Bevy 0.12 is out!!! bevyengine.org/news/bevy-0-12/ Bevy is a game engine which I used to create this Townscaper-like prototype, and the next engine you should give a shot. Why? Well... (1/6)🧵 #bevyengine #screenshotsaturday


#プレミアムノベルゲ制デー #bevyengine We’re developing a multi-window visual novel called swandive 🪽 A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️

HihahehoStudio's tweet image. #プレミアムノベルゲ制デー #bevyengine

We’re developing a multi-window visual novel called swandive 🪽
A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️
HihahehoStudio's tweet image. #プレミアムノベルゲ制デー #bevyengine

We’re developing a multi-window visual novel called swandive 🪽
A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️
HihahehoStudio's tweet image. #プレミアムノベルゲ制デー #bevyengine

We’re developing a multi-window visual novel called swandive 🪽
A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️

#プレミアムノベルゲ制デー #bevyengine 複数ウインドウで進行するノベルゲーム「swandive」を制作中です🪽 山の採掘をめぐる一つの事件が、三人の視点から浮かび上がります🏔️

allergen0024's tweet image. #プレミアムノベルゲ制デー #bevyengine
複数ウインドウで進行するノベルゲーム「swandive」を制作中です🪽
山の採掘をめぐる一つの事件が、三人の視点から浮かび上がります🏔️
allergen0024's tweet image. #プレミアムノベルゲ制デー #bevyengine
複数ウインドウで進行するノベルゲーム「swandive」を制作中です🪽
山の採掘をめぐる一つの事件が、三人の視点から浮かび上がります🏔️
allergen0024's tweet image. #プレミアムノベルゲ制デー #bevyengine
複数ウインドウで進行するノベルゲーム「swandive」を制作中です🪽
山の採掘をめぐる一つの事件が、三人の視点から浮かび上がります🏔️

procedural grass in #bevyengine based of ghost of tsushima + acerola


🍃 developed a simple (fake, but cheap) physics system 🦊 Kyu (the pet) now uses it as movement #rustlang #bevyengine #gamedev


llm will move and attack pretty soon! #bevyengine

katopz's tweet image. llm will move and attack pretty soon! #bevyengine

Building a Townscaper-like tiny city builder in #rustlang. This was all made possible by @OskSta sharing his techniques, as well as the excellent folks behind the #bevyengine! What do you think: Should the game world be flat, or a sphere? #screenshotsaturday


Added knockback and health on the slimes. Will be working on improving how the animations are handled next #rust #rustlang #bevyengine #gamedev #indiedev #indiegame


Proof of concept for a parametric BIM in browser by WebAssembly🦀 #bevyengine #rustlang


Specular and diffuse light transmission are now supported out of the box in #BevyEngine 0.12! No custom shaders or plugins required, just the good old PBR StandardMaterial. It was a lot of fun implementing this, can't wait for all the cool scenes people build with it.


100k enemies with bullet collisions #BevyEngine #rustlang #gamedev


retweet to scare a local Garry's Mod player ...messing with #bevyengine is fun


something about physics objects always makes me happy :) trying out bevy_xpbd and enjoying it so far #gamedev #indiedev #bevyengine #rustlang


🦀 bevy/mevy UI Hot-Reload Experiment 🐦 Had a weird idea how to do bevy_ui hot-reload. ..without a dioxus or bevy feature 🦆 Here's a small test where only position, size & border works. 🦀 #rustlang #bevyengine


3D convex hull generation in #BevyEngine

mattatz's tweet image. 3D convex hull generation in #BevyEngine

🌸 made & added a simple tulip x bluebell 🪿 ..when sliced, their flower heads will fly off 🦫 ..(roughly) in swing direction 🦜 ..and the ground reacting to bounces #rustlang #bevyengine #gamedev


zoom zoom! rigid bodies are great #gamedev #indiedev #bevyengine #rustlang


5k snakes powered by a small neural network each. The video below shows 18 best snakes in one of the generations about 10 mins into the simulation Built in #rustlang using #BevyEngine


