#openxr hasil pencarian
There are currently two Request for Proposals open for OpenXR on our website at: khronos.org/rfp. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification
Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready! khronos.org/blog/godot-ope… #openxr #godot #game #engine #spatial #anchors #android
Welcome @PICOXR to the Blender Foundation’s Development Fund as a Corporate Patron! A key contributor to improve and support Blender's OpenXR development. fund.blender.org #b3d #OpenXR #DevFund
PICO Collaborates with Blender Foundation to Advance 3D Creation for OpenXR Find out more in our newsroom! picoxr.com/global/about/n… #PICO4ULTRA #Blender #OpenXR
got depth occlusion working on my #openxr passthrough layer! passthrough and application content can be blended by depth, as long as the application submits depth buffers also got projection working better
released an update to my #openxr passthrough layer! lots of fixes for stereo rendering this time, highlights include sharpness control and rendering from both cameras at the same time for each eye
🥳 One year of @SomniumSpace #VR1 Software = EPIC update! 🔥 Version 1.1.0.45 delivers 30-40% performance boost in most #OpenXR apps, ultrawide mixed reality, precise eye tracking, new Demo App and more! ⚡️ Link to full article in the comments 👇 #SomniumSpace #SomniumVR1 #VR…
updated my openxr passthrough api layer with a lot of stuff, including better stereo rendering and inverse alpha channel support #openxr #mixedreality #steamvr
released an update to my #openxr passthrough layer with (very experimental) stereo reconstruction based on valves opencv example! still has a bunch of issues with projection
WORLD EXCLUSIVE 1st ever footage of JK-XR (Jedi Knight - Outcast) running on PCVR 😱 In-development version coming very soon. See Team Beef Patreon for details. Video doesn't do the in-headset clarity and smoothness justice! @htcvive #ValveIndex @Meta #OpenXR @DrBeef @neitey
got the varjo depth test extension working (base layer only) in my #openxr api layer. this allows applications to composite passthrough in a selected depth range. tested with the varjo unreal plugin. now if my stereo reconstruction was as good as varjos own
With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. Learn more below.👇
Portability, device agnosticism & accessibility are hallmarks of modern actions-based input that has served the wider games industry well. #OpenXR is capable of this - happy to announce that we're working to unlock this potential for @thekhronosgroup beyondreality.io/projects/#khro…
If you're at AWE, come see us in booth 510! Bring your questions. #AWE2024 #glTF #OpenXR #3DCommerce
released an update to the #openxr passthough layer, with basic depth composition support! i'm planning on adding support the varjo openxr extensions for it in the future
Remote Rendering for #MagicLeap has entered Public Beta, featuring native #OpenXR support. As a result, we can offer compatibility with 3D tools like: #Omniverse, #UnrealEngine5, #Unity, #Godot, #InstantNeRF, #AutodeskVRED from day one! #AR #XR
The 1.1 release of @OpenXR moves popular extensions into core & kicks off a yearly minor release cycle. I chat with the working group chair & the @thekhronosgroup president to get the lowdown on this release. See thread below for links to interviews + more updates on #OpenXR 🧵👇
It's still Saturday somewhere right? I added #openxr support over the last week but found the controls didn't rotate with the camera direction making it unplayable. Behold! controls now rotate with a spinning camera! #screenshotSaturday #indiedev #gamedev #NotMadeWithUnity
Nothing for #screenshotSaturday this week. I’ve been making sure everything is working on various platforms since switching to full 3D Apple iOS ✔️ Android ✔️ XBOX ✔️ PC ✔️ Currently having a poke at adding #openxr support to my engine 🔜 #indiedev #gamedev #NotMadeWithUnity
