#cppdev Suchergebnisse

๐Ÿ’กConan + CMake = Build Bliss Stop manually managing dependencies in C++. Use Conan to wrap your libraries and scale fast. ๐Ÿ”— conan.io/why-conan #CMake #CppDev #ConanTips

jfrog's tweet image. ๐Ÿ’กConan + CMake = Build Bliss

Stop manually managing dependencies in C++.
Use Conan to wrap your libraries and scale fast.

๐Ÿ”— conan.io/why-conan
#CMake #CppDev #ConanTips

A promising math related code ๐Ÿ˜,, #100daysofcode #codeNewbie #cppdev

_wawiny's tweet image. A promising math related code ๐Ÿ˜,,
#100daysofcode #codeNewbie #cppdev

๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z

Apress's tweet image. ๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ

๐Ÿ”— ow.ly/VcPB50WHL4Z

Add inventory to all Squads and Places. First procedural generation. Place now produce items by it's holded action-type. ๐Ÿ‹ Work on game behaviour and entities code a lot ๐Ÿซ  Have a good weekends ๐Ÿ˜„ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Add inventory to all Squads and Places. First procedural generation. Place now produce items by it's holded action-type. ๐Ÿ‹

Work on game behaviour and entities code a lot ๐Ÿซ 

Have a good weekends ๐Ÿ˜„
#cppdev #indiedev #gamedev #indiegame #solodev

๐Ÿ“ฆ Spend more time coding, less time building: conan.io Choose Conan for your C/C++ builds & get: โœ”๏ธ Cache pre-built binaries โœ”๏ธ Cross-platform support โœ”๏ธ Seamless CMake & CI/CD integration #CppDev #DevTools #BuildSmarter

jfrog's tweet image. ๐Ÿ“ฆ Spend more time coding, less time building: conan.io

Choose Conan for your C/C++ builds & get:
โœ”๏ธ Cache pre-built binaries
โœ”๏ธ Cross-platform support
โœ”๏ธ Seamless CMake & CI/CD integration

#CppDev #DevTools #BuildSmarter

"You are not yourself when hungry" ๐Ÿ™ƒ Runtime changable graphics in process: Fast (Blinn-Phong) and #PBR. Need to make shared resources and shadows : ) Have a good week everyone ๐Ÿ˜‰ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. "You are not yourself when hungry" ๐Ÿ™ƒ

Runtime changable graphics in process: Fast (Blinn-Phong) and #PBR.  
Need to make shared resources and shadows : )

Have a good week everyone ๐Ÿ˜‰
#cppdev #indiedev #gamedev #indiegame #solodev
Aulexiann's tweet image. "You are not yourself when hungry" ๐Ÿ™ƒ

Runtime changable graphics in process: Fast (Blinn-Phong) and #PBR.  
Need to make shared resources and shadows : )

Have a good week everyone ๐Ÿ˜‰
#cppdev #indiedev #gamedev #indiegame #solodev

Forgot tags to post) Here is another experiment: TotalWar like building ui with inside turn-logic. And spherical cube xD #cppdev #indiedev #gamedev #indiegame

Aulexiann's tweet image. Forgot tags to post)
Here is another experiment: TotalWar like building ui with inside turn-logic. And spherical cube xD
#cppdev #indiedev #gamedev #indiegame

Simple generation and failed shadowmaps.. ๐Ÿ˜… Keep doing, don't like framebuffers and code complication) #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Simple generation and failed shadowmaps.. ๐Ÿ˜…
Keep doing, don't like framebuffers and code complication)
#cppdev #indiedev #gamedev #indiegame #solodev

๐Ÿ›ก๏ธ Secure your C/C++ builds with confidence! Conan C/C++ packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement. ๐Ÿ‘‰ Keep your #SoftwareSupplyChain protected: conan.io #CppDev #Conan2 #DevSecOps

jfrog's tweet image. ๐Ÿ›ก๏ธ Secure your C/C++ builds with confidence! Conan C/C++ packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement.

๐Ÿ‘‰ Keep your #SoftwareSupplyChain protected: conan.io

#CppDev #Conan2 #DevSecOps

Sketched the map to make it 3D over time) Behind the scenes, i write a lot of action logic code. Have a nice week ๐Ÿ˜„ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Sketched the map to make it 3D over time) 
Behind the scenes, i write a lot of action logic code.

