#sidefxlabs search results

Going to try and attempt a few of the Houly challenges. Today I put the earth in a drop of water. #houly2020 #SideFXLabs

studiomotu's tweet image. Going to try and attempt a few of the Houly challenges. Today I put the earth in a drop of water.
#houly2020 #SideFXLabs

Tried implementing #SideFXLabs's "Snow Buildup" node in Niagara. * It is real-time but slow * Using particles directly for generating mesh. Rasterizing particles and generating SDF should improve quality. A small thread explaining the setup 1/6 #Niagara #UE5 #Houdini

amu_mhr's tweet image. Tried implementing #SideFXLabs's "Snow Buildup" node in Niagara.
* It is real-time but slow
* Using particles directly for generating mesh. Rasterizing particles and generating SDF should improve quality.

A small thread explaining the setup

1/6
#Niagara #UE5 #Houdini

I like the new Sticker Picker in Houdini #sidefxlabs #houdini

Limbicnation's tweet image. I like the new Sticker Picker in Houdini
#sidefxlabs #houdini

#Houdini #SideFxLabs DiscGeneratorにUVシアーが無かったので追加してみた。 何も覚えてなかったので体当たりでやってみたけどとりあえずヨシ そのうち複数UVセットの編集機能入れたいな


#SideFXLabs has a quick tree sop for making trees but you can also use it to draw on models. Seems useful to create overgrown effect on models. #Houdini #procedural #ProceduralArt #gameart


tiny statue anyone? lol I love #Houdini 9 mil poly reduced down, uv and baked all in like 5 mins. Love #SideFXLabs

Adrian_Carter3D's tweet image. tiny statue anyone? lol I love #Houdini 9 mil poly reduced down, uv and baked all in like 5 mins. Love #SideFXLabs

Showing more about these powerful ways of working! Changing the input from cubes to a curve makes you able to draw the size of the building. #houdini #SidefxLabs


Made a Small New Tool for SideFX Labs😃 Edge Smooth! Input edges or auto smooth borders. #houdini #SideFXLabs #gamedev


#Houdini #SideFXLabs Vertex Animation Textures 3.0 Complete Guide: Part 2 日本語版を公開しました。 ikatnek.blogspot.com/2025/04/vat3-c… #Houdiniチュートリアル #サルにもわかるHoudini #HFXJP #HOUDINI_PC

Sidefx_jp's tweet image. #Houdini  #SideFXLabs Vertex Animation Textures 3.0 Complete Guide: Part 2 日本語版を公開しました。

ikatnek.blogspot.com/2025/04/vat3-c…

#Houdiniチュートリアル
#サルにもわかるHoudini
#HFXJP #HOUDINI_PC

Just launched! The H20 #SideFXLabs #TechArt Challenge provides tech artists the chance to compete with the rest of the #Houdini Community for cool prizes by creating Houdini Digital Assets in #Houdini20 for use in game engines like @UnrealEngine and @unity – or as utilities…

sidefx's tweet image. Just launched! The H20 #SideFXLabs #TechArt Challenge provides tech artists the chance to compete with the rest of the #Houdini Community for cool prizes by creating Houdini Digital Assets in #Houdini20 for use in game engines like @UnrealEngine and @unity – or as utilities…

Today's Feature of My Ongoing Application "PyMapBox": Procedural Tree Mask Generation. The algorithm is fairly simple for now, and there are still plenty of post-processing possibilities to implement, but the result is already incredible! #PyMapBox #Houdini #SideFXLabs #UE5

Polygonit3's tweet image. Today's Feature of My Ongoing Application "PyMapBox": Procedural Tree Mask Generation.
The algorithm is fairly simple for now, and there are still plenty of post-processing possibilities to implement, but the result is already incredible!
#PyMapBox #Houdini #SideFXLabs #UE5
Polygonit3's tweet image. Today's Feature of My Ongoing Application "PyMapBox": Procedural Tree Mask Generation.
The algorithm is fairly simple for now, and there are still plenty of post-processing possibilities to implement, but the result is already incredible!
#PyMapBox #Houdini #SideFXLabs #UE5

