#rustgamedev 搜尋結果
Love the Godot 🤖 community 🦀 Rust support for via GDExtension. Tried converting GDScript tutorial to use Rust gdext, and liked it! Great alternative to C++ when you need performance. #gamedev #GodotEngine #rustgamedev
Still learning Ratatui, building a little Text-based UI game. Wondered how to add fireworks to the victory screen and discovered a Bevy Ratatui plugin on the way! #gamedevelopment #rustlang #rustgamedev
Been trying out Ratatui, inspired by the fantastic text-based user interface apps out there. Built a little Countdown numbers game for trying it out. Found the Ratatui docs marvellous, with 3 tutorials getting you from hello world to adding unit tests. #tui #rustgamedev
Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-) pragprog.com/titles/hwmrust… #rustlang #rust #rustgamedev #bevy #bevy_engine
My new book – Advanced Hands-on Rust – is now in beta! Intermediate to advanced Rust, writing games in the Bevy engine. Generics, traits, macros, library creation and more. pragprog.com/titles/hwmrust… #rust #rustgamedev #bevyengine
kira v0.9.0 is out! kira is a game audio library for expressive sound. this is a polish release that cleans up some confusing APIs, removes error conditions, adds some timing features, and improves performance #rustlang #rustgamedev #gamedev github.com/tesselode/kira…
Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang
We just released our fast survivors game UNRELAXING QUACKS on Steam! store.steampowered.com/app/2331980/Un… And please do post reviews on Steam, these really help us as a developer gain more visibility, even if the review is negative, be honest! #gamedev #rustgamedev #rustlang
"Optimizing game performance with custom vertex shading! Learn how @MichaelMironidis leveraged ExtendedMaterial to move data and logic to the GPU, resulting in a dramatic performance increase. A game-changer for #RustGameDev #GameOptimization" ift.tt/sxTiFM9
dev.to
Rust Game Dev Log #6: Custom Vertex Shading using ExtendedMaterial
The most important optimization yet While the previous blog post's asynchronous grass...
Been looking at Rust game tooling and tried creating dev tools for Macroquad using egui. egui has a learning curve, but the examples site, with code example is fantastic for setting you up. #gamedev #rustgamedev #rustlang
Been researching the choice of physics engines for 🦀Rust game dev. Love the mix of more new and more mature, pure Rust and Box2D or PhysX C++ to Rust bindings. Found some fantastic learning resources too! #rustgamedev #rustlang
Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev
Been looking into 🦀 Rust Entity Component System options for 🎮 GameDev. Found a lot of useful resources covering “why even use an ECS?”, comparisons of the main Rust options, how to build your own ECS, and if you can get by without a full-featured ECS! #rustgamedev #learnrust
Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev
Did I rewrite my voxel engine in #rustlang? Possibly. #rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame #wipwednesday
It's been a while since I've done any updates, but now we have plants! #rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame
GameDev Tip: Want a glitch shader? Just break your code until it appears by itself! #screenshotsaturday #rustgamedev #gamedev #indiedev #rustlang
Finally started implementing SDF nodes. While the example is meta, the actual node renderer uses SDFs as well. #rustgamedev #gamedev #indiedev #rustlang #shaders #OpenGL
Learning how to make games in Rust with the Bevy Engine. Pretty happy with this platformer controller. #bevyengine #gamedev #rustgamedev
The easiest way to get a lot of FPS, just add a bug to your culling algorithm. #gamedev #indiedev #rustgamedev
On Halloween I reached a full year, where I've made contributions every day. Mostly #gamedev related but also some #webdev. Half a year ago, I heavily started switching to @rustlang. Currently I'm rewriting C++ code to Rust. Hoping that I can contribute to #rustgamedev growing.
rusty-editor is now able to create complex scenes which can be used in rg3d game engine #rustgamedev #rustlang #gamedev
Dying in BITGUN is still very much a work in progress, but it is a start 🩸#rustgamedev #rustlang #indiegamedev
Something went wrong.
Something went wrong.
United States Trends
- 1. #SantaChat 6,061 posts
- 2. Jack Smith 66.8K posts
- 3. Luke Weaver 2,760 posts
- 4. Ewers 11.2K posts
- 5. The Oscars 28.6K posts
- 6. NextNRG Inc 1,313 posts
- 7. Gemini 3 Flash 10.1K posts
- 8. Jimmy Stewart 2,420 posts
- 9. Mariah 57.6K posts
- 10. Fani Willis 16.1K posts
- 11. Judon 1,903 posts
- 12. Keller 7,241 posts
- 13. #ScalingNow_NXXT N/A
- 14. Algorhythm Holdings N/A
- 15. Clay Holmes N/A
- 16. Brian Smith 1,061 posts
- 17. YouTube in 2029 2,954 posts
- 18. Gunna 17.1K posts
- 19. Clipse 2,704 posts
- 20. 4 Republicans 3,625 posts