#fsharp نتائج البحث
Let the party begin! medium.com/@lanayx/the-ox… #fsharp #FsAdvent #oxpecker
How do I write a REPL in #fsharp?🤔 Do I need a `while true ...`? Naahh, you can do it with lazy sequences
Sneak peek at my F# DSL for defining fighting-game character states #fsharp #dotnet #gamedev #indiedev #fightinggame
The next lab from my tiny systems course is up. Learn how to write your own small implementation of the logic programming language Prolog in #fsharp!
Here's my (cursory) take on FuncUI, for the 2 #Fsharpdevs who follow me: 1. I love that F# is super expressive and precise with meaning when dealing with components. 2. I'm not for DSL's in C#, but for #AvaloniaUI and #Fsharp it works perfectly in components because no longer…
#fsharp Hey guys what's your thoughts on F#? I am learning it right now used ionide extension in VS code
Good morning, everyone! For once, it's a day when I can turn to things domestic - there's already a rhubarb crumble baking; and maybe to code, where the latest #fsharp 9 PV has broken my build, meaning major work for an AltCover 9.0 this November.
Arithmetic Expression Tree, #fsharp makes math easy.
The classic tree traversals in #fsharp: inorder (left-root-right), preorder (root-left-right), and postorder (left-right-root). Pure recursion!
Officially hit 10,000 total downloads for FS.FluentUI and 2,000 total downloads for FS.FullCalendar, my newest contribution to the F# community! #fsharp #dotnet #microsoft #ui #fullcalendar github.com/sydsutton/FS.F… github.com/sydsutton/FS.F…
Fun.Blazor 4.1.x is released 🎉. And with a fresh new landing page for the doc website 👇 slaveoftime.github.io/Fun.Blazor.Doc… #fsharp #dotnet #blazor
Work for supporting Feliz style output has started in Glutinum! This is not yet available publicly but hopefully, I will be able to soon release something. #fsharp @FableCompiler
Our #fsharp Advent entry for this year. #dotnet @CloudflareDev @Cloudflare #AI speakez.tech/blog/building-…
Completed "Gift Shop" - Day 2 - Advent of Code 2025 adventofcode.com/2025/day/2 #AdventOfCode #Fsharp This is what my unit tests look like in my local F# project. I'm using xUnit + FsUnit. Really like how it flows.
Today I do have Pomo updates! Rendering a 3D model within the 2D map (no more squares yay!) I took some hard roads on me - isometric staggered map - 2D backgrounds - 3D entities Yet Monogame and F# taking it on like a champ #monogame #fsharp #dotnet #gamedev #buildinpublic
For this year's #fsharp #FsAdvent, I'm announcing a .NET testing library I'm calling DenseCheck. DenseCheck is a systematic alternative to QuickCheck/FsCheck. Like FsCheck, DenseCheck automatically generates values from types - but deterministically! github.com/sgoguen/DenseC…
Why can't some people understand that other people might not want to use Rust? I have had more commercial experience writing #csharp code and never blew up half the internet. Thanks, but I'll try #fsharp when I have the chance.
Why some people just can’t understand that other people might not want to use C? I have had enough commercial experience writing C code. Thanks, I’ll try something else when I have a chance.
No Pomo (real name TBD) updates today, I'm learning a bit of 3D game assets for MonoGame (With F# of course) so, Here's a super simple setup rendering 3D stuff Link in the next post #dotnet #fsharp #monogame #buildinpublic
I just completed "Secret Entrance" - Day 1 - Advent of Code 2025 adventofcode.com/2025/day/1 #AdventOfCode #Fsharp This was pretty fun!
Let the party begin! medium.com/@lanayx/the-ox… #fsharp #FsAdvent #oxpecker
New tale: talesfrom.dev/blog/tdd-speci… in which we explore 3S mnemonic - what does it have with TDD? Why do we often miss the poin of TDD? Why thinking about capabilities might help? #csharp #fsharp #dotnet #java #SoftwareEngineering #dddesign #SoftwareDevelopment #typescript
It is starting to take shape, initial screen loading "lobby" Moving to map with enemy entities and so on. A little bit more of pieces in and getting closer to the point where there's more creative stuff to add than code #dotnet #fsharp #monogame #gamedev #buildinpublic
"When C# gets discriminated unions, then F# becomes even less appealing" and similar statements are naive. It's the other way around: C# getting DUs (or any other feature really) makes #fsharp more relevant and an even better choice than C#.
I like #fsharp too, but also will use #csharp for next project, because fsharp is: - slow for compile, especially when you use a lot of CE - no hot reload for UI work, I end up rebuild my project with 2mins for one line of change - no integration with source generator - AOT sucks
Not a lot of updates, game dev is fun yet tiresome, a lot of changes are non-visual things. In this case I'm starting a really big refactor to move from a singleton "world" into scene-based things, map transitions are still pending. #monogame #fsharp #dotnet
Sneak peek at my F# DSL for defining fighting-game character states #fsharp #dotnet #gamedev #indiedev #fightinggame
Fable 5.0.0-alpha.17 released! devtalk.com/t/224254 #Fable #FSharp # #devtalk
Opus 4.5 successfully persuaded me not to use Akka.Persistence for versioning / audit-trailing memories in Memorizer v1, opting to just use Postgres for event-sourcing + snapshots instead due to existing constraints + data. Why is this remarkable? Because it was more 1.…
F# 10 enhances functional programming on #dotNET with nullable reference types, optimized equality checks, faster integral ranges, and improved tooling diagnostics. It reinforces F#’s reputation as a concise, reliable, (cont) msft.it/l/6017tXJ7U
The next lab from my tiny systems course is up. Learn how to write your own small implementation of the logic programming language Prolog in #fsharp!
#fsharp Hey guys what's your thoughts on F#? I am learning it right now used ionide extension in VS code
The new Fabulous @AvaloniaUI with support Single Project. So no need to maintain 3 different projects :) #fsharp @fsharponline
Good morning, everyone! For once, it's a day when I can turn to things domestic - there's already a rhubarb crumble baking; and maybe to code, where the latest #fsharp 9 PV has broken my build, meaning major work for an AltCover 9.0 this November.
Sneak peek at my F# DSL for defining fighting-game character states #fsharp #dotnet #gamedev #indiedev #fightinggame
Based on this blog: hamy.xyz/labs/2024-02_f…, I added Fun Blazor for test #fsharp html DSL performance, here is the code repo: github.com/albertwoo/FSha…
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