#rustgamedev 検索結果

Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang


Having a lot of fun adding new entities, even though it's just programmer art. Added more flower variants, a palm tree, improved world generation, and changed so chunks fade in. #gamedev #indiegamedev #rustgamedev


AI creatures powered by neural networks learning to shoot. #BevyEngine #rustlang #RustGameDev


Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

MoonrayMurray's tweet image. Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great!
#rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

When you accidentally forget to disable gravity for the obstacles in Flappy Dragon (outtake from the book I'm working on). #rustlang #bevy #rustgamedev


Added a simple PID controller for rotating the ship in NANOVOID #rustgamedev


battle testing my toy game engine and seeing if I can make something with it #7drl #rustgamedev #gamedev

louiidev's tweet image. battle testing my toy game engine and seeing if I can make something with it #7drl #rustgamedev #gamedev

Last day of my winter break I've added a support for properly shading objects on top of the floor in my experimental 2D lighting system for @BevyEngine . #wgpu #rustgamedev #rendering #wgsl


Basic ship editing now works! Next up lots of UI/UX, such as drag selection, copy pasting ship sections, etc. #gamedev #rustgamedev


Experiments with basic rig animation in 😅 @BevyEngine #animation #wgpu #rustgamedev #rendering #wgsl #gamedev #pixelart


Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev


Added an actual drivable car 🚗 #gamedev #indiedev #rustgamedev


Implemented a checkerboard background to help visualize pixels, tiles, and chunks based on camera zoom for debugging. Each checkerboard is just a single quad, where the texture coordinates are calculated based on camera position and scale. #gamedev #indiegamedev #rustgamedev


Experimenting with basic horde behavior 🧟 Not completely satisfied with it, but it's a start at least! So now I can start adding actual animals and enemies! #gamedev #indiegamedev #rustgamedev


Chunk tiles now use 90% less video memory, while a single batched draw call now renders 2048 chunks! The zoom out has 689 million tiles in view, and is 932 times larger than Earth, rendered with just 53 batched draw calls. Also cactus 🌵 #gamedev #indiegamedev #rustgamedev


Time to start adding stuff to my infinite world again! What should I add next? Besides improving the graphics and replacing my programmer art of course. #gamedev #indiegamedev #rustgamedev


A little preview of a 1-bit minimalist horror ... fully raytraced in realtime (on CPU, 1 thread) #rustgamedev #rustlang #gamedev #indiegamedev


Experimenting with adding some basic shadows. Currently, it's simply the same sprite skewed and tinted. Trees are also less dense now, the closer to the edge they are. For the curious, there's 752K trees, in view when zoomed out! #gamedev #indiegamedev #rustgamedev


Little sneak peek... I've been working on adding biomes, rivers, and lakes. Here's an unfathomably large zoom out. To put it into contrast. The area in the image is 6 times larger than Earth. There's more than 56 million tiles. #gamedev #indiegamedev #rustgamedev #procgen

VallentinDev's tweet image. Little sneak peek... I've been working on adding biomes, rivers, and lakes. Here's an unfathomably large zoom out.

To put it into contrast. The area in the image is 6 times larger than Earth. There's more than 56 million tiles.

#gamedev #indiegamedev #rustgamedev #procgen

Love the Godot 🤖 community 🦀 Rust support for via GDExtension. Tried converting GDScript tutorial to use Rust gdext, and liked it! Great alternative to C++ when you need performance. #gamedev #GodotEngine #rustgamedev


Still learning Ratatui, building a little Text-based UI game. Wondered how to add fireworks to the victory screen and discovered a Bevy Ratatui plugin on the way! #gamedevelopment #rustlang #rustgamedev


Been trying out Ratatui, inspired by the fantastic text-based user interface apps out there. Built a little Countdown numbers game for trying it out. Found the Ratatui docs marvellous, with 3 tutorials getting you from hello world to adding unit tests. #tui #rustgamedev


Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-) pragprog.com/titles/hwmrust… #rustlang #rust #rustgamedev #bevy #bevy_engine

herberticus's tweet image. Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-)
pragprog.com/titles/hwmrust…

#rustlang #rust #rustgamedev #bevy #bevy_engine

My new book – Advanced Hands-on Rust – is now in beta! Intermediate to advanced Rust, writing games in the Bevy engine. Generics, traits, macros, library creation and more. pragprog.com/titles/hwmrust… #rust #rustgamedev #bevyengine


kira v0.9.0 is out! kira is a game audio library for expressive sound. this is a polish release that cleans up some confusing APIs, removes error conditions, adds some timing features, and improves performance #rustlang #rustgamedev #gamedev github.com/tesselode/kira…


Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang


We just released our fast survivors game UNRELAXING QUACKS on Steam! store.steampowered.com/app/2331980/Un… And please do post reviews on Steam, these really help us as a developer gain more visibility, even if the review is negative, be honest! #gamedev #rustgamedev #rustlang


