#cppdev search results
C++ devs, GitHub Copilot is stepping up its game! 🧠✨ From MSVC refactorings to build performance boosts and smarter code suggestions, this update is packed with tools to help you code cleaner and faster. Check out what’s new 👉 msft.it/6014tMHC0 #CppDev #GitHubCopilot…
Forgot tags to post) Here is another experiment: TotalWar like building ui with inside turn-logic. And spherical cube xD #cppdev #indiedev #gamedev #indiegame
I need to share 3 code techniques from hard work with C++ and pure C 🐱 1: value-holded (no new, same size) polymorphic structs by enum field and fnPtr table (full automated). Can reinterpret data after id and dynamic change. #cppdev #indiedev #gamedev #indiegame #solodev
Simple generation and failed shadowmaps.. 😅 Keep doing, don't like framebuffers and code complication) #cppdev #indiedev #gamedev #indiegame #solodev
Made blockout for modular person parts, from clothes to hair. Just for fun, have a good weekend 😄 #cppdev #indiedev #gamedev #indiegame #solodev
Sketched the map to make it 3D over time) Behind the scenes, i write a lot of action logic code. Have a nice week 😄 #cppdev #indiedev #gamedev #indiegame #solodev
For now added visible one-sided offsetted Connections and slightly changed models - with shadow and without. #cppdev #indiedev #gamedev #indiegame #solodev
"You are not yourself when hungry" 🙃 Runtime changable graphics in process: Fast (Blinn-Phong) and #PBR. Need to make shared resources and shadows : ) Have a good week everyone 😉 #cppdev #indiedev #gamedev #indiegame #solodev
Add inventory to all Squads and Places. First procedural generation. Place now produce items by it's holded action-type. 🍋 Work on game behaviour and entities code a lot 🫠 Have a good weekends 😄 #cppdev #indiedev #gamedev #indiegame #solodev
Replaced hardcode init with files and make "SkyUi on minimals" inventory, wrapped by trade actions now - yes, individual "rpg-items" in strategy 🤯 small steps towards a big goal 😄 #cppdev #indiedev #gamedev #indiegame #solodev
Work on the game's core: made simultaneously executed "turns" by commands and new minimal desert models pack 🐭 #cppdev #indiedev #gamedev #indiegame #solodev
New models for "production places" and Turn with action points mechanic. Started merging 3d files. Had trouble sleeping bcs of work, now all ok. Need to finish more prototyped things by the end of the week 😅 #cppdev #indiedev #gamedev #indiegame #solodev
After laconize graphics find a problem - just try draw shadowmap with main material 😅 Need few steps before enough visual. Calm, laconic, enjoy, everyday - other is secondary) #cppdev #indiedev #gamedev #indiegame #solodev
Is this a #PBR? *butterfly meme* 😁 Making graphics to arrange prototype landscape. Brighter is #BlinnPhong. PBR's linear colour space and tonemapping make me sad 😶🌫️ Have an amazing weekends 🌻 #cppdev #indiedev #gamedev #indiegame #solodev
Again fundamental code refactoring and get graph - cursed 😄 Now by matrices: foreach apply for wanted model vertices and add to one new model (here quad and tris). #cppdev #indiedev #gamedev #indiegame #solodev
Wait ideal project before... hmm, all - very bad idea. Return to twitter after troubles😎 Sneaky rewrite all to #DOD, from physic to audio🤠 Thanks for inspiration @deusxyz @jahbaajee @charith_nr and others, have a fantastic weekend : ) #cppdev #indiedev #gamedev #indiegame
UI of selection and commands with fresh ideas. 1: select Actor-LMB Target-RMB similar by 3d or buttons (check clr legend). 2: grouping log by turns and trimming from lasts. 3: tooltips for all buttons and disabling by situation. #cppdev #indiedev #gamedev #indiegame #solodev
About content, made Exchange Produce MoveTo commands, it's params with full editing, "per tick" or "time delayed" execution 🍄 Moving with updating fundaments 😀 #cppdev #indiedev #gamedev #indiegame #solodev
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