#graphicsdev search results

🚀 Big news for #GraphicsDev in LATAM! The first-ever GDevConLAT is coming — and their new site just launched! 🔗 gdevconlat.com Go explore! Let’s grow the #GDevCon community in Latin America! 💻🔥

GDevConference's tweet image. 🚀 Big news for #GraphicsDev in LATAM! The first-ever GDevConLAT is coming — and their new site just launched!
🔗 gdevconlat.com
Go explore! Let’s grow the #GDevCon community in Latin America! 💻🔥

It glows! its imperfectly perfect #indiedev #graphicsdev #opengl join my telegram: t.me/shaderhex

Guess_my_namee's tweet image. It glows! its imperfectly perfect

#indiedev #graphicsdev #opengl

join my telegram: t.me/shaderhex

🚀 Vulkan SDK 1.4.321.0 is live! ✅ Header support for 18 (!) new extensions 🔧 SPIR-V Tools update: spirv-remap → canonicalize-ids 🛡️ Enhanced validation coverage 🍎 MoltenVK 1.3.0: Full Vulkan 1.3 on Apple 📰Read more: khr.io/1l9 #Vulkan #GraphicsDev #VulkanSDK

LunarGInc's tweet image. 🚀 Vulkan SDK 1.4.321.0 is live!
✅ Header support for 18 (!) new extensions
🔧 SPIR-V Tools update: spirv-remap → canonicalize-ids
🛡️ Enhanced validation coverage
🍎 MoltenVK 1.3.0: Full Vulkan 1.3 on Apple
📰Read more: khr.io/1l9
#Vulkan #GraphicsDev #VulkanSDK

Today I spent several hours in Firebase Studio improving Merucav. It now has 10 shaders. Check it out: merucav.netlify.app Built it on top of nofpg.netlify.app and noegarsoux.github.io/GradientGen/ #buildinginpublic #OpenSource #GraphicsDev #RealtimeRendering #gradientpalette


3D version of the game 2048 I'm creating with a new custom #opengl engine on #linux: Moves and merges are implemented. The game also detects game over and shows a game over screen. It also tracks the score and reads/writes best score from/to disk. #graphicsdev #gamedev #indiedev


Any #graphicsdev gurus able to give me some advice? I want to convert my #cuda #voxel #raycaster to something more cross-platform. Voxel model is streamed in as needed, typically a few 100 MB loaded at any time. GPU sees it as 1 giant #octree it walks when ray-casting.


🚀MoltenVK 1.3 powers Vulkan 1.3 in Vulkan SDK 1.4.321.0! Run high-performance Vulkan apps on macOS, iOS, tvOS, and visionOS with Metal. New extensions, bug fixes, and more! 🍎💻Download now: vulkan.lunarg.com #Vulkan #MoltenVK #GraphicsDev

LunarGInc's tweet image. 🚀MoltenVK 1.3 powers Vulkan 1.3 in Vulkan SDK 1.4.321.0! Run high-performance Vulkan apps on macOS, iOS, tvOS, and visionOS with Metal. New extensions, bug fixes, and more!  🍎💻Download now: vulkan.lunarg.com #Vulkan #MoltenVK #GraphicsDev

Released for #gamedev & #graphicsdev - the #ARM @opengl ES 3.x Dev Guide. Download here: bit.ly/23aVkdF

ArmMobile's tweet image. Released for #gamedev & #graphicsdev - the #ARM @opengl ES 3.x Dev Guide. Download here: bit.ly/23aVkdF

Basic window done. Using CMakeLists for the first time. Next step: create a window file to separate window management from rest of the code. #cpp #opengl #graphicsdev #computergraphics

py_noir's tweet image. Basic window done. Using CMakeLists for the first time. Next step: create a window file to separate window management from rest of the code. #cpp #opengl #graphicsdev #computergraphics

As we used to say in AfterNET's #graphicsdev channel - "Don't touch the W!"


Just released a modular Vulkan boilerplate in C++! Ideal for anyone getting started with Vulkan or building their own renderer/game engine. Clean folder structure (Context, Pipeline, Swapchain, etc.) Open source github.com/ragulnathMB/Vu… #Vulkan #Cplusplus #GraphicsDev #GameDev

MBRagulnath255's tweet image. Just released a modular Vulkan boilerplate in C++!
Ideal for anyone getting started with Vulkan or building their own renderer/game engine.
Clean folder structure (Context, Pipeline, Swapchain, etc.)
Open source github.com/ragulnathMB/Vu…
#Vulkan #Cplusplus #GraphicsDev #GameDev

I dreamt that I was in danger - waking with a start ... ... I’d computed the number of video frames (@ 60 FPS) that I had left until certain peril ! 🤷🏻‍♂️ #graphicsdev


Hey #gamedev #graphicsdev, ever run into a 'BVH black hole' in a SAH-constructed BVH? A spot where too many triangles/nodes pile up, causing a significant frame drop during operations like ray casting? Any thoughts or solutions? #BVH #3DRendering #PerformanceIssues #RayCasting