Using Vertex Animation Textures tool to create animations. SideFX Labs - Unity URP - Oculus Quest 2 #houdini #sidefxlabs #madewithunity #unity3d


@motionoperators + #SideFXLabs #QuickTip: How to do a mask very quickly from a plane borders: 1. Group from borders 2. Labs edge grp 2 curve 3. MOPs Spline Falloff 4. Done 😃 RT for more quick tips. @sidefx @sidefxlabs #houdini #motionGraphics #indiedev


SideFX Labsが日本語化されたそうです。これでHoudiniの学習がはかどるかな? @PontaYamazato さん、情報ありがとうございます! #houdini #sidefxlabs c3dpoly.com/forums/topic/5…

chubu3D's tweet image. SideFX Labsが日本語化されたそうです。これでHoudiniの学習がはかどるかな?

@PontaYamazato さん、情報ありがとうございます!

#houdini #sidefxlabs

c3dpoly.com/forums/topic/5…

Hey! Do you like the VFX for real-time.. and many, many more?... visit the "CGI Things" on my website! :) inlav.net ---- #SideFX #Houdini #SideFXLabs #Labs @sidefx @sidefxlabs #VFX #3d #Realtime #website #CGI #CGIthings


#Houdini #SideFXLabs Vertex Animation Textures 3.0 Complete Guide: Part 2 日本語版を公開しました。 ikatnek.blogspot.com/2025/04/vat3-c… #Houdiniチュートリアル #サルにもわかるHoudini #HFXJP #HOUDINI_PC

Sidefx_jp's tweet image. #Houdini  #SideFXLabs Vertex Animation Textures 3.0 Complete Guide: Part 2 日本語版を公開しました。

ikatnek.blogspot.com/2025/04/vat3-c…

#Houdiniチュートリアル
#サルにもわかるHoudini
#HFXJP #HOUDINI_PC

Today's Feature of My Ongoing Application "PyMapBox": Procedural Tree Mask Generation. The algorithm is fairly simple for now, and there are still plenty of post-processing possibilities to implement, but the result is already incredible! #PyMapBox #Houdini #SideFXLabs #UE5

Polygonit3's tweet image. Today's Feature of My Ongoing Application "PyMapBox": Procedural Tree Mask Generation.
The algorithm is fairly simple for now, and there are still plenty of post-processing possibilities to implement, but the result is already incredible!
#PyMapBox #Houdini #SideFXLabs #UE5
Polygonit3's tweet image. Today's Feature of My Ongoing Application "PyMapBox": Procedural Tree Mask Generation.
The algorithm is fairly simple for now, and there are still plenty of post-processing possibilities to implement, but the result is already incredible!
#PyMapBox #Houdini #SideFXLabs #UE5

Not able to stream tonight. Next week, since we're coming up on Christmas, we'll be looking at how to make a procedural Christmas tree with the #SideFXLabs tools. Hope to see you then! houdinihangout.com for stream info and Discord invite! #SideFX #Houdini #procedural


GameDevToolsetとSideFxLabsが上手くインストールできなかったので、手動インストール方法を備忘録的な感じでまとめてみました note.com/yoshi0313/n/n8… #Houdini #GameDevToolset #SideFxLabs #インストールできない


Just launched! The H20 #SideFXLabs #TechArt Challenge provides tech artists the chance to compete with the rest of the #Houdini Community for cool prizes by creating Houdini Digital Assets in #Houdini20 for use in game engines like @UnrealEngine and @unity – or as utilities…

sidefx's tweet image. Just launched! The H20 #SideFXLabs #TechArt Challenge provides tech artists the chance to compete with the rest of the #Houdini Community for cool prizes by creating Houdini Digital Assets in #Houdini20 for use in game engines like @UnrealEngine and @unity – or as utilities…

破壊Fxの下準備時、チッピングを追加したい場合は、#SideFxLabs の「LabsEdgeDamage」が良い感じ。 RBDMaterialFractureの #chipping より使いやすい。 最後の画像のように、Boolean(Subtract)追加してVoronoiFractureで割るって作業は必要。。 #Houdini #3DCG #SideFx #Fracture #DESTRUCTION

