I got a bit tired of doing the #AdventOfCode in Swift, so today (22) I started doing it in #GdScript in #GodotEngine I haven't actually solved the problem, because I was mostly watching tutorials on Godot 4 😅 But here's a visualization of my input data!


i do this in my enemy script's _ready func it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

SlothyLabs's tweet image. i do this in my enemy script's _ready func

it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

a very awesome mass summoning video as a content creator @BlindiRL continues to elevate passion projects (myself, lol), and is a tremendous resource for those interested in enthusiastic coverage of niche titles #roguelike #rpg #GDScript #pixelart

Ulfsire's tweet image. a very awesome mass summoning video

as a content creator @BlindiRL continues to elevate passion projects (myself, lol), and is a tremendous resource for those interested in enthusiastic coverage of niche titles 

#roguelike #rpg #GDScript #pixelart

🧠Here's a fresh #GodotEngine tip! To reference project files in a #GDScript, define a variable with "preload(path)". GDScript can auto fill the file path for you OR you can Control + Drag the file directly into the script. #gamedev #indiedev #unityruntimefee #Godot #solodev


Took a detour into FPS land to figure out Instantiation and Destruction of Nodes in #Godot! Still just learning the basics, but soon I'll start a project in the engine that I'll actually publish somewhere. Not sure where yet thou... 🤔 #gamedev #GDScript #GodotEngine #indiedev


Reasons why I love #GDScript: I can define little helper classes and return them for my scene transition framework so one can directly connect to signals when calling a function.

bitbrain's tweet image. Reasons why I love #GDScript: I can define little helper classes and return them for my scene transition framework so one can directly connect to signals when calling a function.

🎯 @godotengine developers, this one's for you! Rider 2025.2 bundles improved #GDScript support with code completion, documentation tooltips, Find Usages, and refactorings. Plus a Scene Preview tool window for all your nodes! More game dev updates: jb.gg/rd-252-gamedev

JetBrainsRider's tweet image. 🎯 @godotengine developers, this one's for you! 

Rider 2025.2 bundles improved #GDScript support with code completion, documentation tooltips, Find Usages, and refactorings. Plus a Scene Preview tool window for all your nodes!

More game dev updates: jb.gg/rd-252-gamedev…

Getting into some slightly more complex mechanics in #GDScript Sometimes even the bugs make me smile... 🐞🙃 #Godot #GodotEngine #gamedev #indiedev #gaming #prototype


New GDToolkit version (4.3.0) released. #Godot #GDScript

pawel_lampe's tweet image. New GDToolkit version (4.3.0) released.
#Godot #GDScript

今度はドードー爆誕w🦤 🦤て絵文字あるの🤭 Godot-dodo 🔧github.com/minosvasilias/… GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴 →{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ やり方は他言語応用もできる

forasteran's tweet image. 今度はドードー爆誕w🦤
🦤て絵文字あるの🤭

Godot-dodo
🔧github.com/minosvasilias/…

GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴
→{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ

やり方は他言語応用もできる
forasteran's tweet image. 今度はドードー爆誕w🦤
🦤て絵文字あるの🤭

Godot-dodo
🔧github.com/minosvasilias/…

GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴
→{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ

やり方は他言語応用もできる

Godot-dodo 🦤 The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub github: github.com/minosvasilias/… models: huggingface.co/minosu

_akhaliq's tweet image. Godot-dodo 🦤

The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub

github: github.com/minosvasilias/…
models: huggingface.co/minosu


Just made a couple of calculators with @godotengine and @GDevelopApp - one with #GDScript awesomeness on the left, and a sprinkle of #JavaScript on the right! #indiedev #calculators #gamedev #gamecreation

ikmalsaid's tweet image. Just made a couple of calculators with @godotengine and @GDevelopApp - one with #GDScript awesomeness on the left, and a sprinkle of #JavaScript on the right! #indiedev #calculators #gamedev #gamecreation

❗️GDScript Public Service Announcement: ALWAYS name your classes with the class_name keyword! 🤓 GDScript does not enforce this as a hard requirement but absolutely it helps make your code organized and flexible and readable. #GodotEngine #GDScript #Godot


Constantly learning...Look at me doing it! #Godot #GDscript #GDQuest

ProfitzTV's tweet image. Constantly learning...Look at me doing it!
#Godot #GDscript #GDQuest

‼️ Check out this handy little line in GDScript! It creates a timer and asynchronously waits for the timer to complete before continuing the function! Super useful for quickly adding delays without changing your scenes. #GDScript #Godot #GodotEngine #gamedev

JoeDigital9's tweet image. ‼️ Check out this handy little line in GDScript!

It creates a timer and asynchronously waits for the timer to complete before continuing the function!

Super useful for quickly adding delays without changing your scenes. 