📢SPIRV-Tools got a power-up in the latest SDK release! The spirv-remap tool from glslang is now reborn as canonicalize-ids in spirv-opt. Cleaner, faster, and better for compression. 🚀 Run spirv-opt --help to check it out! #Vulkan #SPIRV #GraphicsDev

LunarGInc's tweet image. 📢SPIRV-Tools got a power-up in the latest SDK release! The spirv-remap tool from glslang is now reborn as canonicalize-ids in spirv-opt. Cleaner, faster, and better for compression. 🚀 Run spirv-opt --help to check it out! #Vulkan #SPIRV #GraphicsDev

@mittense remember #graphicsdev and terrain engines? ohh, the good old gamedev.net days


I remember a time when polygons were like gold bricks. #IT356Probs #GraphicsDev


I can't understand why it's not common knowledge to include a final version of the effect at the beginning of a tutorial video. #graphicsdev


Today I spent several hours in Firebase Studio improving Merucav. It now has 10 shaders. Check it out: merucav.netlify.app Built it on top of nofpg.netlify.app and noegarsoux.github.io/GradientGen/ #buildinginpublic #OpenSource #GraphicsDev #RealtimeRendering #gradientpalette


📢SPIRV-Tools got a power-up in the latest SDK release! The spirv-remap tool from glslang is now reborn as canonicalize-ids in spirv-opt. Cleaner, faster, and better for compression. 🚀 Run spirv-opt --help to check it out! #Vulkan #SPIRV #GraphicsDev

LunarGInc's tweet image. 📢SPIRV-Tools got a power-up in the latest SDK release! The spirv-remap tool from glslang is now reborn as canonicalize-ids in spirv-opt. Cleaner, faster, and better for compression. 🚀 Run spirv-opt --help to check it out! #Vulkan #SPIRV #GraphicsDev

🚀 Big news for #GraphicsDev in LATAM! The first-ever GDevConLAT is coming — and their new site just launched! 🔗 gdevconlat.com Go explore! Let’s grow the #GDevCon community in Latin America! 💻🔥

GDevConference's tweet image. 🚀 Big news for #GraphicsDev in LATAM! The first-ever GDevConLAT is coming — and their new site just launched!
🔗 gdevconlat.com
Go explore! Let’s grow the #GDevCon community in Latin America! 💻🔥

🚀MoltenVK 1.3 powers Vulkan 1.3 in Vulkan SDK 1.4.321.0! Run high-performance Vulkan apps on macOS, iOS, tvOS, and visionOS with Metal. New extensions, bug fixes, and more! 🍎💻Download now: vulkan.lunarg.com #Vulkan #MoltenVK #GraphicsDev

LunarGInc's tweet image. 🚀MoltenVK 1.3 powers Vulkan 1.3 in Vulkan SDK 1.4.321.0! Run high-performance Vulkan apps on macOS, iOS, tvOS, and visionOS with Metal. New extensions, bug fixes, and more!  🍎💻Download now: vulkan.lunarg.com #Vulkan #MoltenVK #GraphicsDev

🚀 Vulkan SDK 1.4.321.0 is live! ✅ Header support for 18 (!) new extensions 🔧 SPIR-V Tools update: spirv-remap → canonicalize-ids 🛡️ Enhanced validation coverage 🍎 MoltenVK 1.3.0: Full Vulkan 1.3 on Apple 📰Read more: khr.io/1l9 #Vulkan #GraphicsDev #VulkanSDK

LunarGInc's tweet image. 🚀 Vulkan SDK 1.4.321.0 is live!
✅ Header support for 18 (!) new extensions
🔧 SPIR-V Tools update: spirv-remap → canonicalize-ids
🛡️ Enhanced validation coverage
🍎 MoltenVK 1.3.0: Full Vulkan 1.3 on Apple
📰Read more: khr.io/1l9
#Vulkan #GraphicsDev #VulkanSDK

Just released a modular Vulkan boilerplate in C++! Ideal for anyone getting started with Vulkan or building their own renderer/game engine. Clean folder structure (Context, Pipeline, Swapchain, etc.) Open source github.com/ragulnathMB/Vu… #Vulkan #Cplusplus #GraphicsDev #GameDev

MBRagulnath255's tweet image. Just released a modular Vulkan boilerplate in C++!
Ideal for anyone getting started with Vulkan or building their own renderer/game engine.
Clean folder structure (Context, Pipeline, Swapchain, etc.)
Open source github.com/ragulnathMB/Vu…
#Vulkan #Cplusplus #GraphicsDev #GameDev

This is game-changing! AI now converts images to procedural materials in pure Python code. No more manual tweaking. #AI #Python #GraphicsDev arxiv.org/abs/2501.18623


Basic window done. Using CMakeLists for the first time. Next step: create a window file to separate window management from rest of the code. #cpp #opengl #graphicsdev #computergraphics

py_noir's tweet image. Basic window done. Using CMakeLists for the first time. Next step: create a window file to separate window management from rest of the code. #cpp #opengl #graphicsdev #computergraphics

Hey #gamedev #graphicsdev, ever run into a 'BVH black hole' in a SAH-constructed BVH? A spot where too many triangles/nodes pile up, causing a significant frame drop during operations like ray casting? Any thoughts or solutions? #BVH #3DRendering #PerformanceIssues #RayCasting


Wondering what's less painfull.... suing OpenGL **without** glfw and glew (doing it all "by hand") or just switch to using DirectX/Direct3D? I think I know the answer.... Not really #GameDev but at least #GraphicsDev lul.... xD


As we used to say in AfterNET's #graphicsdev channel - "Don't touch the W!"


