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i do this in my enemy script's _ready func it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

SlothyLabs's tweet image. i do this in my enemy script's _ready func

it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

Add spectre to the portrait, and bind some basic stats values (maybe changed to Roman Numbers next). Tomorrow onward would be less #gdscript coding, and more #inkscape designing (for the icons in the stats screen) #gamedev #indiedev #solodev #GodotEngine #GODOT


Add spectre to the portrait, and bind some basic stats values (maybe changed to Roman Numbers next). Tomorrow onward would be less #gdscript coding, and more #inkscape designing (for the icons in the stats screen) #gamedev #indiedev #solodev #GodotEngine #GODOT


i do this in my enemy script's _ready func it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

SlothyLabs's tweet image. i do this in my enemy script's _ready func

it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

If you want some advice about #GDscript -> "Never Store Scene Objects in Global Scripts" !


"Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow. #GodotEngine #GDScript #GameDevelopment

DanielJosiah27's tweet image. "Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow.  
#GodotEngine #GDScript #GameDevelopment

This line is definitely one of the weirder things I've written (not in terms of code). #GDScript #GodotEngine

StepBester's tweet image. This line is definitely one of the weirder things I've written (not in terms of code). #GDScript #GodotEngine

今度はドードー爆誕w🦤 🦤て絵文字あるの🤭 Godot-dodo 🔧github.com/minosvasilias/… GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴 →{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ やり方は他言語応用もできる

forasteran's tweet image. 今度はドードー爆誕w🦤
🦤て絵文字あるの🤭

Godot-dodo
🔧github.com/minosvasilias/…

GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴
→{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ

やり方は他言語応用もできる
forasteran's tweet image. 今度はドードー爆誕w🦤
🦤て絵文字あるの🤭

Godot-dodo
🔧github.com/minosvasilias/…

GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴
→{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ

やり方は他言語応用もできる

Godot-dodo 🦤 The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub github: github.com/minosvasilias/… models: huggingface.co/minosu

_akhaliq's tweet image. Godot-dodo 🦤

The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub

github: github.com/minosvasilias/…
models: huggingface.co/minosu


a very awesome mass summoning video as a content creator @BlindiRL continues to elevate passion projects (myself, lol), and is a tremendous resource for those interested in enthusiastic coverage of niche titles #roguelike #rpg #GDScript #pixelart

Ulfsire's tweet image. a very awesome mass summoning video

as a content creator @BlindiRL continues to elevate passion projects (myself, lol), and is a tremendous resource for those interested in enthusiastic coverage of niche titles 

#roguelike #rpg #GDScript #pixelart

"Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow. #GodotEngine #GDScript #GameDevelopment

DanielJosiah27's tweet image. "Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow.  
#GodotEngine #GDScript #GameDevelopment

「ボタンを押したら音が鳴るだけ」の「ポン出し」アプリ、やっとできた。 - 音の変更 - 設定保存 - ショートカット (123からZXC) Webアプリで実現するのがハードでした。お試しいただければ!ご意見ご要望とかも嬉しいです! #godot #GodotEngine #GDScript #indiedev

joshuafolkken's tweet image. 「ボタンを押したら音が鳴るだけ」の「ポン出し」アプリ、やっとできた。

- 音の変更
- 設定保存
- ショートカット (123からZXC)

Webアプリで実現するのがハードでした。お試しいただければ!ご意見ご要望とかも嬉しいです!

#godot #GodotEngine #GDScript #indiedev

gdscriptとかいう超マイナー言語でもいけちゃう やばすぎ #chatGPT #gdscript

makoto_ito1's tweet image. gdscriptとかいう超マイナー言語でもいけちゃう
やばすぎ
#chatGPT #gdscript

"Initiative Roll" on a d20 in place with green winner arrow and rolls for each player (left) and enemy (right). #GDScript #Godot4

ProfitzTV's tweet image. "Initiative Roll" on a d20 in place with green winner arrow and rolls for each player (left) and enemy (right).
#GDScript #Godot4