Shinji_Miyake's tweet image. 破壊Fxの下準備時、チッピングを追加したい場合は、#SideFxLabs の「LabsEdgeDamage」が良い感じ。
RBDMaterialFractureの #chipping より使いやすい。

最後の画像のように、Boolean(Subtract)追加してVoronoiFractureで割るって作業は必要。。

#Houdini 
#3DCG 
#SideFx
#Fracture 
#DESTRUCTION
Shinji_Miyake's tweet image. 破壊Fxの下準備時、チッピングを追加したい場合は、#SideFxLabs の「LabsEdgeDamage」が良い感じ。
RBDMaterialFractureの #chipping より使いやすい。

最後の画像のように、Boolean(Subtract)追加してVoronoiFractureで割るって作業は必要。。

#Houdini 
#3DCG 
#SideFx
#Fracture 
#DESTRUCTION
Shinji_Miyake's tweet image. 破壊Fxの下準備時、チッピングを追加したい場合は、#SideFxLabs の「LabsEdgeDamage」が良い感じ。
RBDMaterialFractureの #chipping より使いやすい。

最後の画像のように、Boolean(Subtract)追加してVoronoiFractureで割るって作業は必要。。

#Houdini 
#3DCG 
#SideFx
#Fracture 
#DESTRUCTION

Hey game devs, hope you all had a great time in San Francisco!!🎮 If you weren't there in persion, you can now watch our very own @DanickaOglesby's presentation on #SideFXLabs for #GDC2023 on Youtube youtu.be/euiAds8nn9A #Houdini #gamedev #indiedev #GDC #GDC23 #TechArt

sidefxlabs's tweet image. Hey game devs, hope you all had a great time in San Francisco!!🎮 If you weren't there in persion, you can now watch our very own @DanickaOglesby's presentation on #SideFXLabs for #GDC2023 on Youtube youtu.be/euiAds8nn9A

#Houdini #gamedev #indiedev #GDC #GDC23 #TechArt

Hey! Do you like the VFX for real-time.. and many, many more?... visit the "CGI Things" on my website! :) inlav.net ---- #SideFX #Houdini #SideFXLabs #Labs @sidefx @sidefxlabs #VFX #3d #Realtime #website #CGI #CGIthings


Delightful environment art piece with #Houdini by one of #SideFXLabs' former interns @asperslaga who currently works for one of Xbox Game Studios. artstation.com/artwork/KOb6mx Concept from Noah Carev. #gamedev #3D #indiedev #realtimeVFX #UE #UE5 #Substance3DDesigner #b3d #zbrush


Nice short tutorial by @Stormz3D showing how to create blended geometry between different surfaces using #sidefxlabs Dirt Skirt node in #Houdini

How to Create Seamless Blends Between Meshes in Houdini Inside The Mind shows how to hide seams between meshes in Side FX Houdini that can help when creating terrains. lesterbanks.com/2023/01/how-to…

lesterbanks's tweet image. How to Create Seamless Blends Between Meshes in Houdini 

Inside The Mind shows how to hide seams between meshes in Side FX Houdini that can help when creating terrains.

lesterbanks.com/2023/01/how-to…


#Houdini snippet: Get a warning when shared HDA definition changed. Tho not typically needed, but if you want extra precaution if multiple people are editing source-controlled HDAs, try this On Update event callback. It also works on unlocked HDAs. #SideFXLabs #TechArt #gamedev

aomai01's tweet image. #Houdini snippet: Get a warning when shared HDA definition changed.

Tho not typically needed, but if you want extra precaution if multiple people are editing source-controlled HDAs, try this On Update event callback. It also works on unlocked HDAs.

#SideFXLabs #TechArt #gamedev
aomai01's tweet image. #Houdini snippet: Get a warning when shared HDA definition changed.

Tho not typically needed, but if you want extra precaution if multiple people are editing source-controlled HDAs, try this On Update event callback. It also works on unlocked HDAs.

#SideFXLabs #TechArt #gamedev

Is m1 Houdini a thing now? #SideFXLabs


Ever want to do a simple thing but can't remember the fancy name of the #Houdini node that can do the thing? #SideFXLabs added a new batch of tab-menu node aliases. These drop the right nodes you need and set the relevant parameters. #Procedural #gamedev #indiedev #3D #TechArt

aomai01's tweet image. Ever want to do a simple thing but can't remember the fancy name of the #Houdini node that can do the thing?

