#cppdev 搜尋結果
C++ devs, GitHub Copilot is stepping up its game! 🧠✨ From MSVC refactorings to build performance boosts and smarter code suggestions, this update is packed with tools to help you code cleaner and faster. Check out what’s new 👉 msft.it/6014tMHC0 #CppDev #GitHubCopilot…
Add inventory to all Squads and Places. First procedural generation. Place now produce items by it's holded action-type. 🍋 Work on game behaviour and entities code a lot 🫠 Have a good weekends 😄 #cppdev #indiedev #gamedev #indiegame #solodev
"You are not yourself when hungry" 🙃 Runtime changable graphics in process: Fast (Blinn-Phong) and #PBR. Need to make shared resources and shadows : ) Have a good week everyone 😉 #cppdev #indiedev #gamedev #indiegame #solodev
Forgot tags to post) Here is another experiment: TotalWar like building ui with inside turn-logic. And spherical cube xD #cppdev #indiedev #gamedev #indiegame
Simple generation and failed shadowmaps.. 😅 Keep doing, don't like framebuffers and code complication) #cppdev #indiedev #gamedev #indiegame #solodev
Made blockout for modular person parts, from clothes to hair. Just for fun, have a good weekend 😄 #cppdev #indiedev #gamedev #indiegame #solodev
Sketched the map to make it 3D over time) Behind the scenes, i write a lot of action logic code. Have a nice week 😄 #cppdev #indiedev #gamedev #indiegame #solodev
New models for "production places" and Turn with action points mechanic. Started merging 3d files. Had trouble sleeping bcs of work, now all ok. Need to finish more prototyped things by the end of the week 😅 #cppdev #indiedev #gamedev #indiegame #solodev
For now added visible one-sided offsetted Connections and slightly changed models - with shadow and without. #cppdev #indiedev #gamedev #indiegame #solodev
Replaced hardcode init with files and make "SkyUi on minimals" inventory, wrapped by trade actions now - yes, individual "rpg-items" in strategy 🤯 small steps towards a big goal 😄 #cppdev #indiedev #gamedev #indiegame #solodev
Work on the game's core: made simultaneously executed "turns" by commands and new minimal desert models pack 🐭 #cppdev #indiedev #gamedev #indiegame #solodev
After laconize graphics find a problem - just try draw shadowmap with main material 😅 Need few steps before enough visual. Calm, laconic, enjoy, everyday - other is secondary) #cppdev #indiedev #gamedev #indiegame #solodev
Is this a #PBR? *butterfly meme* 😁 Making graphics to arrange prototype landscape. Brighter is #BlinnPhong. PBR's linear colour space and tonemapping make me sad 😶🌫️ Have an amazing weekends 🌻 #cppdev #indiedev #gamedev #indiegame #solodev
Again fundamental code refactoring and get graph - cursed 😄 Now by matrices: foreach apply for wanted model vertices and add to one new model (here quad and tris). #cppdev #indiedev #gamedev #indiegame #solodev
I need to share 3 code techniques from hard work with C++ and pure C 🐱 1: value-holded (no new, same size) polymorphic structs by enum field and fnPtr table (full automated). Can reinterpret data after id and dynamic change. #cppdev #indiedev #gamedev #indiegame #solodev
About content, made Exchange Produce MoveTo commands, it's params with full editing, "per tick" or "time delayed" execution 🍄 Moving with updating fundaments 😀 #cppdev #indiedev #gamedev #indiegame #solodev
Recently i made Profiler: just array of timestamps (from core loop) in mus, managing, howering, color pickers, custom plot (no ImPlot, extended ImGui's one). Does your profiler has color pickers and movable line, huh? 🙂 #cppdev #indiedev #gamedev #indiegame #solodev
Wait ideal project before... hmm, all - very bad idea. Return to twitter after troubles😎 Sneaky rewrite all to #DOD, from physic to audio🤠 Thanks for inspiration @deusxyz @jahbaajee @charith_nr and others, have a fantastic weekend : ) #cppdev #indiedev #gamedev #indiegame
4/ 🧩 Simple C++ integration • WinUI + Win2D • Qt + QSvgRenderer • wxWidgets + lunasvg Clean sample code included. #CPPDev #AppDevelopment
C++ devs, GitHub Copilot is stepping up its game! 🧠✨ From MSVC refactorings to build performance boosts and smarter code suggestions, this update is packed with tools to help you code cleaner and faster. Check out what’s new 👉 msft.it/6014tMHC0 #CppDev #GitHubCopilot…
Memory footprint = total memory your program uses while running. That includes: 1. Code 2. Stack 3. Heap allocations 4. Static/Global data Basically, your program’s RAM consumption report. #CppDev #MemoryManagement #Coding
🚀 Want to write faster, smarter C++ code? Dive deep into data structures—from basics to advanced—and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp 🔍🧱⚙️ 🔗 ow.ly/VcPB50WHL4Z
💡Conan + CMake = Build Bliss Stop manually managing dependencies in C++. Use Conan to wrap your libraries and scale fast. 🔗 conan.io/why-conan #CMake #CppDev #ConanTips
📦 Spend more time coding, less time building: conan.io Choose Conan for your C/C++ builds & get: ✔️ Cache pre-built binaries ✔️ Cross-platform support ✔️ Seamless CMake & CI/CD integration #CppDev #DevTools #BuildSmarter
