#vulkansdk search results
🙏 Just wanted to pause between releases and say a big "Thank you!" to everyone who helps make the Vulkan SDK possible. Partners, developers, engineers, designers and community members—your work pushes Vulkan forward for devs everywhere.🚀 #Vulkan #VulkanSDK #OpenSource #GPU
🚀 Vulkan SDK 1.4.321.0 is live! ✅ Header support for 18 (!) new extensions 🔧 SPIR-V Tools update: spirv-remap → canonicalize-ids 🛡️ Enhanced validation coverage 🍎 MoltenVK 1.3.0: Full Vulkan 1.3 on Apple 📰Read more: khr.io/1l9 #Vulkan #GraphicsDev #VulkanSDK
ldd reports that I'm linking to the latest #VulkanSDK from @LunarGInc (1.1.92.0), with @nvidia driver (396.54.09) doing the heavy lifting underneath. OS is a Kubuntu 18.04, with iCore7 and a #NVidia GTX 1060. Where to look next to resolve the memory leak that #valgrind reports?
En su volúmen Doctrina Justicialista, Juan Perón detalla los pormenores que debe contemplar el Movimiento en condiciones complejas del quehacer político, en tanto que explica cómo instalar los #controladores de video #AMD y #VulkanSDK bajo #ubuntu. tinyurl.com/y4kb33of
Over the last couple of days I've updated an early experiment with using #CMake's ExternalProject functionality to automatically download the #VulkanSDK and checkout all the #Vulkan SceneGraph related projects, building them all together for you: github.com/vsg-dev/vsgFra…
GPU Accelerated Computing & Optimizations on Cross-Vendor Graphics Cards with Vulkan & #Kompute - by Alejandro Saucedo youtube.com/watch?v=RT-g1L… #Programming #VulkanSDK #cpp #cppcon
youtube.com
YouTube
GPU Accelerated Computing & Optimizations on Cross-Vendor Graphics...
Time to test your knowledge: How many total people download the LunarG Vulkan SDK releases each week? A)20,000 B)12,600 C)46,800 Check your answer in the first comment below. @thekhronosgroup #VulkanSDK #GraphicsProgramming
Join us next week for the webinar, How to Use Synchronisation Validation Across Multiple Queues and Command Buffers on Thursday, October 13th at 9am PDT. khronos.org/events/vulkan-… @LunarGInc #vulkansdk #vulkanapi
LunarG Releases New SDK for Vulkan Header 1.0.51.0 - mailchi.mp/lunarg/lzcwrqo… #Vulkan #VulkanSDK #VulkanAPI
New LunarG SDK for Vulkan Header 1.0.46.0 - eepurl.com/cIYBwP #Vulkan #VulkanSDK #VulkanAPI
Dienstag 31.10.23, um 11:30: Entwicklung eines plattformunabhängigen Echtzeit-Renderers mit der Vulkan API in C++ // Paul Johne // Praxisprojekt Seminarvortrag // Raum 3.216 th-koeln.github.io/mi-bachelor-pr…… #Computergrafik #Rendering #VulkanSDK #Grafik-Engine #Low-Level Programmierung
Learn how to build and run @VulkanAPI samples. Check out the @LunarGInc samples progression! #Vulkan #VulkanSDK bit.ly/2j4UPBFSamples
Cool news today! I know a lot of folks have been waiting for this... @VulkanAPI announces the availability of new SDK from @LunarGInc, new Tools & Drivers all ready to support Vulkan Ray Tracing. khronos.org/news/press/vul… #Raytracing #VulkanSDK #Vulkan @thekhronosgroup
The #VulkanSDK is crucial part of the #Vulkan ecosystem, and with #glsLang potentially it's solves the issue of how to compile to SPIRV. However, glsLang is a moving target so application code requires versioning info to compile against different versions of the SDK...
Under Linux @LunarGInc #VulkanSDK 1.2.148.x includes the new build_info.h and older revs we have a revision.h. This change is makes things awkward but with a bit of #CMake it's workable. But under Windows the VulkanSDK doesn't come with either revision.h or build_info.h. #WTF.
🙏 Just wanted to pause between releases and say a big "Thank you!" to everyone who helps make the Vulkan SDK possible. Partners, developers, engineers, designers and community members—your work pushes Vulkan forward for devs everywhere.🚀 #Vulkan #VulkanSDK #OpenSource #GPU
🚀 Vulkan SDK 1.4.321.0 is live! ✅ Header support for 18 (!) new extensions 🔧 SPIR-V Tools update: spirv-remap → canonicalize-ids 🛡️ Enhanced validation coverage 🍎 MoltenVK 1.3.0: Full Vulkan 1.3 on Apple 📰Read more: khr.io/1l9 #Vulkan #GraphicsDev #VulkanSDK
Time to test your knowledge: How many total people download the LunarG Vulkan SDK releases each week? A)20,000 B)12,600 C)46,800 Check your answer in the first comment below. @thekhronosgroup #VulkanSDK #GraphicsProgramming
Dienstag 31.10.23, um 11:30: Entwicklung eines plattformunabhängigen Echtzeit-Renderers mit der Vulkan API in C++ // Paul Johne // Praxisprojekt Seminarvortrag // Raum 3.216 th-koeln.github.io/mi-bachelor-pr…… #Computergrafik #Rendering #VulkanSDK #Grafik-Engine #Low-Level Programmierung
GPU Accelerated Computing & Optimizations on Cross-Vendor Graphics Cards with Vulkan & #Kompute - by Alejandro Saucedo youtube.com/watch?v=RT-g1L… #Programming #VulkanSDK #cpp #cppcon
youtube.com
YouTube
GPU Accelerated Computing & Optimizations on Cross-Vendor Graphics...
