#bevyengine نتائج البحث
🦀 bevy/mevy UI Hot-Reload Experiment 🐦 Had a weird idea how to do bevy_ui hot-reload. ..without a dioxus or bevy feature 🦆 Here's a small test where only position, size & border works. 🦀 #rustlang #bevyengine
#プレミアムノベルゲ制デー #bevyengine We’re developing a multi-window visual novel called swandive 🪽 A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️
I was wondering how it would look like when: 🦞 not using bevys pbr material 🦜 making my own material (the darker looking one) (would 'lose' lighting/reflections etc.) #rustlang #bevyengine #gamedev
🍃 developed a simple (fake, but cheap) physics system 🦊 Kyu (the pet) now uses it as movement #rustlang #bevyengine #gamedev
Building a Townscaper-like tiny city builder in #rustlang. This was all made possible by @OskSta sharing his techniques, as well as the excellent folks behind the #bevyengine! What do you think: Should the game world be flat, or a sphere? #screenshotsaturday
Added knockback and health on the slimes. Will be working on improving how the animations are handled next #rust #rustlang #bevyengine #gamedev #indiedev #indiegame
🌸 made & added a simple tulip x bluebell 🪿 ..when sliced, their flower heads will fly off 🦫 ..(roughly) in swing direction 🦜 ..and the ground reacting to bounces #rustlang #bevyengine #gamedev
🪿 added 'cobble' (rubber) path ground 🐿️ re-added path lamps 🦚 adjusted 'color base' #rustlang #bevyengine #gamedev #screenshotsaturday
Specular and diffuse light transmission are now supported out of the box in #BevyEngine 0.12! No custom shaders or plugins required, just the good old PBR StandardMaterial. It was a lot of fun implementing this, can't wait for all the cool scenes people build with it.
An ecosystem simulation inspired by one of @thecodingtrain projects. Video with explanation: youtu.be/lCUovKa68jQ Code: github.com/bones-ai/rust-… Built in #rustlang using #BevyEngine
🦀 bevy/mevy UI Hot-Reload Experiment 🐦 Had a weird idea how to do bevy_ui hot-reload. ..without a dioxus or bevy feature 🦆 Here's a small test where only position, size & border works. 🦀 #rustlang #bevyengine
I was wondering how it would look like when: 🦞 not using bevys pbr material 🦜 making my own material (the darker looking one) (would 'lose' lighting/reflections etc.) #rustlang #bevyengine #gamedev
This game is written in #rustlang with the #bevyengine. It's fully featured multi-window visual novel engine developed by our studio. We leverage bevy_common_assets and schemars crate for resource-driven development (e.g., *.custom-cursor.toml, *.cursor-effect.toml).
🐦 Mevy now works for #bevyengine v0.17 too 🐱 github.com/dekirisu/mevy
Looks almost the same, but: 🦆 less draw calls (partially custom GPU instancing) 🐇 less entities -> less transform propagation etc. 🐿️ less data cloning 🦞 downside: disabled 'indirect drawing' #rustlang #bevyengine #gamedev
Rare Mevy (Macros for Bevy) Update! 🦜 🦆 added a shorter UI syntax 🪁 ..inspired by TailwindCSS 🐇 ..and LSP hovers still working 🐱 github.com/dekirisu/mevy/… (for bevy v0.16 still, partially works for v0.17) #rustlang #bevyengine #gamedev
Ground Wobbles v2! 🪿 🐿️ more physically 'correct' 🦆 A LOT cheaper (performance) 🐇 optimized for A LOT of wobbles (still on bevy v0.16, will stay for a while 😊) #rustlang #bevyengine #gamedev #screenshotsaturday
We're redesigning the UI in our game. What option do you like the most? #gamedev #indiegames #bevyengine
Can you make papyrus in our cozy game? Yes, you can even grow your own papyrus farm! What else would you like to know about our game? #cozygames #indiegames #bevyengine
🪿 added 'cobble' (rubber) path ground 🐿️ re-added path lamps 🦚 adjusted 'color base' #rustlang #bevyengine #gamedev #screenshotsaturday
🌿 made another shield with #blender 🐢 wearing shields on the back is a thing #rustlang #bevyengine #gamedev
🔮 made a new shield with #blender I'll try different styles over time (but still keeping the vibe) 😊 #rustlang #bevyengine #gamedev
🍃 the spin slash now emits (fake, but cheap again) airflow 🌷 grass & flowers are reacting to it 📅 tomorrow: a short forward dash 💨 #rustlang #bevyengine #gamedev #screenshotsaturday
I just published Bevy: A Rust Game Engine. Basic Concepts in SUPER DETAIL. #rust #BevyEngine medium.com/p/bevy-a-rust-…
#プレミアムノベルゲ制デー #bevyengine We’re developing a multi-window visual novel called swandive 🪽 A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️
Finish part of debug the keys input but there some problem. Key Caps bool and layout is not finish as it fixed position. #bevyengine At least the prototype keyboard is working when press and release state. It base on example 2d texture atlas rework to fit it.
Suspension --- #bevy #bevyengine #madewithbevy #XPBD #rust #rustlang #indiegame #gamedev #indiedev #solodev #game #actiongame #tanksandcats
🐺 added stone fence 🐔 ..to fence stuff #bevyengine #gamedev #indiegame #rustlang #screenshotsaturday
Here's a list of #bevyengine features I wanna check out after migration, sorted by guessed usefulness in my project. 🐔
Well I am really slow learning about the bevy. But got through at least. #bevyengine test build. Should read more.
Mini, @TanTanDev and I (we're all programmers) are participating in the Bevy Game Jam. We started working on the game Friday afternoon (UK time). It's a rogue like where you kill enemies and progress to the next level. #bevyengine #gamedevelopment
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