#rustgamedev kết quả tìm kiếm

Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

MoonrayMurray's tweet image. Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great!
#rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

Having a lot of fun adding new entities, even though it's just programmer art. Added more flower variants, a palm tree, improved world generation, and changed so chunks fade in. #gamedev #indiegamedev #rustgamedev


Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang


AI creatures powered by neural networks learning to shoot. #BevyEngine #rustlang #RustGameDev


When you accidentally forget to disable gravity for the obstacles in Flappy Dragon (outtake from the book I'm working on). #rustlang #bevy #rustgamedev


battle testing my toy game engine and seeing if I can make something with it #7drl #rustgamedev #gamedev

louiidev's tweet image. battle testing my toy game engine and seeing if I can make something with it #7drl #rustgamedev #gamedev

Added a simple PID controller for rotating the ship in NANOVOID #rustgamedev


Last day of my winter break I've added a support for properly shading objects on top of the floor in my experimental 2D lighting system for @BevyEngine . #wgpu #rustgamedev #rendering #wgsl


Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev


Added an actual drivable car 🚗 #gamedev #indiedev #rustgamedev


Basic ship editing now works! Next up lots of UI/UX, such as drag selection, copy pasting ship sections, etc. #gamedev #rustgamedev


Experimenting with basic horde behavior 🧟 Not completely satisfied with it, but it's a start at least! So now I can start adding actual animals and enemies! #gamedev #indiegamedev #rustgamedev


Implemented a checkerboard background to help visualize pixels, tiles, and chunks based on camera zoom for debugging. Each checkerboard is just a single quad, where the texture coordinates are calculated based on camera position and scale. #gamedev #indiegamedev #rustgamedev


Time to start adding stuff to my infinite world again! What should I add next? Besides improving the graphics and replacing my programmer art of course. #gamedev #indiegamedev #rustgamedev


Chunk tiles now use 90% less video memory, while a single batched draw call now renders 2048 chunks! The zoom out has 689 million tiles in view, and is 932 times larger than Earth, rendered with just 53 batched draw calls. Also cactus 🌵 #gamedev #indiegamedev #rustgamedev


Little sneak peek... I've been working on adding biomes, rivers, and lakes. Here's an unfathomably large zoom out. To put it into contrast. The area in the image is 6 times larger than Earth. There's more than 56 million tiles. #gamedev #indiegamedev #rustgamedev #procgen

VallentinDev's tweet image. Little sneak peek... I've been working on adding biomes, rivers, and lakes. Here's an unfathomably large zoom out.

To put it into contrast. The area in the image is 6 times larger than Earth. There's more than 56 million tiles.

#gamedev #indiegamedev #rustgamedev #procgen

DevLog post coming tomorrow, if all goes well! I've been redrawing and replacing all sprites this whole month. Still a lot of work to be done, but it's finally starting to look like something! #gamedev #indiedev #rustgamedev #pixelart #aseprite

VallentinDev's tweet image. DevLog post coming tomorrow, if all goes well!

I've been redrawing and replacing all sprites this whole month. Still a lot of work to be done, but it's finally starting to look like something!

#gamedev #indiedev #rustgamedev #pixelart #aseprite

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