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Alan Monroe

@JavaJack59

Vintage Computing Christmas Challenge 2025 good to go. Maybe I'll do better than fourth WORST this year, lol. #vic20

JavaJack59's tweet image. Vintage Computing Christmas Challenge 2025 good to go. Maybe I'll do better than fourth WORST this year, lol. #vic20

Well, I spreadsheeted out hex rounding for world-to-hex coordinate conversion and it DOES work, but I still don't really get WHY it works :/ @redblobgames

JavaJack59's tweet image. Well, I spreadsheeted out hex rounding for world-to-hex coordinate conversion and it DOES work, but I still don't really get WHY it works :/
@redblobgames

Six hour nightmare trying to get this simple snapping to work :( #GodotEngine


Added zoom. #GodotEngine


Simple WASD camera control. #GodotEngine


Mouse-to-grid calcs cobbled together from redblobgames.com/grids/hexagons/ and a lot of randomly trying stuff. #GodotEngine


I ended up moving away from fully modeled hexes, but I learned a bit from trying it, I guess.

JavaJack59's tweet image. I ended up moving away from fully modeled hexes, but I learned a bit from trying it, I guess.

How do you get blurrier-but-smoother borders on sprites at high zoom-out levels? (i.e. I DON'T want them to cookie cut to whole pixels) Yes, I have all the snap options turned OFF in project settings, mipmaps enabled, and my default texture filter is Linear Mipmap. #GodotEngine


A game I've wanted off and on for years: Railroad route planning and optimization over large scale rugged terrain. Old games like OpenTTD or Railroad Tycoon 3 had a *bit* of this, but were more businessy than buildy.


ClaudeAI gave me the broad strokes of what I've wanted for a while: a decent turn-based structure where the human moves are event driven, while the computer moves fire immediately and do their heavy lifting on a separate thread. #GodotEngine


Baby steps:

JavaJack59's tweet image. Baby steps:

New project:

JavaJack59's tweet image. New project:


New project:

JavaJack59's tweet image. New project:

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