🚀 Want to write faster, smarter C++ code? Dive deep into data structures—from basics to advanced—and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp 🔍🧱⚙️ 🔗 ow.ly/VcPB50WHL4Z
🛡️ Secure your C/C++ builds with confidence! Conan C/C++ packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement. 👉 Keep your #SoftwareSupplyChain protected: conan.io #CppDev #Conan2 #DevSecOps
🚀 Want to write faster, smarter C++ code? Dive deep into data structures—from basics to advanced—and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp 🔍🧱⚙️ 🔗 ow.ly/VcPB50WHL4Z
🚀 Want to write faster, smarter C++ code? Dive deep into data structures—from basics to advanced—and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp 🔍🧱⚙️ 🔗 ow.ly/VcPB50WHL4Z
🚀 Want to write faster, smarter C++ code? Dive deep into data structures—from basics to advanced—and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp 🔍🧱⚙️ 🔗 ow.ly/VcPB50WHL4Z
🚀 Want to write faster, smarter C++ code? Dive deep into data structures—from basics to advanced—and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp 🔍🧱⚙️ 🔗 ow.ly/VcPB50WHL4Z
🚀 Want to write faster, smarter C++ code? Dive deep into data structures—from basics to advanced—and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp 🔍🧱⚙️ 🔗 ow.ly/VcPB50WHL4Z
I need to share 3 code techniques from hard work with C++ and pure C 🐱 1: value-holded (no new, same size) polymorphic structs by enum field and fnPtr table (full automated). Can reinterpret data after id and dynamic change. #cppdev #indiedev #gamedev #indiegame #solodev
Simple generation and failed shadowmaps.. 😅 Keep doing, don't like framebuffers and code complication) #cppdev #indiedev #gamedev #indiegame #solodev
Made blockout for modular person parts, from clothes to hair. Just for fun, have a good weekend 😄 #cppdev #indiedev #gamedev #indiegame #solodev
Sketched the map to make it 3D over time) Behind the scenes, i write a lot of action logic code. Have a nice week 😄 #cppdev #indiedev #gamedev #indiegame #solodev
For now added visible one-sided offsetted Connections and slightly changed models - with shadow and without. #cppdev #indiedev #gamedev #indiegame #solodev
"You are not yourself when hungry" 🙃 Runtime changable graphics in process: Fast (Blinn-Phong) and #PBR. Need to make shared resources and shadows : ) Have a good week everyone 😉 #cppdev #indiedev #gamedev #indiegame #solodev
Forgot tags to post) Here is another experiment: TotalWar like building ui with inside turn-logic. And spherical cube xD #cppdev #indiedev #gamedev #indiegame
Replaced hardcode init with files and make "SkyUi on minimals" inventory, wrapped by trade actions now - yes, individual "rpg-items" in strategy 🤯 small steps towards a big goal 😄 #cppdev #indiedev #gamedev #indiegame #solodev
C++ devs, GitHub Copilot is stepping up its game! 🧠✨ From MSVC refactorings to build performance boosts and smarter code suggestions, this update is packed with tools to help you code cleaner and faster. Check out what’s new 👉 msft.it/6014tMHC0 #CppDev #GitHubCopilot…
Add inventory to all Squads and Places. First procedural generation. Place now produce items by it's holded action-type. 🍋 Work on game behaviour and entities code a lot 🫠 Have a good weekends 😄 #cppdev #indiedev #gamedev #indiegame #solodev
After laconize graphics find a problem - just try draw shadowmap with main material 😅 Need few steps before enough visual. Calm, laconic, enjoy, everyday - other is secondary) #cppdev #indiedev #gamedev #indiegame #solodev
Work on the game's core: made simultaneously executed "turns" by commands and new minimal desert models pack 🐭 #cppdev #indiedev #gamedev #indiegame #solodev
New models for "production places" and Turn with action points mechanic. Started merging 3d files. Had trouble sleeping bcs of work, now all ok. Need to finish more prototyped things by the end of the week 😅 #cppdev #indiedev #gamedev #indiegame #solodev
Is this a #PBR? *butterfly meme* 😁 Making graphics to arrange prototype landscape. Brighter is #BlinnPhong. PBR's linear colour space and tonemapping make me sad 😶🌫️ Have an amazing weekends 🌻 #cppdev #indiedev #gamedev #indiegame #solodev
Again fundamental code refactoring and get graph - cursed 😄 Now by matrices: foreach apply for wanted model vertices and add to one new model (here quad and tris). #cppdev #indiedev #gamedev #indiegame #solodev
Wait ideal project before... hmm, all - very bad idea. Return to twitter after troubles😎 Sneaky rewrite all to #DOD, from physic to audio🤠 Thanks for inspiration @deusxyz @jahbaajee @charith_nr and others, have a fantastic weekend : ) #cppdev #indiedev #gamedev #indiegame
About content, made Exchange Produce MoveTo commands, it's params with full editing, "per tick" or "time delayed" execution 🍄 Moving with updating fundaments 😀 #cppdev #indiedev #gamedev #indiegame #solodev
UI of selection and commands with fresh ideas. 1: select Actor-LMB Target-RMB similar by 3d or buttons (check clr legend). 2: grouping log by turns and trimming from lasts. 3: tooltips for all buttons and disabling by situation. #cppdev #indiedev #gamedev #indiegame #solodev
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