Also migrated my modded GltfPlugin to bevy 0.17 🦜 does the same as the original, but: 🐿️ ..has easy access points to change stuff 'on load' through a trait 🐱 github.com/dekirisu/bevy_… #rustlang #bevyengine

dekirisu's tweet image. Also migrated my modded GltfPlugin to bevy 0.17 
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait

🐱 github.com/dekirisu/bevy_… 

#rustlang #bevyengine

🐿️ changed day/night lighting #rustlang #bevyengine #gamedev


🦀 bevy/mevy UI Hot-Reload Experiment 🐦 Had a weird idea how to do bevy_ui hot-reload. ..without a dioxus or bevy feature 🦆 Here's a small test where only position, size & border works. 🦀 #rustlang #bevyengine


I was wondering how it would look like when: 🦞 not using bevys pbr material 🦜 making my own material (the darker looking one) (would 'lose' lighting/reflections etc.) #rustlang #bevyengine #gamedev


This game is written in #rustlang with the #bevyengine. It's fully featured multi-window visual novel engine developed by our studio. We leverage bevy_common_assets and schemars crate for resource-driven development (e.g., *.custom-cursor.toml, *.cursor-effect.toml).

【🪽】 ノベルゲーム「swandive」のオリジナルカーソルとエフェクトができました🪽 こちらの作品は11/9の東京ゲームダンジョン10で試遊できます! #indiedev #ゲーム開発



Looks almost the same, but: 🦆 less draw calls (partially custom GPU instancing) 🐇 less entities -> less transform propagation etc. 🐿️ less data cloning 🦞 downside: disabled 'indirect drawing' #rustlang #bevyengine #gamedev


Rare Mevy (Macros for Bevy) Update! 🦜 🦆 added a shorter UI syntax 🪁 ..inspired by TailwindCSS 🐇 ..and LSP hovers still working 🐱 github.com/dekirisu/mevy/… (for bevy v0.16 still, partially works for v0.17) #rustlang #bevyengine #gamedev


Ground Wobbles v2! 🪿 🐿️ more physically 'correct' 🦆 A LOT cheaper (performance) 🐇 optimized for A LOT of wobbles (still on bevy v0.16, will stay for a while 😊) #rustlang #bevyengine #gamedev #screenshotsaturday


Procedurally generated world with an almost functional auto-tiling in #bevy #bevyengine


We're redesigning the UI in our game. What option do you like the most? #gamedev #indiegames #bevyengine


Can you make papyrus in our cozy game? Yes, you can even grow your own papyrus farm! What else would you like to know about our game? #cozygames #indiegames #bevyengine


🐇 added higher 'cobble' path tiles 🦜 simple walkway composition #rustlang #bevyengine #gamedev


🪿 added 'cobble' (rubber) path ground 🐿️ re-added path lamps 🦚 adjusted 'color base' #rustlang #bevyengine #gamedev #screenshotsaturday


⚔️ wieldables are visible when not in hand #rustlang #bevyengine #gamedev


💥 loot now flies in the air and plops #rustlang #bevyengine #gamedev


🌿 made another shield with #blender 🐢 wearing shields on the back is a thing #rustlang #bevyengine #gamedev


🔮 made a new shield with #blender I'll try different styles over time (but still keeping the vibe) 😊 #rustlang #bevyengine #gamedev


#プレミアムノベルゲ制デー #bevyengine We’re developing a multi-window visual novel called swandive 🪽 A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️

HihahehoStudio's tweet image. #プレミアムノベルゲ制デー #bevyengine

We’re developing a multi-window visual novel called swandive 🪽
A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️
HihahehoStudio's tweet image. #プレミアムノベルゲ制デー #bevyengine

We’re developing a multi-window visual novel called swandive 🪽
A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️
HihahehoStudio's tweet image. #プレミアムノベルゲ制デー #bevyengine

We’re developing a multi-window visual novel called swandive 🪽
A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️

#bevyengine I'm currently working on tutorial right now. 興味あってbevyエンジン触ってます

daybat2's tweet image. #bevyengine I'm currently working on tutorial right now.
興味あってbevyエンジン触ってます