#SideFXLabs added a new batch of tab-menu node aliases. These drop the right nodes you need and set the relevant parameters.

#Procedural #gamedev #indiedev #3D #TechArt

#Houdini snippet: How to use materials with #SideFXLabs Maps Baker 5.0? (This trips people over sometimes.) For 5.0, use Quick Material 2.1 / Material to Override. If on 4.0, go to Quick Material 2.1 and click on Switch to Original ... (to 2.0). #gamedev #indiedev #UE5 #unity3D

aomai01's tweet image. #Houdini snippet: How to use materials with #SideFXLabs Maps Baker 5.0? (This trips people over sometimes.)

For 5.0, use Quick Material 2.1 / Material to Override. If on 4.0, go to Quick Material 2.1 and click on Switch to Original ... (to 2.0).

#gamedev #indiedev #UE5 #unity3D

Going to try and attempt a few of the Houly challenges. Today I put the earth in a drop of water. #houly2020 #SideFXLabs

studiomotu's tweet image. Going to try and attempt a few of the Houly challenges. Today I put the earth in a drop of water.
#houly2020 #SideFXLabs

Tried implementing #SideFXLabs's "Snow Buildup" node in Niagara. * It is real-time but slow * Using particles directly for generating mesh. Rasterizing particles and generating SDF should improve quality. A small thread explaining the setup 1/6 #Niagara #UE5 #Houdini

amu_mhr's tweet image. Tried implementing #SideFXLabs's "Snow Buildup" node in Niagara.
* It is real-time but slow
* Using particles directly for generating mesh. Rasterizing particles and generating SDF should improve quality.

A small thread explaining the setup

1/6
#Niagara #UE5 #Houdini

Just launched! The H20 #SideFXLabs #TechArt Challenge provides tech artists the chance to compete with the rest of the #Houdini Community for cool prizes by creating Houdini Digital Assets in #Houdini20 for use in game engines like @UnrealEngine and @unity – or as utilities…

sidefx's tweet image. Just launched! The H20 #SideFXLabs #TechArt Challenge provides tech artists the chance to compete with the rest of the #Houdini Community for cool prizes by creating Houdini Digital Assets in #Houdini20 for use in game engines like @UnrealEngine and @unity – or as utilities…

#Houdini #SideFXLabs Vertex Animation Textures 3.0 Complete Guide: Part 2 日本語版を公開しました。 ikatnek.blogspot.com/2025/04/vat3-c… #Houdiniチュートリアル #サルにもわかるHoudini #HFXJP #HOUDINI_PC

Sidefx_jp's tweet image. #Houdini  #SideFXLabs Vertex Animation Textures 3.0 Complete Guide: Part 2 日本語版を公開しました。

ikatnek.blogspot.com/2025/04/vat3-c…

#Houdiniチュートリアル
#サルにもわかるHoudini
#HFXJP #HOUDINI_PC

I like the new Sticker Picker in Houdini #sidefxlabs #houdini

Limbicnation's tweet image. I like the new Sticker Picker in Houdini
#sidefxlabs #houdini

With #Houdini19 and #SideFXLabs's upcoming pyro tools, I wanted to push the limit of "realistic" video game pyro FX. This example was flipbooked with neutral lighting from Houdini viewport and re-lit in UE5 to fit the env lighting. #VFXFriday #gamedev #indiedev #realtimeVFX (1/3)

aomai01's tweet image. With #Houdini19 and #SideFXLabs's upcoming pyro tools, I wanted to push the limit of "realistic" video game pyro FX. This example was flipbooked with neutral lighting from Houdini viewport and re-lit in UE5 to fit the env lighting. #VFXFriday #gamedev #indiedev #realtimeVFX (1/3)

SideFX Labsが日本語化されたそうです。これでHoudiniの学習がはかどるかな? @PontaYamazato さん、情報ありがとうございます! #houdini #sidefxlabs c3dpoly.com/forums/topic/5…

chubu3D's tweet image. SideFX Labsが日本語化されたそうです。これでHoudiniの学習がはかどるかな?