Have a nice week ๐Ÿ˜„
#cppdev #indiedev #gamedev #indiegame #solodev

New models for "production places" and Turn with action points mechanic. Started merging 3d files. Had trouble sleeping bcs of work, now all ok. Need to finish more prototyped things by the end of the week ๐Ÿ˜… #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. New models for "production places" and Turn with action points mechanic. Started merging 3d files.

Had trouble sleeping bcs of work, now all ok.  Need to finish more prototyped things by the end of the week ๐Ÿ˜…
#cppdev #indiedev #gamedev #indiegame #solodev

Made blockout for modular person parts, from clothes to hair. Just for fun, have a good weekend ๐Ÿ˜„ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Made blockout for modular person parts, from clothes to hair. 
Just for fun, have a good weekend ๐Ÿ˜„
#cppdev #indiedev #gamedev #indiegame #solodev

For now added visible one-sided offsetted Connections and slightly changed models - with shadow and without. #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. For now added visible one-sided offsetted Connections and slightly changed models - with shadow and without.
#cppdev #indiedev #gamedev #indiegame #solodev
Aulexiann's tweet image. For now added visible one-sided offsetted Connections and slightly changed models - with shadow and without.
#cppdev #indiedev #gamedev #indiegame #solodev

Work on the game's core: made simultaneously executed "turns" by commands and new minimal desert models pack ๐Ÿญ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Work on the game's core: made simultaneously executed "turns" by commands and new minimal desert models pack ๐Ÿญ
#cppdev #indiedev #gamedev #indiegame #solodev

Replaced hardcode init with files and make "SkyUi on minimals" inventory, wrapped by trade actions now - yes, individual "rpg-items" in strategy ๐Ÿคฏ small steps towards a big goal ๐Ÿ˜„ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Replaced hardcode init with files and make "SkyUi on minimals" inventory, wrapped by trade actions now - yes, individual "rpg-items" in strategy ๐Ÿคฏ

small steps towards a big goal ๐Ÿ˜„
#cppdev #indiedev #gamedev #indiegame #solodev

I need to share 3 code techniques from hard work with C++ and pure C ๐Ÿฑ 1: value-holded (no new, same size) polymorphic structs by enum field and fnPtr table (full automated). Can reinterpret data after id and dynamic change. #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. I need to share 3 code techniques from hard work with C++ and pure C ๐Ÿฑ 

1: value-holded (no new, same size) polymorphic structs by enum field and fnPtr table (full automated). 
Can reinterpret data after id and dynamic change.
#cppdev #indiedev #gamedev #indiegame #solodev

Is this a #PBR? *butterfly meme* ๐Ÿ˜ Making graphics to arrange prototype landscape. Brighter is #BlinnPhong. PBR's linear colour space and tonemapping make me sad ๐Ÿ˜ถโ€๐ŸŒซ๏ธ Have an amazing weekends ๐ŸŒป #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Is this a #PBR? *butterfly meme* ๐Ÿ˜
Making graphics to arrange prototype landscape. 

Brighter is #BlinnPhong. PBR's linear colour space and tonemapping make me sad ๐Ÿ˜ถโ€๐ŸŒซ๏ธ

Have an amazing weekends ๐ŸŒป
#cppdev #indiedev #gamedev #indiegame #solodev
Aulexiann's tweet image. Is this a #PBR? *butterfly meme* ๐Ÿ˜
Making graphics to arrange prototype landscape. 

Brighter is #BlinnPhong. PBR's linear colour space and tonemapping make me sad ๐Ÿ˜ถโ€๐ŸŒซ๏ธ

Have an amazing weekends ๐ŸŒป
#cppdev #indiedev #gamedev #indiegame #solodev

After laconize graphics find a problem - just try draw shadowmap with main material ๐Ÿ˜… Need few steps before enough visual. Calm, laconic, enjoy, everyday - other is secondary) #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. After laconize graphics find a problem - just try draw shadowmap with main material ๐Ÿ˜… 
Need few steps before enough visual.

