Welcome @PICOXR to the Blender Foundation’s Development Fund as a Corporate Patron! A key contributor to improve and support Blender's OpenXR development. fund.blender.org #b3d #OpenXR #DevFund

Blender's tweet image. Welcome @PICOXR to the Blender Foundation’s Development Fund as a Corporate Patron!

A key contributor to improve and support Blender's OpenXR development. fund.blender.org #b3d #OpenXR #DevFund

PICO Collaborates with Blender Foundation to Advance 3D Creation for OpenXR Find out more in our newsroom! picoxr.com/global/about/n… #PICO4ULTRA #Blender #OpenXR

PICOXR's tweet image. PICO Collaborates with Blender Foundation to Advance 3D Creation for OpenXR
Find out more in our newsroom!
picoxr.com/global/about/n…
#PICO4ULTRA #Blender #OpenXR

got depth occlusion working on my #openxr passthrough layer! passthrough and application content can be blended by depth, as long as the application submits depth buffers also got projection working better


There are currently two Request for Proposals open for OpenXR on our website at: khronos.org/rfp. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification

OpenXR's tweet image. There are currently two Request for Proposals open for OpenXR on our website at: khronos.org/rfp. One is for specification support and the other is for CTS maintenance. 

Closing date for both is November 30th
#openxr #RFP #CTS #Specification

released an update to my #openxr passthrough layer! lots of fixes for stereo rendering this time, highlights include sharpness control and rendering from both cameras at the same time for each eye

rectus_sa's tweet image. released an update to my #openxr passthrough layer!

lots of fixes for stereo rendering this time, highlights include sharpness control and rendering from both cameras at the same time for each eye
rectus_sa's tweet image. released an update to my #openxr passthrough layer!

lots of fixes for stereo rendering this time, highlights include sharpness control and rendering from both cameras at the same time for each eye

released an update to my #openxr passthrough layer with (very experimental) stereo reconstruction based on valves opencv example! still has a bunch of issues with projection

rectus_sa's tweet image. released an update to my #openxr passthrough layer with (very experimental) stereo reconstruction based on valves opencv example!

still has a bunch of issues with projection

WORLD EXCLUSIVE 1st ever footage of JK-XR (Jedi Knight - Outcast) running on PCVR 😱 In-development version coming very soon. See Team Beef Patreon for details. Video doesn't do the in-headset clarity and smoothness justice! @htcvive #ValveIndex @Meta #OpenXR @DrBeef @neitey


got the varjo depth test extension working (base layer only) in my #openxr api layer. this allows applications to composite passthrough in a selected depth range. tested with the varjo unreal plugin. now if my stereo reconstruction was as good as varjos own


Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready! khronos.org/blog/godot-ope… #openxr #godot #game #engine #spatial #anchors #android

OpenXR's tweet image. Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready!

khronos.org/blog/godot-ope…
#openxr #godot #game #engine #spatial #anchors #android

🥳 One year of @SomniumSpace #VR1 Software = EPIC update! 🔥 Version 1.1.0.45 delivers 30-40% performance boost in most #OpenXR apps, ultrawide mixed reality, precise eye tracking, new Demo App and more! ⚡️ Link to full article in the comments 👇 #SomniumSpace #SomniumVR1 #VR

SomniumTimes's tweet image. 🥳 One year of @SomniumSpace  #VR1 Software = EPIC update!  🔥 Version 1.1.0.45 delivers 30-40% performance boost in most #OpenXR apps, ultrawide mixed reality, precise eye tracking, new Demo App and more! ⚡️

Link to full article in the comments 👇

#SomniumSpace #SomniumVR1 #VR…

With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. Learn more below.👇

MetaHorizonDevs's tweet image. With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. Learn more below.👇

Portability, device agnosticism & accessibility are hallmarks of modern actions-based input that has served the wider games industry well. #OpenXR is capable of this - happy to announce that we're working to unlock this potential for @thekhronosgroup beyondreality.io/projects/#khro…

1runeberg's tweet image. Portability, device agnosticism & accessibility are hallmarks of modern actions-based input that has served the wider games industry well. 