New GDToolkit version (4.3.0) released. #Godot #GDScript

pawel_lampe's tweet image. New GDToolkit version (4.3.0) released.
#Godot #GDScript

exportいっぱい書くとインスペクタグチャグチャになるからカスタムリソース作んなきゃダメなのかなーと思ってたけど、exprort_groupを知らないだけでした。すいませんでした。#GodotEngine #GDScript

sayamapp's tweet image. exportいっぱい書くとインスペクタグチャグチャになるからカスタムリソース作んなきゃダメなのかなーと思ってたけど、exprort_groupを知らないだけでした。すいませんでした。#GodotEngine #GDScript

これ、中身は static function なんですけど、 オブジェクトだしいけるんじゃね? って思ってやってみたらいけてしまった 他のオブジェクト系言語でもいけるんかな… ソースコードをまるっと引数で渡したら、渡した先で読めたっていうトンでも手法 #gdscript

makoto_ito1's tweet image. これ、中身は static function なんですけど、
オブジェクトだしいけるんじゃね?
って思ってやってみたらいけてしまった
他のオブジェクト系言語でもいけるんかな…

ソースコードをまるっと引数で渡したら、渡した先で読めたっていうトンでも手法

#gdscript

i do this in my enemy script's _ready func it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

SlothyLabs's tweet image. i do this in my enemy script's _ready func

it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

So what if I recreated the "Little Professor" calculator I had when I was young back in the 80's. I used a vintage image I found and coded the calculator functions and picked a good font. Completed! :) #Godot4 #GDScript #TheBaldDev

ProfitzTV's tweet image. So what if I recreated the "Little Professor" calculator I had when I was young back in the 80's.

I used a vintage image I found and coded the calculator functions and picked a good font.  Completed! :) 
#Godot4 #GDScript #TheBaldDev

I got mine! Paperback form. Looking forward to receiving and going through it. #Godot4 #GameDev #GDScript @SanderVhove

ProfitzTV's tweet image. I got mine!  Paperback form.  Looking forward to receiving and going through it.  #Godot4 #GameDev #GDScript 
@SanderVhove

And just like that...from mock-up to in-game! This will be the Traveling Merchant scene where the player can buy/sell between each battle. #Godot4 #GDScript #IndieDev #GameDev #TheBaldDev

ProfitzTV's tweet image. And just like that...from mock-up to in-game! This will be the Traveling Merchant scene where the player can buy/sell between each battle.
#Godot4 #GDScript #IndieDev #GameDev #TheBaldDev

#Godotengine #GDScript#GDExtension でバイト配列に1千万回 push_back() した場合の処理時間を計測してみた。 結果は添付画像の通りで、#GDExtension の方が約20倍高速だったでござるぞ。 ちなみに C# は約10倍高速だったので、C++ の方が C# より約2倍高速ってことじゃな。;^p

vivisuke's tweet image. #Godotengine #GDScript と #GDExtension でバイト配列に1千万回 push_back() した場合の処理時間を計測してみた。
結果は添付画像の通りで、#GDExtension の方が約20倍高速だったでござるぞ。
ちなみに C# は約10倍高速だったので、C++ の方が C# より約2倍高速ってことじゃな。;^p

New GDToolkit version (4.2.1) released. #GodotEngine #GDScript

pawel_lampe's tweet image. New GDToolkit version (4.2.1) released.

#GodotEngine #GDScript

I'm working on a loot bag concept for when you win a battle. You can pick up the loot and directly slot it for upgrading your weapon and armour found. #Godot4 #GDScript #GodotEngine #GameDev #TheBaldDev

ProfitzTV's tweet image. I'm working on a loot bag concept for when you win a battle. You can pick up the loot and directly slot it for upgrading your weapon and armour found.
#Godot4 #GDScript #GodotEngine #GameDev #TheBaldDev

I got my mock design for the Traveling Merchant completed. The player can collect items to sell and also buy upgrades, armour, weaponry, etc. to help get through the levels to earn the famed Legendary Champion title! #Godot4 #GDScript #IndieDev #GameDev #TheBaldDev

ProfitzTV's tweet image. I got my mock design for the Traveling Merchant completed. The player can collect items to sell and also buy upgrades, armour, weaponry, etc. to help get through the levels to earn the famed Legendary Champion title!
#Godot4 #GDScript #IndieDev #GameDev #TheBaldDev

Constantly learning...Look at me doing it! #Godot #GDscript #GDQuest

ProfitzTV's tweet image. Constantly learning...Look at me doing it!
#Godot #GDscript #GDQuest

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