Calm, laconic, enjoy, everyday - other is secondary)
#cppdev #indiedev #gamedev #indiegame #solodev

Again fundamental code refactoring and get graph - cursed ๐Ÿ˜„ Now by matrices: foreach apply for wanted model vertices and add to one new model (here quad and tris). #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Again fundamental code refactoring and get graph - cursed ๐Ÿ˜„

Now by matrices: foreach apply for wanted model vertices and add to one new model (here quad and tris).
#cppdev #indiedev #gamedev #indiegame #solodev
Aulexiann's tweet image. Again fundamental code refactoring and get graph - cursed ๐Ÿ˜„

Now by matrices: foreach apply for wanted model vertices and add to one new model (here quad and tris).
#cppdev #indiedev #gamedev #indiegame #solodev

๐Ÿ’กConan + CMake = Build Bliss Stop manually managing dependencies in C++. Use Conan to wrap your libraries and scale fast. ๐Ÿ”— conan.io/why-conan #CMake #CppDev #ConanTips

jfrog's tweet image. ๐Ÿ’กConan + CMake = Build Bliss

Stop manually managing dependencies in C++.
Use Conan to wrap your libraries and scale fast.

๐Ÿ”— conan.io/why-conan
#CMake #CppDev #ConanTips

๐Ÿ“ฆ Spend more time coding, less time building: conan.io Choose Conan for your C/C++ builds & get: โœ”๏ธ Cache pre-built binaries โœ”๏ธ Cross-platform support โœ”๏ธ Seamless CMake & CI/CD integration #CppDev #DevTools #BuildSmarter

jfrog's tweet image. ๐Ÿ“ฆ Spend more time coding, less time building: conan.io

Choose Conan for your C/C++ builds & get:
โœ”๏ธ Cache pre-built binaries
โœ”๏ธ Cross-platform support
โœ”๏ธ Seamless CMake & CI/CD integration

#CppDev #DevTools #BuildSmarter

๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z

Apress's tweet image. ๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ

๐Ÿ”— ow.ly/VcPB50WHL4Z

๐Ÿ›ก๏ธ Secure your C/C++ builds with confidence! Conan C/C++ packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement. ๐Ÿ‘‰ Keep your #SoftwareSupplyChain protected: conan.io #CppDev #Conan2 #DevSecOps

jfrog's tweet image. ๐Ÿ›ก๏ธ Secure your C/C++ builds with confidence! Conan C/C++ packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement.

๐Ÿ‘‰ Keep your #SoftwareSupplyChain protected: conan.io

#CppDev #Conan2 #DevSecOps

๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z

Apress's tweet image. ๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ

๐Ÿ”— ow.ly/VcPB50WHL4Z

๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z

Apress's tweet image. ๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ

๐Ÿ”— ow.ly/VcPB50WHL4Z

๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z

Apress's tweet image. ๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ

๐Ÿ”— ow.ly/VcPB50WHL4Z

๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z

Apress's tweet image. ๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ

๐Ÿ”— ow.ly/VcPB50WHL4Z

๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z

Apress's tweet image. ๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ

๐Ÿ”— ow.ly/VcPB50WHL4Z

Day 33 ๐ŸŒธ Started learning about STL in #cppdev and some new functions used in stack and deque. Also, had the first day of my second year at #vitvellore (Already traumatized ๐Ÿ’€) #100DaysOfCode #TechTwitter #buildinpublic #Leetcode #CollegeStudent


New release! Typemock Isolator++ 5.4 = clean, powerful C++ mocking for Linux. Mock. Fake. Test. ๐Ÿ–ฑ typemock.com/c-unit-testingโ€ฆ #CppDev #Linux #UnitTesting


Man, dealing with C++ build times on bigger projects is always a struggle. I feel like I'm constantly chasing ways to speed things up, beyond the usual precompiled headers. What's your go-to strategy for keeping compile times sane? Any unexpected wins you've had? #cpp #cppdev


Just started a new C++ project and we're actually using C++20. No more C++11 limbo! Feels so good to finally leverage those new features, especially ranges. Anyone else seeing a shift in project standards for C++? #cppdev #moderncpp


๐Ÿ’กConan + CMake = Build Bliss Stop manually managing dependencies in C++. Use Conan to wrap your libraries and scale fast. ๐Ÿ”— conan.io/why-conan #CMake #CppDev #ConanTips

jfrog's tweet image. ๐Ÿ’กConan + CMake = Build Bliss

Stop manually managing dependencies in C++.
Use Conan to wrap your libraries and scale fast.