Join us next week for the webinar, How to Use Synchronisation Validation Across Multiple Queues and Command Buffers on Thursday, October 13th at 9am PDT. khronos.org/events/vulkan-… @LunarGInc #vulkansdk #vulkanapi
Over the last couple of days I've updated an early experiment with using #CMake's ExternalProject functionality to automatically download the #VulkanSDK and checkout all the #Vulkan SceneGraph related projects, building them all together for you: github.com/vsg-dev/vsgFra…
Cool news today! I know a lot of folks have been waiting for this... @VulkanAPI announces the availability of new SDK from @LunarGInc, new Tools & Drivers all ready to support Vulkan Ray Tracing. khronos.org/news/press/vul… #Raytracing #VulkanSDK #Vulkan @thekhronosgroup
Under Linux @LunarGInc #VulkanSDK 1.2.148.x includes the new build_info.h and older revs we have a revision.h. This change is makes things awkward but with a bit of #CMake it's workable. But under Windows the VulkanSDK doesn't come with either revision.h or build_info.h. #WTF.
The #VulkanSDK is crucial part of the #Vulkan ecosystem, and with #glsLang potentially it's solves the issue of how to compile to SPIRV. However, glsLang is a moving target so application code requires versioning info to compile against different versions of the SDK...
En su volúmen Doctrina Justicialista, Juan Perón detalla los pormenores que debe contemplar el Movimiento en condiciones complejas del quehacer político, en tanto que explica cómo instalar los #controladores de video #AMD y #VulkanSDK bajo #ubuntu. tinyurl.com/y4kb33of
ldd reports that I'm linking to the latest #VulkanSDK from @LunarGInc (1.1.92.0), with @nvidia driver (396.54.09) doing the heavy lifting underneath. OS is a Kubuntu 18.04, with iCore7 and a #NVidia GTX 1060. Where to look next to resolve the memory leak that #valgrind reports?
Learn how to build and run @VulkanAPI samples. Check out the @LunarGInc samples progression! #Vulkan #VulkanSDK bit.ly/2j4UPBFSamples
LunarG Releases New SDK for Vulkan Header 1.0.51.0 - mailchi.mp/lunarg/lzcwrqo… #Vulkan #VulkanSDK #VulkanAPI
New LunarG SDK for Vulkan Header 1.0.46.0 - eepurl.com/cIYBwP #Vulkan #VulkanSDK #VulkanAPI
🙏 Just wanted to pause between releases and say a big "Thank you!" to everyone who helps make the Vulkan SDK possible. Partners, developers, engineers, designers and community members—your work pushes Vulkan forward for devs everywhere.🚀 #Vulkan #VulkanSDK #OpenSource #GPU
🚀 Vulkan SDK 1.4.321.0 is live! ✅ Header support for 18 (!) new extensions 🔧 SPIR-V Tools update: spirv-remap → canonicalize-ids 🛡️ Enhanced validation coverage 🍎 MoltenVK 1.3.0: Full Vulkan 1.3 on Apple 📰Read more: khr.io/1l9 #Vulkan #GraphicsDev #VulkanSDK
En su volúmen Doctrina Justicialista, Juan Perón detalla los pormenores que debe contemplar el Movimiento en condiciones complejas del quehacer político, en tanto que explica cómo instalar los #controladores de video #AMD y #VulkanSDK bajo #ubuntu. tinyurl.com/y4kb33of
Dienstag 31.10.23, um 11:30: Entwicklung eines plattformunabhängigen Echtzeit-Renderers mit der Vulkan API in C++ // Paul Johne // Praxisprojekt Seminarvortrag // Raum 3.216 th-koeln.github.io/mi-bachelor-pr…… #Computergrafik #Rendering #VulkanSDK #Grafik-Engine #Low-Level Programmierung
Over the last couple of days I've updated an early experiment with using #CMake's ExternalProject functionality to automatically download the #VulkanSDK and checkout all the #Vulkan SceneGraph related projects, building them all together for you: github.com/vsg-dev/vsgFra…
ldd reports that I'm linking to the latest #VulkanSDK from @LunarGInc (1.1.92.0), with @nvidia driver (396.54.09) doing the heavy lifting underneath. OS is a Kubuntu 18.04, with iCore7 and a #NVidia GTX 1060. Where to look next to resolve the memory leak that #valgrind reports?
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