#プレミアムノベルゲ制デー #bevyengine 複数ウインドウで進行するノベルゲーム「swandive」を制作中です🪽 山の採掘をめぐる一つの事件が、三人の視点から浮かび上がります🏔️

allergen0024's tweet image. #プレミアムノベルゲ制デー #bevyengine
複数ウインドウで進行するノベルゲーム「swandive」を制作中です🪽
山の採掘をめぐる一つの事件が、三人の視点から浮かび上がります🏔️
allergen0024's tweet image. #プレミアムノベルゲ制デー #bevyengine
複数ウインドウで進行するノベルゲーム「swandive」を制作中です🪽
山の採掘をめぐる一つの事件が、三人の視点から浮かび上がります🏔️
allergen0024's tweet image. #プレミアムノベルゲ制デー #bevyengine
複数ウインドウで進行するノベルゲーム「swandive」を制作中です🪽
山の採掘をめぐる一つの事件が、三人の視点から浮かび上がります🏔️

First milestone of Lumina! We’ve achieved a complete playable pvp game using the Bevy game engine written in Rust! Here’s a video along with some *pretty* screenshots from the in-game footage! GitHub: github.com/nixon-voxell/l… #rustlang #bevy #bevyengine #lumina

voxelltech's tweet image. First milestone of Lumina! We’ve achieved a complete playable pvp game using the Bevy game engine written in Rust! Here’s a video along with some *pretty* screenshots from the in-game footage!

GitHub: github.com/nixon-voxell/l…
#rustlang #bevy #bevyengine #lumina
voxelltech's tweet image. First milestone of Lumina! We’ve achieved a complete playable pvp game using the Bevy game engine written in Rust! Here’s a video along with some *pretty* screenshots from the in-game footage!

GitHub: github.com/nixon-voxell/l…
#rustlang #bevy #bevyengine #lumina
voxelltech's tweet image. First milestone of Lumina! We’ve achieved a complete playable pvp game using the Bevy game engine written in Rust! Here’s a video along with some *pretty* screenshots from the in-game footage!

GitHub: github.com/nixon-voxell/l…
#rustlang #bevy #bevyengine #lumina

llm will move and attack pretty soon! #bevyengine

katopz's tweet image. llm will move and attack pretty soon! #bevyengine

Working on my mini CAD software using #bevyengine and the awesome #egui. UI heavily inspired from Blender.

crimsondamask13's tweet image. Working on my mini CAD software using #bevyengine and the awesome #egui. UI heavily inspired from Blender.

3D convex hull generation in #BevyEngine

mattatz's tweet image. 3D convex hull generation in #BevyEngine

Finish part of debug the keys input but there some problem. Key Caps bool and layout is not finish as it fixed position. #bevyengine At least the prototype keyboard is working when press and release state. It base on example 2d texture atlas rework to fit it.

nighternet's tweet image. Finish part of debug the keys input but there some problem. Key Caps bool and layout is not finish as it fixed position. #bevyengine At least the prototype keyboard is working when press and release state. It base on example 2d texture atlas rework to fit it.
nighternet's tweet image. Finish part of debug the keys input but there some problem. Key Caps bool and layout is not finish as it fixed position. #bevyengine At least the prototype keyboard is working when press and release state. It base on example 2d texture atlas rework to fit it.

Found another problem when trying to the UI and guess it not working for now or not find better way to handle atlas image. #bevyengine But it learning experience. Have to rework the keyboard bevy UI format for now. The style and node that can't part working.

nighternet's tweet image. Found another problem when trying to the UI and guess it not working for now or not find better way to handle atlas image. #bevyengine But it learning experience. Have to rework the keyboard bevy UI format for now. The style and node that can't part working.

🌄 deki-world: 🏰 auto-merging fences work again #bevyengine #rustlang #gamedev

dekirisu's tweet image. 🌄 deki-world:

🏰 auto-merging fences work again

#bevyengine #rustlang #gamedev

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