๐Ÿ”— conan.io/why-conan
#CMake #CppDev #ConanTips

A promising math related code ๐Ÿ˜,, #100daysofcode #codeNewbie #cppdev

_wawiny's tweet image. A promising math related code ๐Ÿ˜,,
#100daysofcode #codeNewbie #cppdev

๐Ÿ“ฆ Spend more time coding, less time building: conan.io Choose Conan for your C/C++ builds & get: โœ”๏ธ Cache pre-built binaries โœ”๏ธ Cross-platform support โœ”๏ธ Seamless CMake & CI/CD integration #CppDev #DevTools #BuildSmarter

jfrog's tweet image. ๐Ÿ“ฆ Spend more time coding, less time building: conan.io

Choose Conan for your C/C++ builds & get:
โœ”๏ธ Cache pre-built binaries
โœ”๏ธ Cross-platform support
โœ”๏ธ Seamless CMake & CI/CD integration

#CppDev #DevTools #BuildSmarter

๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z

Apress's tweet image. ๐Ÿš€ Want to write faster, smarter C++ code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ

๐Ÿ”— ow.ly/VcPB50WHL4Z

I need to share 3 code techniques from hard work with C++ and pure C ๐Ÿฑ 1: value-holded (no new, same size) polymorphic structs by enum field and fnPtr table (full automated). Can reinterpret data after id and dynamic change. #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. I need to share 3 code techniques from hard work with C++ and pure C ๐Ÿฑ 

1: value-holded (no new, same size) polymorphic structs by enum field and fnPtr table (full automated). 
Can reinterpret data after id and dynamic change.
#cppdev #indiedev #gamedev #indiegame #solodev

Simple generation and failed shadowmaps.. ๐Ÿ˜… Keep doing, don't like framebuffers and code complication) #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Simple generation and failed shadowmaps.. ๐Ÿ˜…
Keep doing, don't like framebuffers and code complication)
#cppdev #indiedev #gamedev #indiegame #solodev

Sketched the map to make it 3D over time) Behind the scenes, i write a lot of action logic code. Have a nice week ๐Ÿ˜„ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Sketched the map to make it 3D over time) 
Behind the scenes, i write a lot of action logic code.

Have a nice week ๐Ÿ˜„
#cppdev #indiedev #gamedev #indiegame #solodev

For now added visible one-sided offsetted Connections and slightly changed models - with shadow and without. #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. For now added visible one-sided offsetted Connections and slightly changed models - with shadow and without.
#cppdev #indiedev #gamedev #indiegame #solodev
Aulexiann's tweet image. For now added visible one-sided offsetted Connections and slightly changed models - with shadow and without.
#cppdev #indiedev #gamedev #indiegame #solodev

Made blockout for modular person parts, from clothes to hair. Just for fun, have a good weekend ๐Ÿ˜„ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Made blockout for modular person parts, from clothes to hair. 
Just for fun, have a good weekend ๐Ÿ˜„
#cppdev #indiedev #gamedev #indiegame #solodev

๐Ÿ›ก๏ธ Secure your C/C++ builds with confidence! Conan C/C++ packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement. ๐Ÿ‘‰ Keep your #SoftwareSupplyChain protected: conan.io #CppDev #Conan2 #DevSecOps

jfrog's tweet image. ๐Ÿ›ก๏ธ Secure your C/C++ builds with confidence! Conan C/C++ packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement.

๐Ÿ‘‰ Keep your #SoftwareSupplyChain protected: conan.io

#CppDev #Conan2 #DevSecOps

"You are not yourself when hungry" ๐Ÿ™ƒ Runtime changable graphics in process: Fast (Blinn-Phong) and #PBR. Need to make shared resources and shadows : ) Have a good week everyone ๐Ÿ˜‰ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. "You are not yourself when hungry" ๐Ÿ™ƒ

Runtime changable graphics in process: Fast (Blinn-Phong) and #PBR.  
Need to make shared resources and shadows : )

Have a good week everyone ๐Ÿ˜‰
#cppdev #indiedev #gamedev #indiegame #solodev
Aulexiann's tweet image. "You are not yourself when hungry" ๐Ÿ™ƒ

Runtime changable graphics in process: Fast (Blinn-Phong) and #PBR.  
Need to make shared resources and shadows : )

Have a good week everyone ๐Ÿ˜‰
#cppdev #indiedev #gamedev #indiegame #solodev

Forgot tags to post) Here is another experiment: TotalWar like building ui with inside turn-logic. And spherical cube xD #cppdev #indiedev #gamedev #indiegame

Aulexiann's tweet image. Forgot tags to post)
Here is another experiment: TotalWar like building ui with inside turn-logic. And spherical cube xD
#cppdev #indiedev #gamedev #indiegame