@PontaYamazato さん、情報ありがとうございます!

#houdini #sidefxlabs

c3dpoly.com/forums/topic/5…

We added a new menu option under the Assets menu that checks all Labs nodes in the scene for any out of date instances. Useful for quickly checking if you're using older versions of tools! @sidefx #Houdini #sidefxlabs #tooldev #gamedev

sidefxlabs's tweet image. We added a new menu option under the Assets menu that checks all Labs nodes in the scene for any out of date instances. Useful for quickly checking if you're using older versions of tools! @sidefx #Houdini #sidefxlabs #tooldev #gamedev

#Houdini #SideFxLabs DiscGeneratorにUVシアーが無かったので追加してみた。 何も覚えてなかったので体当たりでやってみたけどとりあえずヨシ そのうち複数UVセットの編集機能入れたいな


tiny statue anyone? lol I love #Houdini 9 mil poly reduced down, uv and baked all in like 5 mins. Love #SideFXLabs

Adrian_Carter3D's tweet image. tiny statue anyone? lol I love #Houdini 9 mil poly reduced down, uv and baked all in like 5 mins. Love #SideFXLabs

破壊Fxの下準備時、チッピングを追加したい場合は、#SideFxLabs の「LabsEdgeDamage」が良い感じ。 RBDMaterialFractureの #chipping より使いやすい。 最後の画像のように、Boolean(Subtract)追加してVoronoiFractureで割るって作業は必要。。 #Houdini #3DCG #SideFx #Fracture #DESTRUCTION

Shinji_Miyake's tweet image. 破壊Fxの下準備時、チッピングを追加したい場合は、#SideFxLabs の「LabsEdgeDamage」が良い感じ。
RBDMaterialFractureの #chipping より使いやすい。

最後の画像のように、Boolean(Subtract)追加してVoronoiFractureで割るって作業は必要。。

#Houdini 
#3DCG 
#SideFx
#Fracture 
#DESTRUCTION
Shinji_Miyake's tweet image. 破壊Fxの下準備時、チッピングを追加したい場合は、#SideFxLabs の「LabsEdgeDamage」が良い感じ。
RBDMaterialFractureの #chipping より使いやすい。

最後の画像のように、Boolean(Subtract)追加してVoronoiFractureで割るって作業は必要。。

#Houdini 
#3DCG 
#SideFx
#Fracture 
#DESTRUCTION
Shinji_Miyake's tweet image. 破壊Fxの下準備時、チッピングを追加したい場合は、#SideFxLabs の「LabsEdgeDamage」が良い感じ。
RBDMaterialFractureの #chipping より使いやすい。

最後の画像のように、Boolean(Subtract)追加してVoronoiFractureで割るって作業は必要。。

#Houdini 
#3DCG 
#SideFx
#Fracture 
#DESTRUCTION

viewconference.it/article/665/po… Have a talk at @ViewConference with @sidefx demoing the PolySlice soon to be released in @sidefxlabs. Examples to create complex patterns that are graphic, organic and technology inspired. Come along! #sidefx #sidefxlabs #Houdini19

DoesCG's tweet image. viewconference.it/article/665/po…
Have a talk at @ViewConference with @sidefx demoing the PolySlice soon to be released in @sidefxlabs. Examples to create complex patterns that are graphic, organic and technology inspired. Come along! #sidefx #sidefxlabs #Houdini19

I tested this first on a really old laptop with only 4 GB Ram. 20 variations with double sci fi panels and pipes on 10 prim. It took that old potatoe 15-20 minutes. The #ryzen93950x needed ~20 seconds #sidefxlabs #houdini

DavidKahlVFX's tweet image. I tested this first on a really old laptop with only 4 GB Ram. 20 variations with double sci fi panels and pipes on 10 prim. It took that old potatoe 15-20 minutes. The #ryzen93950x needed ~20 seconds #sidefxlabs #houdini

Playing around with the awesome #sidefxlabs "Sample Screen Colors" gradient ramp tool to build a highly controllable agate shader setup. So much fun to just grab new color selections and go! #sidefxhoudini #houdinifx #sidefx #redshift3d #rockhound #agate #procedural

davegrafix's tweet image. Playing around with the awesome #sidefxlabs "Sample Screen Colors" gradient ramp tool to build a highly controllable agate shader setup. So much fun to just grab new color selections and go!

