#cppdev risultati di ricerca
๐กConan + CMake = Build Bliss Stop manually managing dependencies in C++. Use Conan to wrap your libraries and scale fast. ๐ conan.io/why-conan #CMake #CppDev #ConanTips

Add inventory to all Squads and Places. First procedural generation. Place now produce items by it's holded action-type. ๐ Work on game behaviour and entities code a lot ๐ซ Have a good weekends ๐ #cppdev #indiedev #gamedev #indiegame #solodev

"You are not yourself when hungry" ๐ Runtime changable graphics in process: Fast (Blinn-Phong) and #PBR. Need to make shared resources and shadows : ) Have a good week everyone ๐ #cppdev #indiedev #gamedev #indiegame #solodev


๐ฆ Spend more time coding, less time building: conan.io Choose Conan for your C/C++ builds & get: โ๏ธ Cache pre-built binaries โ๏ธ Cross-platform support โ๏ธ Seamless CMake & CI/CD integration #CppDev #DevTools #BuildSmarter

๐ Want to write faster, smarter C++ code? Dive deep into data structuresโfrom basics to advancedโand learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐๐งฑโ๏ธ ๐ ow.ly/VcPB50WHL4Z

Forgot tags to post) Here is another experiment: TotalWar like building ui with inside turn-logic. And spherical cube xD #cppdev #indiedev #gamedev #indiegame

Simple generation and failed shadowmaps.. ๐ Keep doing, don't like framebuffers and code complication) #cppdev #indiedev #gamedev #indiegame #solodev

Sketched the map to make it 3D over time) Behind the scenes, i write a lot of action logic code. Have a nice week ๐ #cppdev #indiedev #gamedev #indiegame #solodev

New models for "production places" and Turn with action points mechanic. Started merging 3d files. Had trouble sleeping bcs of work, now all ok. Need to finish more prototyped things by the end of the week ๐ #cppdev #indiedev #gamedev #indiegame #solodev

Made blockout for modular person parts, from clothes to hair. Just for fun, have a good weekend ๐ #cppdev #indiedev #gamedev #indiegame #solodev

For now added visible one-sided offsetted Connections and slightly changed models - with shadow and without. #cppdev #indiedev #gamedev #indiegame #solodev


๐ก๏ธ Secure your C/C++ builds with confidence! Conan C/C++ packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement. ๐ Keep your #SoftwareSupplyChain protected: conan.io #CppDev #Conan2 #DevSecOps

Work on the game's core: made simultaneously executed "turns" by commands and new minimal desert models pack ๐ญ #cppdev #indiedev #gamedev #indiegame #solodev

Replaced hardcode init with files and make "SkyUi on minimals" inventory, wrapped by trade actions now - yes, individual "rpg-items" in strategy ๐คฏ small steps towards a big goal ๐ #cppdev #indiedev #gamedev #indiegame #solodev

Is this a #PBR? *butterfly meme* ๐ Making graphics to arrange prototype landscape. Brighter is #BlinnPhong. PBR's linear colour space and tonemapping make me sad ๐ถโ๐ซ๏ธ Have an amazing weekends ๐ป #cppdev #indiedev #gamedev #indiegame #solodev


I need to share 3 code techniques from hard work with C++ and pure C ๐ฑ 1: value-holded (no new, same size) polymorphic structs by enum field and fnPtr table (full automated). Can reinterpret data after id and dynamic change. #cppdev #indiedev #gamedev #indiegame #solodev

Again fundamental code refactoring and get graph - cursed ๐ Now by matrices: foreach apply for wanted model vertices and add to one new model (here quad and tris). #cppdev #indiedev #gamedev #indiegame #solodev


After laconize graphics find a problem - just try draw shadowmap with main material ๐ Need few steps before enough visual. Calm, laconic, enjoy, everyday - other is secondary) #cppdev #indiedev #gamedev #indiegame #solodev

๐กConan + CMake = Build Bliss Stop manually managing dependencies in C++. Use Conan to wrap your libraries and scale fast. ๐ conan.io/why-conan #CMake #CppDev #ConanTips

๐ฆ Spend more time coding, less time building: conan.io Choose Conan for your C/C++ builds & get: โ๏ธ Cache pre-built binaries โ๏ธ Cross-platform support โ๏ธ Seamless CMake & CI/CD integration #CppDev #DevTools #BuildSmarter

๐ Want to write faster, smarter C++ code? Dive deep into data structuresโfrom basics to advancedโand learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐๐งฑโ๏ธ ๐ ow.ly/VcPB50WHL4Z

๐ก๏ธ Secure your C/C++ builds with confidence! Conan C/C++ packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement. ๐ Keep your #SoftwareSupplyChain protected: conan.io #CppDev #Conan2 #DevSecOps

๐ Want to write faster, smarter C++ code? Dive deep into data structuresโfrom basics to advancedโand learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐๐งฑโ๏ธ ๐ ow.ly/VcPB50WHL4Z

๐ Want to write faster, smarter C++ code? Dive deep into data structuresโfrom basics to advancedโand learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐๐งฑโ๏ธ ๐ ow.ly/VcPB50WHL4Z

๐ Want to write faster, smarter C++ code? Dive deep into data structuresโfrom basics to advancedโand learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐๐งฑโ๏ธ ๐ ow.ly/VcPB50WHL4Z