#OpenXR is capable of this - happy to announce that we're working to unlock this potential for @thekhronosgroup 

beyondreality.io/projects/#khro…

released an update to the #openxr passthough layer, with basic depth composition support! i'm planning on adding support the varjo openxr extensions for it in the future

rectus_sa's tweet image. released an update to the #openxr passthough layer, with basic depth composition support!

i'm planning on adding support the varjo openxr extensions for it in the future

If you're at AWE, come see us in booth 510! Bring your questions. #AWE2024 #glTF #OpenXR #3DCommerce

thekhronosgroup's tweet image. If you're at AWE, come see us in booth 510! Bring your questions. 
#AWE2024 #glTF #OpenXR #3DCommerce

Remote Rendering for #MagicLeap has entered Public Beta, featuring native #OpenXR support. As a result, we can offer compatibility with 3D tools like: #Omniverse, #UnrealEngine5, #Unity, #Godot, #InstantNeRF, #AutodeskVRED from day one! #AR #XR


The 1.1 release of @OpenXR moves popular extensions into core & kicks off a yearly minor release cycle. I chat with the working group chair & the @thekhronosgroup president to get the lowdown on this release. See thread below for links to interviews + more updates on #OpenXR 🧵👇

kentbye's tweet image. The 1.1 release of @OpenXR moves popular extensions into core & kicks off a yearly minor release cycle.
I chat with the working group chair & the @thekhronosgroup president to get the lowdown on this release.
See thread below for links to interviews + more updates on #OpenXR 🧵👇

UNIGINE Engine 2.19 introduces OpenXR support! OpenXR is an open standard that unifies AR/VR/MR development, enhancing hardware compatibility with minimal code changes. #OpenXR #VR #AR #MR

Unigine's tweet image. UNIGINE Engine 2.19 introduces OpenXR support!  OpenXR is an open standard that unifies AR/VR/MR development, enhancing hardware compatibility with minimal code changes. #OpenXR #VR #AR #MR

It's still Saturday somewhere right? I added #openxr support over the last week but found the controls didn't rotate with the camera direction making it unplayable. Behold! controls now rotate with a spinning camera! #screenshotSaturday #indiedev #gamedev #NotMadeWithUnity

Nothing for #screenshotSaturday this week. I’ve been making sure everything is working on various platforms since switching to full 3D Apple iOS ✔️ Android ✔️ XBOX ✔️ PC ✔️ Currently having a poke at adding #openxr support to my engine 🔜 #indiedev #gamedev #NotMadeWithUnity



There are currently two Request for Proposals open for OpenXR on our website at: khronos.org/rfp. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification

OpenXR's tweet image. There are currently two Request for Proposals open for OpenXR on our website at: khronos.org/rfp. One is for specification support and the other is for CTS maintenance. 

Closing date for both is November 30th
#openxr #RFP #CTS #Specification

Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready! khronos.org/blog/godot-ope… #openxr #godot #game #engine #spatial #anchors #android

OpenXR's tweet image. Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready!

khronos.org/blog/godot-ope…
#openxr #godot #game #engine #spatial #anchors #android

🥳 One year of @SomniumSpace #VR1 Software = EPIC update! 🔥 Version 1.1.0.45 delivers 30-40% performance boost in most #OpenXR apps, ultrawide mixed reality, precise eye tracking, new Demo App and more! ⚡️ Link to full article in the comments 👇 #SomniumSpace #SomniumVR1 #VR

SomniumTimes's tweet image. 🥳 One year of @SomniumSpace  #VR1 Software = EPIC update!  🔥 Version 1.1.0.45 delivers 30-40% performance boost in most #OpenXR apps, ultrawide mixed reality, precise eye tracking, new Demo App and more! ⚡️

Link to full article in the comments 👇

#SomniumSpace #SomniumVR1 #VR…

Welcome @PICOXR to the Blender Foundation’s Development Fund as a Corporate Patron! A key contributor to improve and support Blender's OpenXR development. fund.blender.org #b3d #OpenXR #DevFund

Blender's tweet image. Welcome @PICOXR to the Blender Foundation’s Development Fund as a Corporate Patron!

A key contributor to improve and support Blender's OpenXR development. fund.blender.org #b3d #OpenXR #DevFund

PICO Collaborates with Blender Foundation to Advance 3D Creation for OpenXR Find out more in our newsroom! picoxr.com/global/about/n… #PICO4ULTRA #Blender #OpenXR

PICOXR's tweet image. PICO Collaborates with Blender Foundation to Advance 3D Creation for OpenXR
Find out more in our newsroom!
picoxr.com/global/about/n…
#PICO4ULTRA #Blender #OpenXR

A while ago I added XR_ANDROID_face_tracking in my project, at the time there were no tongue weights, in the last #OpenXR update it became a published ext but I had missed seeing these extra weights got added, if Galaxy XR supports these, is it's a selling point for me xD #VRCFT

0GUzzuqPjUVpY57's tweet image. A while ago I added XR_ANDROID_face_tracking in my project, at the time there were no tongue weights, in the last #OpenXR update it became a published ext but I had missed seeing these extra weights got added, if Galaxy XR supports these, is it's a selling point for me xD
#VRCFT

