#gdscript ผลการค้นหา
"Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow. #GodotEngine #GDScript #GameDevelopment
                                            今度はドードー爆誕w🦤 🦤て絵文字あるの🤭 Godot-dodo 🔧github.com/minosvasilias/… GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴 →{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ やり方は他言語応用もできる
                                            
                                            Godot-dodo 🦤 The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub github: github.com/minosvasilias/… models: huggingface.co/minosu
                                                                            🧠Here's a fresh #GodotEngine tip! To reference project files in a #GDScript, define a variable with "preload(path)". GDScript can auto fill the file path for you OR you can Control + Drag the file directly into the script. #gamedev #indiedev #unityruntimefee #Godot #solodev
Reasons why I love #GDScript: I can define little helper classes and return them for my scene transition framework so one can directly connect to signals when calling a function.
                                            Took a detour into FPS land to figure out Instantiation and Destruction of Nodes in #Godot! Still just learning the basics, but soon I'll start a project in the engine that I'll actually publish somewhere. Not sure where yet thou... 🤔 #gamedev #GDScript #GodotEngine #indiedev
Getting into some slightly more complex mechanics in #GDScript Sometimes even the bugs make me smile... 🐞🙃 #Godot #GodotEngine #gamedev #indiedev #gaming #prototype
Just made a couple of calculators with @godotengine and @GDevelopApp - one with #GDScript awesomeness on the left, and a sprinkle of #JavaScript on the right! #indiedev #calculators #gamedev #gamecreation
                                            ‼️ Check out this handy little line in GDScript! It creates a timer and asynchronously waits for the timer to complete before continuing the function! Super useful for quickly adding delays without changing your scenes. #GDScript #Godot #GodotEngine #gamedev
                                            I got a bit tired of doing the #AdventOfCode in Swift, so today (22) I started doing it in #GdScript in #GodotEngine I haven't actually solved the problem, because I was mostly watching tutorials on Godot 4 😅 But here's a visualization of my input data!
🎯 @godotengine developers, this one's for you! Rider 2025.2 bundles improved #GDScript support with code completion, documentation tooltips, Find Usages, and refactorings. Plus a Scene Preview tool window for all your nodes! More game dev updates: jb.gg/rd-252-gamedev…
                                            a very awesome mass summoning video as a content creator @BlindiRL continues to elevate passion projects (myself, lol), and is a tremendous resource for those interested in enthusiastic coverage of niche titles #roguelike #rpg #GDScript #pixelart
                                            ❗️GDScript Public Service Announcement: ALWAYS name your classes with the class_name keyword! 🤓 GDScript does not enforce this as a hard requirement but absolutely it helps make your code organized and flexible and readable. #GodotEngine #GDScript #Godot
exportいっぱい書くとインスペクタグチャグチャになるからカスタムリソース作んなきゃダメなのかなーと思ってたけど、exprort_groupを知らないだけでした。すいませんでした。#GodotEngine #GDScript
                                            Some more updates for Enemies: ✅dynamically generated difficulty rating ✅dynamically generated stats from rating ✅difficulty rating shown by visual Stars ✅dynamic inventory based upon class (in-progress) #TheBaldDev #Godot4 #GDScript #GameDev #IndieDev
                                            