#GDScript #Godot #GodotEngine #gamedev

Some more updates for Enemies: ✅dynamically generated difficulty rating ✅dynamically generated stats from rating ✅difficulty rating shown by visual Stars ✅dynamic inventory based upon class (in-progress) #TheBaldDev #Godot4 #GDScript #GameDev #IndieDev

ProfitzTV's tweet image. Some more updates for Enemies:
✅dynamically generated difficulty rating
✅dynamically generated stats from rating
✅difficulty rating shown by visual Stars
✅dynamic inventory based upon class (in-progress)
#TheBaldDev #Godot4 #GDScript #GameDev #IndieDev
ProfitzTV's tweet image. Some more updates for Enemies:
✅dynamically generated difficulty rating
✅dynamically generated stats from rating
✅difficulty rating shown by visual Stars
✅dynamic inventory based upon class (in-progress)
#TheBaldDev #Godot4 #GDScript #GameDev #IndieDev

I got my mock design for the Traveling Merchant completed. The player can collect items to sell and also buy upgrades, armour, weaponry, etc. to help get through the levels to earn the famed Legendary Champion title! #Godot4 #GDScript #IndieDev #GameDev #TheBaldDev

ProfitzTV's tweet image. I got my mock design for the Traveling Merchant completed. The player can collect items to sell and also buy upgrades, armour, weaponry, etc. to help get through the levels to earn the famed Legendary Champion title!
#Godot4 #GDScript #IndieDev #GameDev #TheBaldDev

New GDToolkit version (4.2.0) released. It aligns GDToolkit to Godot 4.2. #GodotEngine #GDScript

pawel_lampe's tweet image. New GDToolkit version (4.2.0) released.

It aligns GDToolkit to Godot 4.2.

#GodotEngine #GDScript

i do this in my enemy script's _ready func it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

SlothyLabs's tweet image. i do this in my enemy script's _ready func

it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

If you want some advice about #GDscript -> "Never Store Scene Objects in Global Scripts" !


"Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow. #GodotEngine #GDScript #GameDevelopment

DanielJosiah27's tweet image. "Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow.  
#GodotEngine #GDScript #GameDevelopment

This line is definitely one of the weirder things I've written (not in terms of code). #GDScript #GodotEngine

StepBester's tweet image. This line is definitely one of the weirder things I've written (not in terms of code). #GDScript #GodotEngine

a very awesome mass summoning video as a content creator @BlindiRL continues to elevate passion projects (myself, lol), and is a tremendous resource for those interested in enthusiastic coverage of niche titles #roguelike #rpg #GDScript #pixelart

Ulfsire's tweet image. a very awesome mass summoning video

as a content creator @BlindiRL continues to elevate passion projects (myself, lol), and is a tremendous resource for those interested in enthusiastic coverage of niche titles 

#roguelike #rpg #GDScript #pixelart

今度はドードー爆誕w🦤 🦤て絵文字あるの🤭 Godot-dodo 🔧github.com/minosvasilias/… GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴 →{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ やり方は他言語応用もできる

forasteran's tweet image. 今度はドードー爆誕w🦤
🦤て絵文字あるの🤭

Godot-dodo
🔧github.com/minosvasilias/…

GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴
→{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ

やり方は他言語応用もできる
forasteran's tweet image. 今度はドードー爆誕w🦤
🦤て絵文字あるの🤭

Godot-dodo
🔧github.com/minosvasilias/…

GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴
→{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ

やり方は他言語応用もできる

Godot-dodo 🦤 The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub github: github.com/minosvasilias/… models: huggingface.co/minosu

_akhaliq's tweet image. Godot-dodo 🦤

The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub

github: github.com/minosvasilias/…
models: huggingface.co/minosu


"Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow. #GodotEngine #GDScript #GameDevelopment

DanielJosiah27's tweet image. "Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow.  
#GodotEngine #GDScript #GameDevelopment

i do this in my enemy script's _ready func it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

SlothyLabs's tweet image. i do this in my enemy script's _ready func

it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

gdscriptとかいう超マイナー言語でもいけちゃう やばすぎ #chatGPT #gdscript

makoto_ito1's tweet image. gdscriptとかいう超マイナー言語でもいけちゃう
やばすぎ
#chatGPT #gdscript

This line is definitely one of the weirder things I've written (not in terms of code). #GDScript #GodotEngine

StepBester's tweet image. This line is definitely one of the weirder things I've written (not in terms of code). #GDScript #GodotEngine

"Initiative Roll" on a d20 in place with green winner arrow and rolls for each player (left) and enemy (right). #GDScript #Godot4

ProfitzTV's tweet image. "Initiative Roll" on a d20 in place with green winner arrow and rolls for each player (left) and enemy (right).
#GDScript #Godot4

New GDToolkit version (4.3.0) released. #Godot #GDScript

pawel_lampe's tweet image. New GDToolkit version (4.3.0) released.
#Godot #GDScript

