#rustgamedev ผลการค้นหา
Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev
Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang
Having a lot of fun adding new entities, even though it's just programmer art. Added more flower variants, a palm tree, improved world generation, and changed so chunks fade in. #gamedev #indiegamedev #rustgamedev
When you accidentally forget to disable gravity for the obstacles in Flappy Dragon (outtake from the book I'm working on). #rustlang #bevy #rustgamedev
battle testing my toy game engine and seeing if I can make something with it #7drl #rustgamedev #gamedev
Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-) pragprog.com/titles/hwmrust… #rustlang #rust #rustgamedev #bevy #bevy_engine
Last day of my winter break I've added a support for properly shading objects on top of the floor in my experimental 2D lighting system for @BevyEngine . #wgpu #rustgamedev #rendering #wgsl
Experiments with basic rig animation in 😅 @BevyEngine #animation #wgpu #rustgamedev #rendering #wgsl #gamedev #pixelart
Basic ship editing now works! Next up lots of UI/UX, such as drag selection, copy pasting ship sections, etc. #gamedev #rustgamedev
Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev
Implemented a checkerboard background to help visualize pixels, tiles, and chunks based on camera zoom for debugging. Each checkerboard is just a single quad, where the texture coordinates are calculated based on camera position and scale. #gamedev #indiegamedev #rustgamedev
Experimenting with basic horde behavior 🧟 Not completely satisfied with it, but it's a start at least! So now I can start adding actual animals and enemies! #gamedev #indiegamedev #rustgamedev
Chunk tiles now use 90% less video memory, while a single batched draw call now renders 2048 chunks! The zoom out has 689 million tiles in view, and is 932 times larger than Earth, rendered with just 53 batched draw calls. Also cactus 🌵 #gamedev #indiegamedev #rustgamedev
Time to start adding stuff to my infinite world again! What should I add next? Besides improving the graphics and replacing my programmer art of course. #gamedev #indiegamedev #rustgamedev
Little sneak peek... I've been working on adding biomes, rivers, and lakes. Here's an unfathomably large zoom out. To put it into contrast. The area in the image is 6 times larger than Earth. There's more than 56 million tiles. #gamedev #indiegamedev #rustgamedev #procgen
DevLog post coming tomorrow, if all goes well! I've been redrawing and replacing all sprites this whole month. Still a lot of work to be done, but it's finally starting to look like something! #gamedev #indiedev #rustgamedev #pixelart #aseprite
Did I rewrite my voxel engine in #rustlang? Possibly. #rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame #wipwednesday
It's been a while since I've done any updates, but now we have plants! #rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame
Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev
GameDev Tip: Want a glitch shader? Just break your code until it appears by itself! #screenshotsaturday #rustgamedev #gamedev #indiedev #rustlang
Finally started implementing SDF nodes. While the example is meta, the actual node renderer uses SDFs as well. #rustgamedev #gamedev #indiedev #rustlang #shaders #OpenGL
Learning how to make games in Rust with the Bevy Engine. Pretty happy with this platformer controller. #bevyengine #gamedev #rustgamedev
The easiest way to get a lot of FPS, just add a bug to your culling algorithm. #gamedev #indiedev #rustgamedev
On Halloween I reached a full year, where I've made contributions every day. Mostly #gamedev related but also some #webdev. Half a year ago, I heavily started switching to @rustlang. Currently I'm rewriting C++ code to Rust. Hoping that I can contribute to #rustgamedev growing.
Dying in BITGUN is still very much a work in progress, but it is a start 🩸#rustgamedev #rustlang #indiegamedev
rusty-editor is now able to create complex scenes which can be used in rg3d game engine #rustgamedev #rustlang #gamedev
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