                                            "Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow. #GodotEngine #GDScript #GameDevelopment
                                            This line is definitely one of the weirder things I've written (not in terms of code). #GDScript #GodotEngine
                                            #github gdquest-demos/godot-shaders Stars: 3537 Language: #GDScript github.com/gdquest-demos/…
📌 A god-simulation sandbox game built on Godot 4 as a multi-agent AI social simulation system. In this virtual world, AI characters possess independent thinking and memory, capable of autonomous social interactions, tas... 🔗 github.com/KsanaDock/Micr… #GDScript
Here is a small terrain generator/renderer in few lines of #gdscript and #glsl in #GodotEngine. #indiegame #solodev #procgen thegodotbarn.com/contributions/…
Godot EngineのCompute Shader(GPGPU)のテスト。 ありがちな波紋処理です(実際、公式にもっと綺麗なデモがあります)。今は音はありません。 水の波と音の波は性質が違うものですが、何か面白い表現をしてみたいですね。 #GLSL #GDScript
Couldn’t figure out why my script didn’t find any objects with the name "2DPowerReceiver". I feel royally betrayed! #Godot #Godot4 #GDScript #GameDev #IndieDev #Scripting #Debugging
Coming soon at @thegodotbarn.com , ultra-simple small terrain generation (based on FastNoise). Script + Shader. This example is a 128x128 terrain with a bicubic Bezier interpolation vertex shader to smooth. #GodotEngine #gdscript #glsl #indiegamedev #GodotTips
                                            今度はドードー爆誕w🦤 🦤て絵文字あるの🤭 Godot-dodo 🔧github.com/minosvasilias/… GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴 →{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ やり方は他言語応用もできる
                                            
                                            Godot-dodo 🦤 The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub github: github.com/minosvasilias/… models: huggingface.co/minosu
                                                                            「ボタンを押したら音が鳴るだけ」の「ポン出し」アプリ、やっとできた。 - 音の変更 - 設定保存 - ショートカット (123からZXC) Webアプリで実現するのがハードでした。お試しいただければ!ご意見ご要望とかも嬉しいです! #godot #GodotEngine #GDScript #indiedev
                                            これ、中身は static function なんですけど、 オブジェクトだしいけるんじゃね? って思ってやってみたらいけてしまった 他のオブジェクト系言語でもいけるんかな… ソースコードをまるっと引数で渡したら、渡した先で読めたっていうトンでも手法 #gdscript
                                            Super impressed with #GDScript so far! Originally I wanted to stick with C# when transitioning over to #Godot, but since mobile platforms don't support it on Godot 4 yet I decided to take the plunge. Love the python like syntax and love the integration with the editor itself. 👏
                                            exportいっぱい書くとインスペクタグチャグチャになるからカスタムリソース作んなきゃダメなのかなーと思ってたけど、exprort_groupを知らないだけでした。すいませんでした。#GodotEngine #GDScript
                                            "Initiative Roll" on a d20 in place with green winner arrow and rolls for each player (left) and enemy (right). #GDScript #Godot4
                                            Here’s an article on how to enforce static typing in GDScript with the new Godot 4.2 beta — this is extremely valuable for experienced C# programmers who are looking to try out GDScript for the first time! #godotengine #gdscript #godot4 #godot 1/2
                                            
                                            * several years working on a game in #GDScript 😭 * I completely agree with "serious". 💯 After years of experience, I can say with certainty that I would never choose GDScript again for any substantial project beyond a week's work. 😔 #gamedevelopment #gamedev #GodotEngine
                                            #Godotengine #GDScript と #GDExtension でバイト配列に1千万回 push_back() した場合の処理時間を計測してみた。 結果は添付画像の通りで、#GDExtension の方が約20倍高速だったでござるぞ。 ちなみに C# は約10倍高速だったので、C++ の方が C# より約2倍高速ってことじゃな。;^p
                                            Oh, #GDScript, why are you so full of traps? I certainly hope #Godot 4 fixes a lot of these UX issues... #GodotEngine
                                            More shiny stuff added including now critical hits and critical failures (natural 20 or 1). #Godot4 #GDScript #GameDev
                                            
                                            a very awesome mass summoning video as a content creator @BlindiRL continues to elevate passion projects (myself, lol), and is a tremendous resource for those interested in enthusiastic coverage of niche titles #roguelike #rpg #GDScript #pixelart
                                            Lol, so I just found out I made the mistake of trying to learn C++ as my first language when I should have started with #python because it's the easiest to learn. #GDscript is based on python.
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