#unityhackweek 搜尋結果
So this week is #UnityHackWeek. My group tackled the idea "could we make Burst code run on the GPU?" e.g. write C#, then choose whether to run it on CPU or GPU. Short answer is: probably, yes*. *Hackweek project, no promises to ship it etc but likes for this tweet can't hurt 😀
Had a great time at #unityhackweek in Denmark. We successfully implemented client prediction with rollback (GGPO) and made a fun game with deterministic Unity Physics in DOTS.
UnityのHackweekという社内イベントで、今年はエディター向けのフルスクリーンゲームビュー機能を作ってみました。マルチディスプレイ対応。 At #UnityHackweek I worked on fullscreen game view mode for Editor as part of workspace project. it's... pretty fun to play with.
#UnityHackWeek Day 4: Almost there! Can't wait to see the results of all of the interesting experiments! Stay tuned for a blog post next week.
My idea for #UnityHackweek 2019 was to add support of async operations to @unity3d, for instance make build / build&run / testing to run in another process, so we can use editor. Thanks to the amazing people that joined me - we did it! We really want to land this feature ASAP!
Had my headshot taken during #UnityHackweek. On Friday. With an untrimmed beard. I hope you enjoy it.
#unityhackweek super lucky to be part of Make a Movie Team, full of experts🚀hacking & having fun @unity3d @unityarvind, Jimmy, Ron, Ryan, Matthew👏
#unityhackweek Day 4 in Denmark is full of hacking, learning, swimming, talking and having fun🚀 #womeningames #oyunder
Made it into @DanMillerDev’s augmented reality via real @unity3d life. Very cool talk at #UnityHackWeek
#UnityHackweek So Unity violated their contract once, meaning there's a version of Unity that's free... Breach of contract. I have it. So if I can bypass login, Unity3d is free for EVERYONE! Anyone wanna help me? It has unlimited offline dev time.
In the @unity3d (virtual) #UnityHackWeek, I was in a team that looked at ways of speeding up texture importing. A lot of good things found! I looked at the "what if we did the compression itself on the gpu?" bit, and, well... 1/n
So this week is #UnityHackWeek. My group tackled the idea "could we make Burst code run on the GPU?" e.g. write C#, then choose whether to run it on CPU or GPU. Short answer is: probably, yes*. *Hackweek project, no promises to ship it etc but likes for this tweet can't hurt 😀
It’s a #UnityHackWeek, and I’m writing a compute shader in an FPS (first person strawberry) setting. Send help. (Hackweek is absolutely not “the same” when doing it from home…)
Curious about #UnityHackWeek? Find out why it's so important to us on the blog! on.unity.com/2xxizD0
Bit late with this tweet but spent an amazing #UnityHackWeek playing with doc tools with some @UnityDocs writers and made a couple of prototypes. Hard work but fun, here’s the 60 second highlights #JoinTheDocs #HardTimes
UnityのHackweekという社内イベントで、今年はエディター向けのフルスクリーンゲームビュー機能を作ってみました。マルチディスプレイ対応。 At #UnityHackweek I worked on fullscreen game view mode for Editor as part of workspace project. it's... pretty fun to play with.
At #UnityHackweek, we worked on Workspaces - to solve context switching / improvement of workflow. Note: We hope to continue this project to ship. By @sparajoy @cleonsucks @Kr1sSchultz @BenoitDupuis @yelmond @pigeon6 @danrobfo @wallclipper @_marklab #unity3d
I was part of this team at #UnityHackweek 2019! It was a great experience and was brilliant to meet so many talented people in this team and others. So many other smaller project ideas have come from such a great week. Thank you everyone involved.
Big thanks for our team! You were awesome. Writing a new prototype renderer from scratch in 4 days is a huge achievement. New data model too (including asset/scene conversion from Unity). 10x+ faster draws than existing tech was just a bonus :)
For my #unity3d #UnityHackweek project, I led an intrepid group (featuring @mikrimartin, @davidjrogers, and others) to explore #a11y in the form of a native screen reader integration. Here's a little video about it, starring David and Jessi...
My #UnityHackweek project was a convex decompositions tool for Unity in C#, following papers by K.Mamou and others. Was massive fun and I can't wait to get time to work on cleaning the code up and releasing it as a package. Summary in 60 seconds: youtu.be/djXDn1zfmo8
youtube.com
YouTube
Unity Hackweek 2019 - Automatic Convex Decompositions
One of the most amazing things of #unityhackweek is that you get to meet a lot of people and have the chance to spawn tech conversation and learn something new. I was talking to a friend from DX12 team and he was explaining how Variable Rate Shading works. devblogs.nvidia.com/turing-variabl…
One of my favorite #UnityHackweek projects that was worked on this week! Fantastic job, @_jura_z_ !
My idea for #UnityHackweek 2019 was to add support of async operations to @unity3d, for instance make build / build&run / testing to run in another process, so we can use editor. Thanks to the amazing people that joined me - we did it! We really want to land this feature ASAP!
My idea for #UnityHackweek 2019 was to add support of async operations to @unity3d, for instance make build / build&run / testing to run in another process, so we can use editor. Thanks to the amazing people that joined me - we did it! We really want to land this feature ASAP!
Had a great time at #unityhackweek in Denmark. We successfully implemented client prediction with rollback (GGPO) and made a fun game with deterministic Unity Physics in DOTS.
The #UnityHackWeek is on! 300 devs bringing their most innovative, useful and overall glorious Unity ideas to life!
So this week is #UnityHackWeek. My group tackled the idea "could we make Burst code run on the GPU?" e.g. write C#, then choose whether to run it on CPU or GPU. Short answer is: probably, yes*. *Hackweek project, no promises to ship it etc but likes for this tweet can't hurt 😀
Animation ghosting would allow you to see number of frames before or after the current frame. #UnityHackWeek
More #UnityHackWeek things: Adding LiquidFun to Unity's Box2D, Unity for Kids, C# Scriptable Importers & much more!
#UnityHackWeek presentations are on! Much awesome in first 4 mins already: visual debugger, better Unity search..
The #UnityHackWeek is on! 300 devs bringing their most innovative, useful and glorious Unity ideas! #GameDev
Some super practical #UnityHackWeek projects: new docs feedback system and tutorials for Unity Networking!
#UnityHackWeek 11 was a blast! Learn why we do them & what happened this time blogs.unity3d.com/?p=37582/
#unityhackweek Day 4 in Denmark is full of hacking, learning, swimming, talking and having fun🚀 #womeningames #oyunder
#ThrowbackThursday Here's to all the women who took part in #UnityHackWeek in Denmark this June! #unitylife #visiblewomen #visiblenb instagram.com/p/BkuJ5e8H04c/…
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