#bevyengine 검색 결과
Bevy 0.12 is out!!! bevyengine.org/news/bevy-0-12/ Bevy is a game engine which I used to create this Townscaper-like prototype, and the next engine you should give a shot. Why? Well... (1/6)🧵 #bevyengine #screenshotsaturday
#プレミアムノベルゲ制デー #bevyengine We’re developing a multi-window visual novel called swandive 🪽 A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️
🍃 developed a simple (fake, but cheap) physics system 🦊 Kyu (the pet) now uses it as movement #rustlang #bevyengine #gamedev
🦀 bevy/mevy UI Hot-Reload Experiment 🐦 Had a weird idea how to do bevy_ui hot-reload. ..without a dioxus or bevy feature 🦆 Here's a small test where only position, size & border works. 🦀 #rustlang #bevyengine
Specular and diffuse light transmission are now supported out of the box in #BevyEngine 0.12! No custom shaders or plugins required, just the good old PBR StandardMaterial. It was a lot of fun implementing this, can't wait for all the cool scenes people build with it.
Building a Townscaper-like tiny city builder in #rustlang. This was all made possible by @OskSta sharing his techniques, as well as the excellent folks behind the #bevyengine! What do you think: Should the game world be flat, or a sphere? #screenshotsaturday
This is a tiny sprite, but its a big step! I've finished wiring up my new #BevyEngine asset system proposal to Bevy's renderer and added an Image preprocessor. This Bevy logo png was processed into Basis Universal with mipmaps! That means faster loads and better texture scaling!
Added knockback and health on the slimes. Will be working on improving how the animations are handled next #rust #rustlang #bevyengine #gamedev #indiedev #indiegame
something about physics objects always makes me happy :) trying out bevy_xpbd and enjoying it so far #gamedev #indiedev #bevyengine #rustlang
🌸 made & added a simple tulip x bluebell 🪿 ..when sliced, their flower heads will fly off 🦫 ..(roughly) in swing direction 🦜 ..and the ground reacting to bounces #rustlang #bevyengine #gamedev
Also migrated my modded GltfPlugin to bevy 0.17 🦜 does the same as the original, but: 🐿️ ..has easy access points to change stuff 'on load' through a trait 🐱 github.com/dekirisu/bevy_… #rustlang #bevyengine
🦀 bevy/mevy UI Hot-Reload Experiment 🐦 Had a weird idea how to do bevy_ui hot-reload. ..without a dioxus or bevy feature 🦆 Here's a small test where only position, size & border works. 🦀 #rustlang #bevyengine
I was wondering how it would look like when: 🦞 not using bevys pbr material 🦜 making my own material (the darker looking one) (would 'lose' lighting/reflections etc.) #rustlang #bevyengine #gamedev
This game is written in #rustlang with the #bevyengine. It's fully featured multi-window visual novel engine developed by our studio. We leverage bevy_common_assets and schemars crate for resource-driven development (e.g., *.custom-cursor.toml, *.cursor-effect.toml).
🐦 Mevy now works for #bevyengine v0.17 too 🐱 github.com/dekirisu/mevy
Looks almost the same, but: 🦆 less draw calls (partially custom GPU instancing) 🐇 less entities -> less transform propagation etc. 🐿️ less data cloning 🦞 downside: disabled 'indirect drawing' #rustlang #bevyengine #gamedev
Rare Mevy (Macros for Bevy) Update! 🦜 🦆 added a shorter UI syntax 🪁 ..inspired by TailwindCSS 🐇 ..and LSP hovers still working 🐱 github.com/dekirisu/mevy/… (for bevy v0.16 still, partially works for v0.17) #rustlang #bevyengine #gamedev
Ground Wobbles v2! 🪿 🐿️ more physically 'correct' 🦆 A LOT cheaper (performance) 🐇 optimized for A LOT of wobbles (still on bevy v0.16, will stay for a while 😊) #rustlang #bevyengine #gamedev #screenshotsaturday
We're redesigning the UI in our game. What option do you like the most? #gamedev #indiegames #bevyengine
Can you make papyrus in our cozy game? Yes, you can even grow your own papyrus farm! What else would you like to know about our game? #cozygames #indiegames #bevyengine
🪿 added 'cobble' (rubber) path ground 🐿️ re-added path lamps 🦚 adjusted 'color base' #rustlang #bevyengine #gamedev #screenshotsaturday
🌿 made another shield with #blender 🐢 wearing shields on the back is a thing #rustlang #bevyengine #gamedev
🔮 made a new shield with #blender I'll try different styles over time (but still keeping the vibe) 😊 #rustlang #bevyengine #gamedev
#プレミアムノベルゲ制デー #bevyengine We’re developing a multi-window visual novel called swandive 🪽 A single incident surrounding mountain mining unfolds through the perspectives of three different characters 🏔️
First milestone of Lumina! We’ve achieved a complete playable pvp game using the Bevy game engine written in Rust! Here’s a video along with some *pretty* screenshots from the in-game footage! GitHub: github.com/nixon-voxell/l… #rustlang #bevy #bevyengine #lumina
Finish part of debug the keys input but there some problem. Key Caps bool and layout is not finish as it fixed position. #bevyengine At least the prototype keyboard is working when press and release state. It base on example 2d texture atlas rework to fit it.
Working on my mini CAD software using #bevyengine and the awesome #egui. UI heavily inspired from Blender.
Found another problem when trying to the UI and guess it not working for now or not find better way to handle atlas image. #bevyengine But it learning experience. Have to rework the keyboard bevy UI format for now. The style and node that can't part working.
Suspension --- #bevy #bevyengine #madewithbevy #XPBD #rust #rustlang #indiegame #gamedev #indiedev #solodev #game #actiongame #tanksandcats
🐺 added stone fence 🐔 ..to fence stuff #bevyengine #gamedev #indiegame #rustlang #screenshotsaturday
Well I am really slow learning about the bevy. But got through at least. #bevyengine test build. Should read more.
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