Add inventory to all Squads and Places. First procedural generation. Place now produce items by it's holded action-type. ๐Ÿ‹ Work on game behaviour and entities code a lot ๐Ÿซ  Have a good weekends ๐Ÿ˜„ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Add inventory to all Squads and Places. First procedural generation. Place now produce items by it's holded action-type. ๐Ÿ‹

Work on game behaviour and entities code a lot ๐Ÿซ 

Have a good weekends ๐Ÿ˜„
#cppdev #indiedev #gamedev #indiegame #solodev

Replaced hardcode init with files and make "SkyUi on minimals" inventory, wrapped by trade actions now - yes, individual "rpg-items" in strategy ๐Ÿคฏ small steps towards a big goal ๐Ÿ˜„ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Replaced hardcode init with files and make "SkyUi on minimals" inventory, wrapped by trade actions now - yes, individual "rpg-items" in strategy ๐Ÿคฏ

small steps towards a big goal ๐Ÿ˜„
#cppdev #indiedev #gamedev #indiegame #solodev

New models for "production places" and Turn with action points mechanic. Started merging 3d files. Had trouble sleeping bcs of work, now all ok. Need to finish more prototyped things by the end of the week ๐Ÿ˜… #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. New models for "production places" and Turn with action points mechanic. Started merging 3d files.

Had trouble sleeping bcs of work, now all ok.  Need to finish more prototyped things by the end of the week ๐Ÿ˜…
#cppdev #indiedev #gamedev #indiegame #solodev

Work on the game's core: made simultaneously executed "turns" by commands and new minimal desert models pack ๐Ÿญ #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Work on the game's core: made simultaneously executed "turns" by commands and new minimal desert models pack ๐Ÿญ
#cppdev #indiedev #gamedev #indiegame #solodev

After laconize graphics find a problem - just try draw shadowmap with main material ๐Ÿ˜… Need few steps before enough visual. Calm, laconic, enjoy, everyday - other is secondary) #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. After laconize graphics find a problem - just try draw shadowmap with main material ๐Ÿ˜… 
Need few steps before enough visual.

Calm, laconic, enjoy, everyday - other is secondary)
#cppdev #indiedev #gamedev #indiegame #solodev

Is this a #PBR? *butterfly meme* ๐Ÿ˜ Making graphics to arrange prototype landscape. Brighter is #BlinnPhong. PBR's linear colour space and tonemapping make me sad ๐Ÿ˜ถโ€๐ŸŒซ๏ธ Have an amazing weekends ๐ŸŒป #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Is this a #PBR? *butterfly meme* ๐Ÿ˜
Making graphics to arrange prototype landscape. 

Brighter is #BlinnPhong. PBR's linear colour space and tonemapping make me sad ๐Ÿ˜ถโ€๐ŸŒซ๏ธ

Have an amazing weekends ๐ŸŒป
#cppdev #indiedev #gamedev #indiegame #solodev
Aulexiann's tweet image. Is this a #PBR? *butterfly meme* ๐Ÿ˜
Making graphics to arrange prototype landscape. 

Brighter is #BlinnPhong. PBR's linear colour space and tonemapping make me sad ๐Ÿ˜ถโ€๐ŸŒซ๏ธ

Have an amazing weekends ๐ŸŒป
#cppdev #indiedev #gamedev #indiegame #solodev

Again fundamental code refactoring and get graph - cursed ๐Ÿ˜„ Now by matrices: foreach apply for wanted model vertices and add to one new model (here quad and tris). #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. Again fundamental code refactoring and get graph - cursed ๐Ÿ˜„

Now by matrices: foreach apply for wanted model vertices and add to one new model (here quad and tris).
#cppdev #indiedev #gamedev #indiegame #solodev
Aulexiann's tweet image. Again fundamental code refactoring and get graph - cursed ๐Ÿ˜„

Now by matrices: foreach apply for wanted model vertices and add to one new model (here quad and tris).
#cppdev #indiedev #gamedev #indiegame #solodev

UI of selection and commands with fresh ideas. 1: select Actor-LMB Target-RMB similar by 3d or buttons (check clr legend). 2: grouping log by turns and trimming from lasts. 3: tooltips for all buttons and disabling by situation. #cppdev #indiedev #gamedev #indiegame #solodev

Aulexiann's tweet image. UI of selection and commands with fresh ideas.
1: select Actor-LMB Target-RMB similar by 3d or buttons (check clr legend).
2: grouping log by turns and trimming from lasts.
3: tooltips for all buttons and disabling by situation.
#cppdev #indiedev #gamedev #indiegame #solodev

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