これ、中身は static function なんですけど、 オブジェクトだしいけるんじゃね? って思ってやってみたらいけてしまった 他のオブジェクト系言語でもいけるんかな… ソースコードをまるっと引数で渡したら、渡した先で読めたっていうトンでも手法 #gdscript

makoto_ito1's tweet image. これ、中身は static function なんですけど、
オブジェクトだしいけるんじゃね?
って思ってやってみたらいけてしまった
他のオブジェクト系言語でもいけるんかな…

ソースコードをまるっと引数で渡したら、渡した先で読めたっていうトンでも手法

#gdscript

「ボタンを押したら音が鳴るだけ」の「ポン出し」アプリ、やっとできた。 - 音の変更 - 設定保存 - ショートカット (123からZXC) Webアプリで実現するのがハードでした。お試しいただければ!ご意見ご要望とかも嬉しいです! #godot #GodotEngine #GDScript #indiedev

joshuafolkken's tweet image. 「ボタンを押したら音が鳴るだけ」の「ポン出し」アプリ、やっとできた。

- 音の変更
- 設定保存
- ショートカット (123からZXC)

Webアプリで実現するのがハードでした。お試しいただければ!ご意見ご要望とかも嬉しいです!

#godot #GodotEngine #GDScript #indiedev

Constantly learning...Look at me doing it! #Godot #GDscript #GDQuest

ProfitzTV's tweet image. Constantly learning...Look at me doing it!
#Godot #GDscript #GDQuest

Here’s an article on how to enforce static typing in GDScript with the new Godot 4.2 beta — this is extremely valuable for experienced C# programmers who are looking to try out GDScript for the first time! #godotengine #gdscript #godot4 #godot 1/2

AllenPestaluky's tweet image. Here’s an article on how to enforce static typing in GDScript with the new Godot 4.2 beta — this is extremely valuable for experienced C# programmers who are looking to try out GDScript for the first time!

#godotengine #gdscript #godot4 #godot

1/2
AllenPestaluky's tweet image. Here’s an article on how to enforce static typing in GDScript with the new Godot 4.2 beta — this is extremely valuable for experienced C# programmers who are looking to try out GDScript for the first time!

#godotengine #gdscript #godot4 #godot

1/2

exportいっぱい書くとインスペクタグチャグチャになるからカスタムリソース作んなきゃダメなのかなーと思ってたけど、exprort_groupを知らないだけでした。すいませんでした。#GodotEngine #GDScript

sayamapp's tweet image. exportいっぱい書くとインスペクタグチャグチャになるからカスタムリソース作んなきゃダメなのかなーと思ってたけど、exprort_groupを知らないだけでした。すいませんでした。#GodotEngine #GDScript

Oh, #GDScript, why are you so full of traps? I certainly hope #Godot 4 fixes a lot of these UX issues... #GodotEngine

monnef's tweet image. Oh, #GDScript, why are you so full of traps?
I certainly hope #Godot 4 fixes a lot of these UX issues... #GodotEngine

More shiny stuff added including now critical hits and critical failures (natural 20 or 1). #Godot4 #GDScript #GameDev

ProfitzTV's tweet image. More shiny stuff added including now critical hits and critical failures (natural 20 or 1).
#Godot4 #GDScript #GameDev
ProfitzTV's tweet image. More shiny stuff added including now critical hits and critical failures (natural 20 or 1).
#Godot4 #GDScript #GameDev

I got mine! Paperback form. Looking forward to receiving and going through it. #Godot4 #GameDev #GDScript @SanderVhove

ProfitzTV's tweet image. I got mine!  Paperback form.  Looking forward to receiving and going through it.  #Godot4 #GameDev #GDScript 
@SanderVhove

Workflow is getting better from new character -> battle. 38 rounds to take the rare mob, Hunm the Unbeatable, High Priestess! #Godot4 #GDScript #IndieDev #GameDev #TheBaldDev

ProfitzTV's tweet image. Workflow is getting better from new character -> battle. 
38 rounds to take the rare mob, Hunm the Unbeatable, High Priestess!
#Godot4 #GDScript #IndieDev #GameDev #TheBaldDev
ProfitzTV's tweet image. Workflow is getting better from new character -> battle. 
38 rounds to take the rare mob, Hunm the Unbeatable, High Priestess!
#Godot4 #GDScript #IndieDev #GameDev #TheBaldDev
ProfitzTV's tweet image. Workflow is getting better from new character -> battle. 
38 rounds to take the rare mob, Hunm the Unbeatable, High Priestess!
#Godot4 #GDScript #IndieDev #GameDev #TheBaldDev
ProfitzTV's tweet image. Workflow is getting better from new character -> battle. 
38 rounds to take the rare mob, Hunm the Unbeatable, High Priestess!
#Godot4 #GDScript #IndieDev #GameDev #TheBaldDev

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