Any #graphicsdev gurus able to give me some advice? I want to convert my #cuda #voxel #raycaster to something more cross-platform. Voxel model is streamed in as needed, typically a few 100 MB loaded at any time. GPU sees it as 1 giant #octree it walks when ray-casting.


3D version of the game 2048 I'm creating with a new custom #opengl engine on #linux: Moves and merges are implemented. The game also detects game over and shows a game over screen. It also tracks the score and reads/writes best score from/to disk. #graphicsdev #gamedev #indiedev


It glows! its imperfectly perfect #indiedev #graphicsdev #opengl join my telegram: t.me/shaderhex

Guess_my_namee's tweet image. It glows! its imperfectly perfect

#indiedev #graphicsdev #opengl

join my telegram: t.me/shaderhex

🚀 Big news for #GraphicsDev in LATAM! The first-ever GDevConLAT is coming — and their new site just launched! 🔗 gdevconlat.com Go explore! Let’s grow the #GDevCon community in Latin America! 💻🔥

GDevConference's tweet image. 🚀 Big news for #GraphicsDev in LATAM! The first-ever GDevConLAT is coming — and their new site just launched!
🔗 gdevconlat.com
Go explore! Let’s grow the #GDevCon community in Latin America! 💻🔥

🚀 Vulkan SDK 1.4.321.0 is live! ✅ Header support for 18 (!) new extensions 🔧 SPIR-V Tools update: spirv-remap → canonicalize-ids 🛡️ Enhanced validation coverage 🍎 MoltenVK 1.3.0: Full Vulkan 1.3 on Apple 📰Read more: khr.io/1l9 #Vulkan #GraphicsDev #VulkanSDK

LunarGInc's tweet image. 🚀 Vulkan SDK 1.4.321.0 is live!
✅ Header support for 18 (!) new extensions
🔧 SPIR-V Tools update: spirv-remap → canonicalize-ids
🛡️ Enhanced validation coverage
🍎 MoltenVK 1.3.0: Full Vulkan 1.3 on Apple
📰Read more: khr.io/1l9
#Vulkan #GraphicsDev #VulkanSDK

Released for #gamedev & #graphicsdev - the #ARM @opengl ES 3.x Dev Guide. Download here: bit.ly/23aVkdF

ArmMobile's tweet image. Released for #gamedev & #graphicsdev - the #ARM @opengl ES 3.x Dev Guide. Download here: bit.ly/23aVkdF

Basic window done. Using CMakeLists for the first time. Next step: create a window file to separate window management from rest of the code. #cpp #opengl #graphicsdev #computergraphics

py_noir's tweet image. Basic window done. Using CMakeLists for the first time. Next step: create a window file to separate window management from rest of the code. #cpp #opengl #graphicsdev #computergraphics

🚀MoltenVK 1.3 powers Vulkan 1.3 in Vulkan SDK 1.4.321.0! Run high-performance Vulkan apps on macOS, iOS, tvOS, and visionOS with Metal. New extensions, bug fixes, and more! 🍎💻Download now: vulkan.lunarg.com #Vulkan #MoltenVK #GraphicsDev

LunarGInc's tweet image. 🚀MoltenVK 1.3 powers Vulkan 1.3 in Vulkan SDK 1.4.321.0! Run high-performance Vulkan apps on macOS, iOS, tvOS, and visionOS with Metal. New extensions, bug fixes, and more!  🍎💻Download now: vulkan.lunarg.com #Vulkan #MoltenVK #GraphicsDev

Just released a modular Vulkan boilerplate in C++! Ideal for anyone getting started with Vulkan or building their own renderer/game engine. Clean folder structure (Context, Pipeline, Swapchain, etc.) Open source github.com/ragulnathMB/Vu… #Vulkan #Cplusplus #GraphicsDev #GameDev

MBRagulnath255's tweet image. Just released a modular Vulkan boilerplate in C++!
Ideal for anyone getting started with Vulkan or building their own renderer/game engine.
Clean folder structure (Context, Pipeline, Swapchain, etc.)
Open source github.com/ragulnathMB/Vu…
#Vulkan #Cplusplus #GraphicsDev #GameDev

📢SPIRV-Tools got a power-up in the latest SDK release! The spirv-remap tool from glslang is now reborn as canonicalize-ids in spirv-opt. Cleaner, faster, and better for compression. 🚀 Run spirv-opt --help to check it out! #Vulkan #SPIRV #GraphicsDev

LunarGInc's tweet image. 📢SPIRV-Tools got a power-up in the latest SDK release! The spirv-remap tool from glslang is now reborn as canonicalize-ids in spirv-opt. Cleaner, faster, and better for compression. 🚀 Run spirv-opt --help to check it out! #Vulkan #SPIRV #GraphicsDev

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