Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

MoonrayMurray's tweet image. Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great!
#rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang


Having a lot of fun adding new entities, even though it's just programmer art. Added more flower variants, a palm tree, improved world generation, and changed so chunks fade in. #gamedev #indiegamedev #rustgamedev


AI creatures powered by neural networks learning to shoot. #BevyEngine #rustlang #RustGameDev


When you accidentally forget to disable gravity for the obstacles in Flappy Dragon (outtake from the book I'm working on). #rustlang #bevy #rustgamedev


Added a simple PID controller for rotating the ship in NANOVOID #rustgamedev


battle testing my toy game engine and seeing if I can make something with it #7drl #rustgamedev #gamedev

louiidev's tweet image. battle testing my toy game engine and seeing if I can make something with it #7drl #rustgamedev #gamedev

Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-) pragprog.com/titles/hwmrust… #rustlang #rust #rustgamedev #bevy #bevy_engine

herberticus's tweet image. Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-)
pragprog.com/titles/hwmrust…

#rustlang #rust #rustgamedev #bevy #bevy_engine

Last day of my winter break I've added a support for properly shading objects on top of the floor in my experimental 2D lighting system for @BevyEngine . #wgpu #rustgamedev #rendering #wgsl


Experiments with basic rig animation in 😅 @BevyEngine #animation #wgpu #rustgamedev #rendering #wgsl #gamedev #pixelart


Basic ship editing now works! Next up lots of UI/UX, such as drag selection, copy pasting ship sections, etc. #gamedev #rustgamedev


Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev


Added an actual drivable car 🚗 #gamedev #indiedev #rustgamedev


Implemented a checkerboard background to help visualize pixels, tiles, and chunks based on camera zoom for debugging. Each checkerboard is just a single quad, where the texture coordinates are calculated based on camera position and scale. #gamedev #indiegamedev #rustgamedev


Experimenting with basic horde behavior 🧟 Not completely satisfied with it, but it's a start at least! So now I can start adding actual animals and enemies! #gamedev #indiegamedev #rustgamedev


Chunk tiles now use 90% less video memory, while a single batched draw call now renders 2048 chunks! The zoom out has 689 million tiles in view, and is 932 times larger than Earth, rendered with just 53 batched draw calls. Also cactus 🌵 #gamedev #indiegamedev #rustgamedev


Time to start adding stuff to my infinite world again! What should I add next? Besides improving the graphics and replacing my programmer art of course. #gamedev #indiegamedev #rustgamedev


Little sneak peek... I've been working on adding biomes, rivers, and lakes. Here's an unfathomably large zoom out. To put it into contrast. The area in the image is 6 times larger than Earth. There's more than 56 million tiles. #gamedev #indiegamedev #rustgamedev #procgen

VallentinDev's tweet image. Little sneak peek... I've been working on adding biomes, rivers, and lakes. Here's an unfathomably large zoom out.

To put it into contrast. The area in the image is 6 times larger than Earth. There's more than 56 million tiles.

#gamedev #indiegamedev #rustgamedev #procgen

DevLog post coming tomorrow, if all goes well! I've been redrawing and replacing all sprites this whole month. Still a lot of work to be done, but it's finally starting to look like something! #gamedev #indiedev #rustgamedev #pixelart #aseprite

VallentinDev's tweet image. DevLog post coming tomorrow, if all goes well!

I've been redrawing and replacing all sprites this whole month. Still a lot of work to be done, but it's finally starting to look like something!

#gamedev #indiedev #rustgamedev #pixelart #aseprite

ไม่พบผลลัพธ์สำหรับ "#rustgamedev"
ไม่พบผลลัพธ์สำหรับ "#rustgamedev"

a new project... is born.......... (........again ahahaha ) #rustgamedev #rustlang #gamedev #coding

elijaharita's tweet image. a new project... is born.......... 

(........again ahahaha )

#rustgamedev #rustlang #gamedev #coding

It's been a while since I've done any updates, but now we have plants! #rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame

The_Noah_Blitz's tweet image. It's been a while since I've done any updates, but now we have plants! 

#rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame

Right now I am working on ray tracing in Macroquad #rustlang #rustgamedev #gamedev

optozorax's tweet image. Right now I am working on ray tracing in Macroquad

#rustlang #rustgamedev #gamedev

Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

MoonrayMurray's tweet image. Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great!
#rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

GameDev Tip: Want a glitch shader? Just break your code until it appears by itself! #screenshotsaturday #rustgamedev #gamedev #indiedev #rustlang

VallentinDev's tweet image. GameDev Tip: Want a glitch shader? Just break your code until it appears by itself!

#screenshotsaturday #rustgamedev #gamedev #indiedev #rustlang

Trying something out 🤔💡🦀 #rustlang #rustgamedev

oliviff's tweet image. Trying something out 🤔💡🦀

#rustlang #rustgamedev

This is fine. Completely intentional. 100% what I was going for. #gamedev #rustgamedev #indiedev

VallentinDev's tweet image. This is fine. Completely intentional. 100% what I was going for. #gamedev #rustgamedev #indiedev

Finally started implementing SDF nodes. While the example is meta, the actual node renderer uses SDFs as well. #rustgamedev #gamedev #indiedev #rustlang #shaders #OpenGL

VallentinDev's tweet image. Finally started implementing SDF nodes.

While the example is meta, the actual node renderer uses SDFs as well.

#rustgamedev #gamedev #indiedev #rustlang #shaders #OpenGL

The getaway car was there just in time! #gamedev #godotengine #rustgamedev


Learning how to make games in Rust with the Bevy Engine. Pretty happy with this platformer controller. #bevyengine #gamedev #rustgamedev


Our new game is beginning to look good💪 #gamedev #rustlang #rustgamedev #macroquad


New Years Eve means playtesting with friends! #rustgamedev #bevyengine #gamedev

kiss_mrton's tweet image. New Years Eve means playtesting with friends! #rustgamedev #bevyengine #gamedev

You can never have enough debugging info! 💪 #BITGUN #rustlang #rustgamedev #egui

LogLogGames's tweet image. You can never have enough debugging info! 💪

#BITGUN #rustlang #rustgamedev #egui

The easiest way to get a lot of FPS, just add a bug to your culling algorithm. #gamedev #indiedev #rustgamedev

VallentinDev's tweet image. The easiest way to get a lot of FPS, just add a bug to your culling algorithm. #gamedev #indiedev #rustgamedev

On Halloween I reached a full year, where I've made contributions every day. Mostly #gamedev related but also some #webdev. Half a year ago, I heavily started switching to @rustlang. Currently I'm rewriting C++ code to Rust. Hoping that I can contribute to #rustgamedev growing.

VallentinDev's tweet image. On Halloween I reached a full year, where I've made contributions every day. Mostly #gamedev related but also some #webdev.

Half a year ago, I heavily started switching to @rustlang. Currently I'm rewriting C++ code to Rust. Hoping that I can contribute to #rustgamedev growing.
VallentinDev's tweet image. On Halloween I reached a full year, where I've made contributions every day. Mostly #gamedev related but also some #webdev.

Half a year ago, I heavily started switching to @rustlang. Currently I'm rewriting C++ code to Rust. Hoping that I can contribute to #rustgamedev growing.

Dying in BITGUN is still very much a work in progress, but it is a start 🩸#rustgamedev #rustlang #indiegamedev


rusty-editor is now able to create complex scenes which can be used in rg3d game engine #rustgamedev #rustlang #gamedev

DmitryNStepanov's tweet image. rusty-editor is now able to create complex scenes which can be used in rg3d game engine #rustgamedev #rustlang #gamedev

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