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Love the Godot 🤖 community 🦀 Rust support for via GDExtension. Tried converting GDScript tutorial to use Rust gdext, and liked it! Great alternative to C++ when you need performance. #gamedev #GodotEngine #rustgamedev


Still learning Ratatui, building a little Text-based UI game. Wondered how to add fireworks to the victory screen and discovered a Bevy Ratatui plugin on the way! #gamedevelopment #rustlang #rustgamedev


Been trying out Ratatui, inspired by the fantastic text-based user interface apps out there. Built a little Countdown numbers game for trying it out. Found the Ratatui docs marvellous, with 3 tutorials getting you from hello world to adding unit tests. #tui #rustgamedev


Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-) pragprog.com/titles/hwmrust… #rustlang #rust #rustgamedev #bevy #bevy_engine

herberticus's tweet image. Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-)
pragprog.com/titles/hwmrust…

#rustlang #rust #rustgamedev #bevy #bevy_engine

My new book – Advanced Hands-on Rust – is now in beta! Intermediate to advanced Rust, writing games in the Bevy engine. Generics, traits, macros, library creation and more. pragprog.com/titles/hwmrust… #rust #rustgamedev #bevyengine


kira v0.9.0 is out! kira is a game audio library for expressive sound. this is a polish release that cleans up some confusing APIs, removes error conditions, adds some timing features, and improves performance #rustlang #rustgamedev #gamedev github.com/tesselode/kira…


Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang


We just released our fast survivors game UNRELAXING QUACKS on Steam! store.steampowered.com/app/2331980/Un… And please do post reviews on Steam, these really help us as a developer gain more visibility, even if the review is negative, be honest! #gamedev #rustgamedev #rustlang


"Optimizing game performance with custom vertex shading! Learn how @MichaelMironidis leveraged ExtendedMaterial to move data and logic to the GPU, resulting in a dramatic performance increase. A game-changer for #RustGameDev #GameOptimization" ift.tt/sxTiFM9

dev.to

Rust Game Dev Log #6: Custom Vertex Shading using ExtendedMaterial

The most important optimization yet While the previous blog post's asynchronous grass...


Been looking at Rust game tooling and tried creating dev tools for Macroquad using egui. egui has a learning curve, but the examples site, with code example is fantastic for setting you up. #gamedev #rustgamedev #rustlang


Been researching the choice of physics engines for 🦀Rust game dev. Love the mix of more new and more mature, pure Rust and Box2D or PhysX C++ to Rust bindings. Found some fantastic learning resources too! #rustgamedev #rustlang


Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev


Been looking into 🦀 Rust Entity Component System options for 🎮 GameDev. Found a lot of useful resources covering “why even use an ECS?”, comparisons of the main Rust options, how to build your own ECS, and if you can get by without a full-featured ECS! #rustgamedev #learnrust


a new project... is born.......... (........again ahahaha ) #rustgamedev #rustlang #gamedev #coding

elijaharita's tweet image. a new project... is born.......... 

(........again ahahaha )

#rustgamedev #rustlang #gamedev #coding

Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

MoonrayMurray's tweet image. Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great!
#rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

It's been a while since I've done any updates, but now we have plants! #rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame

The_Noah_Blitz's tweet image. It's been a while since I've done any updates, but now we have plants! 

#rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame

Right now I am working on ray tracing in Macroquad #rustlang #rustgamedev #gamedev

optozorax's tweet image. Right now I am working on ray tracing in Macroquad

#rustlang #rustgamedev #gamedev

GameDev Tip: Want a glitch shader? Just break your code until it appears by itself! #screenshotsaturday #rustgamedev #gamedev #indiedev #rustlang

VallentinDev's tweet image. GameDev Tip: Want a glitch shader? Just break your code until it appears by itself!

#screenshotsaturday #rustgamedev #gamedev #indiedev #rustlang

Trying something out 🤔💡🦀 #rustlang #rustgamedev

oliviff's tweet image. Trying something out 🤔💡🦀

#rustlang #rustgamedev

This is fine. Completely intentional. 100% what I was going for. #gamedev #rustgamedev #indiedev

VallentinDev's tweet image. This is fine. Completely intentional. 100% what I was going for. #gamedev #rustgamedev #indiedev

Finally started implementing SDF nodes. While the example is meta, the actual node renderer uses SDFs as well. #rustgamedev #gamedev #indiedev #rustlang #shaders #OpenGL

VallentinDev's tweet image. Finally started implementing SDF nodes.

While the example is meta, the actual node renderer uses SDFs as well.

#rustgamedev #gamedev #indiedev #rustlang #shaders #OpenGL

The getaway car was there just in time! #gamedev #godotengine #rustgamedev


Learning how to make games in Rust with the Bevy Engine. Pretty happy with this platformer controller. #bevyengine #gamedev #rustgamedev


Our new game is beginning to look good💪 #gamedev #rustlang #rustgamedev #macroquad


New Years Eve means playtesting with friends! #rustgamedev #bevyengine #gamedev

kiss_mrton's tweet image. New Years Eve means playtesting with friends! #rustgamedev #bevyengine #gamedev

You can never have enough debugging info! 💪 #BITGUN #rustlang #rustgamedev #egui

LogLogGames's tweet image. You can never have enough debugging info! 💪

#BITGUN #rustlang #rustgamedev #egui

The easiest way to get a lot of FPS, just add a bug to your culling algorithm. #gamedev #indiedev #rustgamedev

VallentinDev's tweet image. The easiest way to get a lot of FPS, just add a bug to your culling algorithm. #gamedev #indiedev #rustgamedev

On Halloween I reached a full year, where I've made contributions every day. Mostly #gamedev related but also some #webdev. Half a year ago, I heavily started switching to @rustlang. Currently I'm rewriting C++ code to Rust. Hoping that I can contribute to #rustgamedev growing.

VallentinDev's tweet image. On Halloween I reached a full year, where I've made contributions every day. Mostly #gamedev related but also some #webdev.

Half a year ago, I heavily started switching to @rustlang. Currently I'm rewriting C++ code to Rust. Hoping that I can contribute to #rustgamedev growing.
VallentinDev's tweet image. On Halloween I reached a full year, where I've made contributions every day. Mostly #gamedev related but also some #webdev.

Half a year ago, I heavily started switching to @rustlang. Currently I'm rewriting C++ code to Rust. Hoping that I can contribute to #rustgamedev growing.

rusty-editor is now able to create complex scenes which can be used in rg3d game engine #rustgamedev #rustlang #gamedev

DmitryNStepanov's tweet image. rusty-editor is now able to create complex scenes which can be used in rg3d game engine #rustgamedev #rustlang #gamedev

Dying in BITGUN is still very much a work in progress, but it is a start 🩸#rustgamedev #rustlang #indiegamedev


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