๐ Want to write faster, smarter C++ code? Dive deep into data structuresโfrom basics to advancedโand learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐๐งฑโ๏ธ ๐ ow.ly/VcPB50WHL4Z

๐ Want to write faster, smarter C++ code? Dive deep into data structuresโfrom basics to advancedโand learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐๐งฑโ๏ธ ๐ ow.ly/VcPB50WHL4Z

Day 33 ๐ธ Started learning about STL in #cppdev and some new functions used in stack and deque. Also, had the first day of my second year at #vitvellore (Already traumatized ๐) #100DaysOfCode #TechTwitter #buildinpublic #Leetcode #CollegeStudent
New release! Typemock Isolator++ 5.4 = clean, powerful C++ mocking for Linux. Mock. Fake. Test. ๐ฑ typemock.com/c-unit-testingโฆ #CppDev #Linux #UnitTesting
typemock.com
C and C++ Unit Testing on Linux Just Got Easier with Isolator++ v5.4
C++ unit testing on Linux just got easier with Typemock Isolator++ v5.4. Learn how to mock static methods, fake globals, and test legacy code with GCC 5.4+.
๐กConan + CMake = Build Bliss Stop manually managing dependencies in C++. Use Conan to wrap your libraries and scale fast. ๐ conan.io/why-conan #CMake #CppDev #ConanTips

๐ฆ Spend more time coding, less time building: conan.io Choose Conan for your C/C++ builds & get: โ๏ธ Cache pre-built binaries โ๏ธ Cross-platform support โ๏ธ Seamless CMake & CI/CD integration #CppDev #DevTools #BuildSmarter

๐ Want to write faster, smarter C++ code? Dive deep into data structuresโfrom basics to advancedโand learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐๐งฑโ๏ธ ๐ ow.ly/VcPB50WHL4Z

I need to share 3 code techniques from hard work with C++ and pure C ๐ฑ 1: value-holded (no new, same size) polymorphic structs by enum field and fnPtr table (full automated). Can reinterpret data after id and dynamic change. #cppdev #indiedev #gamedev #indiegame #solodev

Simple generation and failed shadowmaps.. ๐ Keep doing, don't like framebuffers and code complication) #cppdev #indiedev #gamedev #indiegame #solodev

Sketched the map to make it 3D over time) Behind the scenes, i write a lot of action logic code. Have a nice week ๐ #cppdev #indiedev #gamedev #indiegame #solodev

For now added visible one-sided offsetted Connections and slightly changed models - with shadow and without. #cppdev #indiedev #gamedev #indiegame #solodev


Made blockout for modular person parts, from clothes to hair. Just for fun, have a good weekend ๐ #cppdev #indiedev #gamedev #indiegame #solodev

"You are not yourself when hungry" ๐ Runtime changable graphics in process: Fast (Blinn-Phong) and #PBR. Need to make shared resources and shadows : ) Have a good week everyone ๐ #cppdev #indiedev #gamedev #indiegame #solodev


Add inventory to all Squads and Places. First procedural generation. Place now produce items by it's holded action-type. ๐ Work on game behaviour and entities code a lot ๐ซ Have a good weekends ๐ #cppdev #indiedev #gamedev #indiegame #solodev

Forgot tags to post) Here is another experiment: TotalWar like building ui with inside turn-logic. And spherical cube xD #cppdev #indiedev #gamedev #indiegame

Replaced hardcode init with files and make "SkyUi on minimals" inventory, wrapped by trade actions now - yes, individual "rpg-items" in strategy ๐คฏ small steps towards a big goal ๐ #cppdev #indiedev #gamedev #indiegame #solodev

New models for "production places" and Turn with action points mechanic. Started merging 3d files. Had trouble sleeping bcs of work, now all ok. Need to finish more prototyped things by the end of the week ๐ #cppdev #indiedev #gamedev #indiegame #solodev

Work on the game's core: made simultaneously executed "turns" by commands and new minimal desert models pack ๐ญ #cppdev #indiedev #gamedev #indiegame #solodev

๐ก๏ธ Secure your C/C++ builds with confidence! Conan C/C++ packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement. ๐ Keep your #SoftwareSupplyChain protected: conan.io #CppDev #Conan2 #DevSecOps

After laconize graphics find a problem - just try draw shadowmap with main material ๐ Need few steps before enough visual. Calm, laconic, enjoy, everyday - other is secondary) #cppdev #indiedev #gamedev #indiegame #solodev

Is this a #PBR? *butterfly meme* ๐ Making graphics to arrange prototype landscape. Brighter is #BlinnPhong. PBR's linear colour space and tonemapping make me sad ๐ถโ๐ซ๏ธ Have an amazing weekends ๐ป #cppdev #indiedev #gamedev #indiegame #solodev


Again fundamental code refactoring and get graph - cursed ๐ Now by matrices: foreach apply for wanted model vertices and add to one new model (here quad and tris). #cppdev #indiedev #gamedev #indiegame #solodev


About content, made Exchange Produce MoveTo commands, it's params with full editing, "per tick" or "time delayed" execution ๐ Moving with updating fundaments ๐ #cppdev #indiedev #gamedev #indiegame #solodev

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