There are currently two Request for Proposals open for OpenXR on our website at: khronos.org/rfp. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification
Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready! khronos.org/blog/godot-ope… #openxr #godot #game #engine #spatial #anchors #android
#Monado получила поддержку #Cardboard для #OpenXR holographica.space/news/monado-ca… #VR #VirtualReality #XR #SpatialComputing #AR #MR #AugmentedReality #MixedReality
🥳 One year of @SomniumSpace #VR1 Software = EPIC update! 🔥 Version 1.1.0.45 delivers 30-40% performance boost in most #OpenXR apps, ultrawide mixed reality, precise eye tracking, new Demo App and more! ⚡️ Link to full article in the comments 👇 #SomniumSpace #SomniumVR1 #VR…
A while ago I added XR_ANDROID_face_tracking in my project, at the time there were no tongue weights, in the last #OpenXR update it became a published ext but I had missed seeing these extra weights got added, if Galaxy XR supports these, is it's a selling point for me xD #VRCFT
Welcome @PICOXR to the Blender Foundation’s Development Fund as a Corporate Patron! A key contributor to improve and support Blender's OpenXR development. fund.blender.org #b3d #OpenXR #DevFund
#EVToolbox 3.6: улучшения под #OpenXR, Аврору и #Rokid holographica.space/news/ev-toolbo… #VR #VirtualReality #XR #SpatialComputing #AR #MR #AugmentedReality #MixedReality
#MR training is taking form. #OpenXR is making it much easier to deploy for Enterprise #Unity #Magicleap #VIVE
With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. Learn more below.👇
#PICO announces full #OpenXR compliance! It's a HUGE thing for the #PicoCommunity! Now the developers are able to port their OpenXR #games more easily. Meaning, more apps and games coming up soon! Are you #EXCITED? Please #LIKE, #SHARE and #SUBSCRIBE!
updated my openxr passthrough api layer with a lot of stuff, including better stereo rendering and inverse alpha channel support #openxr #mixedreality #steamvr
PICO Collaborates with Blender Foundation to Advance 3D Creation for OpenXR Find out more in our newsroom! picoxr.com/global/about/n… #PICO4ULTRA #Blender #OpenXR
At #GDC23, we unveiled the game-changing VIVE self-tracking tracker, but we didn't stop there. 🎬: youtu.be/5ckK_qvgJoQ #openxr #vrtracking #htcvive #trackers #vrchat #vrgaming #metaverse #vr #xr
#Pico выпустила новый #OpenXR-плагин для #UnrealEngine с длинным пояснением holographica.space/news/pico-open… #VR #VirtualReality #XR #SpatialComputing #AR #MR #AugmentedReality #MixedReality
#UNIGINE SDK 2.19: поддержка #USD, #OpenXR, #WebRTC holographica.space/news/unigine-s… #VR #VirtualReality #XR #SpatialComputing #AR #MR #AugmentedReality #MixedReality
🚨 Meta บล็อก OpenXR บน PC VR อื่น ๆ? 🚨 นักพัฒนาโวย! OpenXR ของ Meta บนพีซีรองรับแค่ Quest Link & Rift ❌ ไม่เปิดให้ชุดเฮดเซตอื่นใช้ นักพัฒนาชี้ Meta ตั้งใจบล็อกแอพข้ามแพลตฟอร์ม 🤨 คุณคิดว่า Meta ควรปลดล็อกไหม? 🤔 #VR #OpenXR maidevxr.com/vr/meta/3656/
released an update to my #openxr passthrough layer! lots of fixes for stereo rendering this time, highlights include sharpness control and rendering from both cameras at the same time for each eye
released an update to my #openxr passthrough layer with (very experimental) stereo reconstruction based on valves opencv example! still has a bunch of issues with projection
#SteamVR 2.6: доработки для #SteamLink, #OpenXR и #Linux holographica.space/news/steamvr-2… #VR #VirtualReality #XR #SpatialComputing #AR #MR #AugmentedReality #MixedReality #Valve #Steam
Трекеры ног #AXISLite с поддержкой #SteamVR и #OpenXR выйдут весной holographica.space/news/refract-a… #Refract #VR #VirtualReality #XR #SpatialComputing #AR #MR #AugmentedReality #MixedReality
Авторы приложений для #Pico 4 Ultra получили все возможности #OpenXR 1.1 holographica.space/news/pico-open… #VR #VirtualReality #XR #SpatialComputing #AR #MR #AugmentedReality #MixedReality
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