#rustgamedev kết quả tìm kiếm
Love the Godot 🤖 community 🦀 Rust support for via GDExtension. Tried converting GDScript tutorial to use Rust gdext, and liked it! Great alternative to C++ when you need performance. #gamedev #GodotEngine #rustgamedev
Still learning Ratatui, building a little Text-based UI game. Wondered how to add fireworks to the victory screen and discovered a Bevy Ratatui plugin on the way! #gamedevelopment #rustlang #rustgamedev
Been trying out Ratatui, inspired by the fantastic text-based user interface apps out there. Built a little Countdown numbers game for trying it out. Found the Ratatui docs marvellous, with 3 tutorials getting you from hello world to adding unit tests. #tui #rustgamedev
Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-) pragprog.com/titles/hwmrust… #rustlang #rust #rustgamedev #bevy #bevy_engine
My new book – Advanced Hands-on Rust – is now in beta! Intermediate to advanced Rust, writing games in the Bevy engine. Generics, traits, macros, library creation and more. pragprog.com/titles/hwmrust… #rust #rustgamedev #bevyengine
kira v0.9.0 is out! kira is a game audio library for expressive sound. this is a polish release that cleans up some confusing APIs, removes error conditions, adds some timing features, and improves performance #rustlang #rustgamedev #gamedev github.com/tesselode/kira…
Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang
We just released our fast survivors game UNRELAXING QUACKS on Steam! store.steampowered.com/app/2331980/Un… And please do post reviews on Steam, these really help us as a developer gain more visibility, even if the review is negative, be honest! #gamedev #rustgamedev #rustlang
"Optimizing game performance with custom vertex shading! Learn how @MichaelMironidis leveraged ExtendedMaterial to move data and logic to the GPU, resulting in a dramatic performance increase. A game-changer for #RustGameDev #GameOptimization" ift.tt/sxTiFM9
Been looking at Rust game tooling and tried creating dev tools for Macroquad using egui. egui has a learning curve, but the examples site, with code example is fantastic for setting you up. #gamedev #rustgamedev #rustlang
Been researching the choice of physics engines for 🦀Rust game dev. Love the mix of more new and more mature, pure Rust and Box2D or PhysX C++ to Rust bindings. Found some fantastic learning resources too! #rustgamedev #rustlang
Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev
Been looking into 🦀 Rust Entity Component System options for 🎮 GameDev. Found a lot of useful resources covering “why even use an ECS?”, comparisons of the main Rust options, how to build your own ECS, and if you can get by without a full-featured ECS! #rustgamedev #learnrust
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