#sidefxhoudini #houdinifx #sidefx #redshift3d #rockhound #agate #procedural
davegrafix's tweet image. Playing around with the awesome #sidefxlabs "Sample Screen Colors" gradient ramp tool to build a highly controllable agate shader setup. So much fun to just grab new color selections and go!

#sidefxhoudini #houdinifx #sidefx #redshift3d #rockhound #agate #procedural
davegrafix's tweet image. Playing around with the awesome #sidefxlabs "Sample Screen Colors" gradient ramp tool to build a highly controllable agate shader setup. So much fun to just grab new color selections and go!

#sidefxhoudini #houdinifx #sidefx #redshift3d #rockhound #agate #procedural
davegrafix's tweet image. Playing around with the awesome #sidefxlabs "Sample Screen Colors" gradient ramp tool to build a highly controllable agate shader setup. So much fun to just grab new color selections and go!

#sidefxhoudini #houdinifx #sidefx #redshift3d #rockhound #agate #procedural

Today's Feature of My Ongoing Application "PyMapBox": Procedural Tree Mask Generation. The algorithm is fairly simple for now, and there are still plenty of post-processing possibilities to implement, but the result is already incredible! #PyMapBox #Houdini #SideFXLabs #UE5

Polygonit3's tweet image. Today's Feature of My Ongoing Application "PyMapBox": Procedural Tree Mask Generation.
The algorithm is fairly simple for now, and there are still plenty of post-processing possibilities to implement, but the result is already incredible!
#PyMapBox #Houdini #SideFXLabs #UE5
Polygonit3's tweet image. Today's Feature of My Ongoing Application "PyMapBox": Procedural Tree Mask Generation.
The algorithm is fairly simple for now, and there are still plenty of post-processing possibilities to implement, but the result is already incredible!
#PyMapBox #Houdini #SideFXLabs #UE5

Found another cool place to deploy Labs Calculate Thickness. Because the algorithm captures protrusions very well, you can use the tool to calculate the retention attribute for PolyReduce SOP. This helps you preserve important details. #Houdini #SideFXLabs #3dmodeling #techart

aomai01's tweet image. Found another cool place to deploy Labs Calculate Thickness. Because the algorithm captures protrusions very well, you can use the tool to calculate the retention attribute for PolyReduce SOP. This helps you preserve important details. #Houdini #SideFXLabs #3dmodeling #techart

A #Thanksgiving themed piece involving a warrior king ham riding on his trusty turkey stead. It was their war of freedom against Thanksgiving, lol. So we have a pot lid shield and a joust thermometer. #SideFXLabs #gameart #SubstancePainter #Houdini #Zbrush #UE4 #WiP

Adrian_Carter3D's tweet image. A #Thanksgiving themed piece involving a warrior king ham riding on his trusty turkey stead. It was their war of freedom against Thanksgiving, lol. So we have a pot lid shield and a joust thermometer. #SideFXLabs #gameart #SubstancePainter #Houdini #Zbrush #UE4 #WiP
Adrian_Carter3D's tweet image. A #Thanksgiving themed piece involving a warrior king ham riding on his trusty turkey stead. It was their war of freedom against Thanksgiving, lol. So we have a pot lid shield and a joust thermometer. #SideFXLabs #gameart #SubstancePainter #Houdini #Zbrush #UE4 #WiP
Adrian_Carter3D's tweet image. A #Thanksgiving themed piece involving a warrior king ham riding on his trusty turkey stead. It was their war of freedom against Thanksgiving, lol. So we have a pot lid shield and a joust thermometer. #SideFXLabs #gameart #SubstancePainter #Houdini #Zbrush #UE4 #WiP
Adrian_Carter3D's tweet image. A #Thanksgiving themed piece involving a warrior king ham riding on his trusty turkey stead. It was their war of freedom against Thanksgiving, lol. So we have a pot lid shield and a joust thermometer. #SideFXLabs #gameart #SubstancePainter #Houdini #Zbrush #UE4 #WiP

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