#MR training is taking form. #OpenXR is making it much easier to deploy for Enterprise #Unity #Magicleap #VIVE

MarkGrob1's tweet image. #MR training is taking form. #OpenXR is making it much easier to deploy for Enterprise #Unity #Magicleap #VIVE
MarkGrob1's tweet image. #MR training is taking form. #OpenXR is making it much easier to deploy for Enterprise #Unity #Magicleap #VIVE

With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. Learn more below.👇

MetaHorizonDevs's tweet image. With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. Learn more below.👇

OpenXR Pluginがver1.7.0になって、Meta Questの "Not yet recommended for production." がなくなってる! docs.unity3d.com/Packages/com.u… #Unity #OpenXR

3tdara's tweet image. OpenXR Pluginがver1.7.0になって、Meta Questの
"Not yet recommended for production."
がなくなってる!

docs.unity3d.com/Packages/com.u…

#Unity #OpenXR
3tdara's tweet image. OpenXR Pluginがver1.7.0になって、Meta Questの
"Not yet recommended for production."
がなくなってる!

docs.unity3d.com/Packages/com.u…

#Unity #OpenXR

released an update to my #openxr passthrough layer! lots of fixes for stereo rendering this time, highlights include sharpness control and rendering from both cameras at the same time for each eye

rectus_sa's tweet image. released an update to my #openxr passthrough layer!

lots of fixes for stereo rendering this time, highlights include sharpness control and rendering from both cameras at the same time for each eye
rectus_sa's tweet image. released an update to my #openxr passthrough layer!

lots of fixes for stereo rendering this time, highlights include sharpness control and rendering from both cameras at the same time for each eye

released an update to my #openxr passthrough layer with (very experimental) stereo reconstruction based on valves opencv example! still has a bunch of issues with projection

rectus_sa's tweet image. released an update to my #openxr passthrough layer with (very experimental) stereo reconstruction based on valves opencv example!

still has a bunch of issues with projection

PICO จับมือ Blender Foundation ปฏิวัติสร้างสรรค์ประสบการณ์ 3D ด้วยแพลตฟอร์ม “OpenXR” มาตรฐานใหม่แห่งโลกเสมือนจริง! . techupper.com/2025/07/29/pic… . ช่องทางการซื้อ s.shopee.co.th/2B4HFZlrjl . #PICO #BlenderFoundation #OpenXR

jokermaster619's tweet image. PICO จับมือ Blender Foundation ปฏิวัติสร้างสรรค์ประสบการณ์ 3D ด้วยแพลตฟอร์ม “OpenXR” มาตรฐานใหม่แห่งโลกเสมือนจริง!
.
techupper.com/2025/07/29/pic…
.
ช่องทางการซื้อ s.shopee.co.th/2B4HFZlrjl
.
#PICO #BlenderFoundation #OpenXR

cross-platform wrist devices let's go @Apple @tim_cook @boztank #webxr #OpenXR #WebXR

jakedowns's tweet image. cross-platform wrist devices let's go
@Apple  @tim_cook @boztank #webxr 
#OpenXR #WebXR
jakedowns's tweet image. cross-platform wrist devices let's go
@Apple  @tim_cook @boztank #webxr 
#OpenXR #WebXR
jakedowns's tweet image. cross-platform wrist devices let's go
@Apple  @tim_cook @boztank #webxr 
#OpenXR #WebXR

Авторы приложений для #Pico 4 Ultra получили все возможности #OpenXR 1.1 holographica.space/news/pico-open… #VR #VirtualReality #XR #SpatialComputing #AR #MR #AugmentedReality #MixedReality

holographica_ru's tweet image. Авторы приложений для #Pico 4 Ultra получили все возможности #OpenXR 1.1

holographica.space/news/pico-open…

#VR #VirtualReality #XR #SpatialComputing #AR #MR #AugmentedReality #MixedReality

これは面白い! This is too awesome! “VR multiplayer templates” coming later this year! Can't wait to try it out. #XR Interaction Toolkit #Netcode #OpenXR source here…

takupon_papa's tweet image. これは面白い!

This is too awesome! 
“VR multiplayer templates” coming later this year! Can't wait to try it out. #XR Interaction Toolkit
#Netcode 
#OpenXR

source here…

#OpenXR Boosts Cross-Platform #XR as Google's #AndroidXR Gains Momentum buff.ly/jKZhpJI

BrainXchange's tweet image. #OpenXR Boosts Cross-Platform #XR as Google's #AndroidXR Gains Momentum buff.ly/jKZhpJI

Loading...

Something went wrong.


Something went wrong.


United States Trends