"Optimizing game performance with custom vertex shading! Learn how @MichaelMironidis leveraged ExtendedMaterial to move data and logic to the GPU, resulting in a dramatic performance increase. A game-changer for #RustGameDev #GameOptimization" ift.tt/sxTiFM9


Been looking at Rust game tooling and tried creating dev tools for Macroquad using egui. egui has a learning curve, but the examples site, with code example is fantastic for setting you up. #gamedev #rustgamedev #rustlang


Been researching the choice of physics engines for 🦀Rust game dev. Love the mix of more new and more mature, pure Rust and Box2D or PhysX C++ to Rust bindings. Found some fantastic learning resources too! #rustgamedev #rustlang


Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev


Been looking into 🦀 Rust Entity Component System options for 🎮 GameDev. Found a lot of useful resources covering “why even use an ECS?”, comparisons of the main Rust options, how to build your own ECS, and if you can get by without a full-featured ECS! #rustgamedev #learnrust


Recording from the first stream we did on Discord last Sunday. I've talked about the game, future plans for the upcoming play-test, dev setup, implementation of terrain, animation and 2d lighting. youtube.com/watch?v=Jcw_v1… #rustgamedev #IndieGameDev cc @BevyEngine @deepnightfr

jarl_game's tweet card. Making a Colony Survival Game with Rust, Bevy, WebGPU, LDTK, Tilese...

youtube.com

YouTube

Making a Colony Survival Game with Rust, Bevy, WebGPU, LDTK, Tilese...


a new project... is born.......... (........again ahahaha ) #rustgamedev #rustlang #gamedev #coding

elijaharita's tweet image. a new project... is born.......... 

(........again ahahaha )

#rustgamedev #rustlang #gamedev #coding

It's been a while since I've done any updates, but now we have plants! #rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame

The_Noah_Blitz's tweet image. It's been a while since I've done any updates, but now we have plants! 

#rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame

Right now I am working on ray tracing in Macroquad #rustlang #rustgamedev #gamedev

optozorax's tweet image. Right now I am working on ray tracing in Macroquad

#rustlang #rustgamedev #gamedev

The getaway car was there just in time! #gamedev #godotengine #rustgamedev


New Years Eve means playtesting with friends! #rustgamedev #bevyengine #gamedev

kiss_mrton's tweet image. New Years Eve means playtesting with friends! #rustgamedev #bevyengine #gamedev

Our new game is beginning to look good💪 #gamedev #rustlang #rustgamedev #macroquad


Trying something out 🤔💡🦀 #rustlang #rustgamedev

oliviff's tweet image. Trying something out 🤔💡🦀

#rustlang #rustgamedev

GameDev Tip: Want a glitch shader? Just break your code until it appears by itself! #screenshotsaturday #rustgamedev #gamedev #indiedev #rustlang

VallentinDev's tweet image. GameDev Tip: Want a glitch shader? Just break your code until it appears by itself!

#screenshotsaturday #rustgamedev #gamedev #indiedev #rustlang

This is fine. Completely intentional. 100% what I was going for. #gamedev #rustgamedev #indiedev

VallentinDev's tweet image. This is fine. Completely intentional. 100% what I was going for. #gamedev #rustgamedev #indiedev

Molecoole is getting closer and closer to release :o You can wishlist it on steam! #screenshotsaturday #bevyengine #rustgamedev #gamedev

kiss_mrton's tweet image. Molecoole is getting closer and closer to release :o 
You can wishlist it on steam!
#screenshotsaturday #bevyengine #rustgamedev #gamedev

You can never have enough debugging info! 💪 #BITGUN #rustlang #rustgamedev #egui

LogLogGames's tweet image. You can never have enough debugging info! 💪

#BITGUN #rustlang #rustgamedev #egui

Learning how to make games in Rust with the Bevy Engine. Pretty happy with this platformer controller. #bevyengine #gamedev #rustgamedev


Dying in BITGUN is still very much a work in progress, but it is a start 🩸#rustgamedev #rustlang #indiegamedev


Finally started implementing SDF nodes. While the example is meta, the actual node renderer uses SDFs as well. #rustgamedev #gamedev #indiedev #rustlang #shaders #OpenGL

VallentinDev's tweet image. Finally started implementing SDF nodes.

While the example is meta, the actual node renderer uses SDFs as well.

#rustgamedev #gamedev #indiedev #rustlang #shaders #OpenGL

Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

MoonrayMurray's tweet image. Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great!
#rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

Today working again on BITGUN after a small Halloween break, concretely on zombie's behaviors 🤓#indiegamedev #rustgamedev #rustlang

LogLogGames's tweet image. Today working again on BITGUN after a small Halloween break, concretely on zombie's behaviors 🤓#indiegamedev #rustgamedev #rustlang

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