Liaocoder's profile picture. Game

Liaoer

@Liaocoder

Game

Liaoer 已轉發

4 lessons on how to render mediocre looking volumes in 4 render engines, starting tomorrow. I should have titled these, because now I'm confused which is which.🤷‍♂️🤦‍♀️ Arnold, Vray, 3delight and Octane. Get ready for mediocrity.

RohanCreates's tweet image. 4 lessons on how to render mediocre looking volumes in 4 render engines, starting tomorrow.

I should have titled these, because now I'm confused which is which.🤷‍♂️🤦‍♀️

Arnold, Vray, 3delight and Octane.

Get ready for mediocrity.
RohanCreates's tweet image. 4 lessons on how to render mediocre looking volumes in 4 render engines, starting tomorrow.

I should have titled these, because now I'm confused which is which.🤷‍♂️🤦‍♀️

Arnold, Vray, 3delight and Octane.

Get ready for mediocrity.
RohanCreates's tweet image. 4 lessons on how to render mediocre looking volumes in 4 render engines, starting tomorrow.

I should have titled these, because now I'm confused which is which.🤷‍♂️🤦‍♀️

Arnold, Vray, 3delight and Octane.

Get ready for mediocrity.
RohanCreates's tweet image. 4 lessons on how to render mediocre looking volumes in 4 render engines, starting tomorrow.

I should have titled these, because now I'm confused which is which.🤷‍♂️🤦‍♀️

Arnold, Vray, 3delight and Octane.

Get ready for mediocrity.

Liaoer 已轉發

Need a fun distraction ? Learn about physics-based animation ! From a cat. youtube.com/playlist?list=… via @YouTube


Liaoer 已轉發

Digital paintings can be tricky. Start with the basics first. These tips are industry standard stuff that are used by the biggest films and games on the planet. Give it a try. My notes for today include: 1. Camera Basics 2. Composition Basics 3. Lighting Basics More to come...

FengZhuDesign's tweet image. Digital paintings can be tricky. Start with the basics first. These tips are industry standard stuff that are used by the biggest films and games on the planet. Give it a try. My notes for today include:

1. Camera Basics
2. Composition Basics
3. Lighting Basics

More to come...
FengZhuDesign's tweet image. Digital paintings can be tricky. Start with the basics first. These tips are industry standard stuff that are used by the biggest films and games on the planet. Give it a try. My notes for today include:

1. Camera Basics
2. Composition Basics
3. Lighting Basics

More to come...
FengZhuDesign's tweet image. Digital paintings can be tricky. Start with the basics first. These tips are industry standard stuff that are used by the biggest films and games on the planet. Give it a try. My notes for today include:

1. Camera Basics
2. Composition Basics
3. Lighting Basics

More to come...
FengZhuDesign's tweet image. Digital paintings can be tricky. Start with the basics first. These tips are industry standard stuff that are used by the biggest films and games on the planet. Give it a try. My notes for today include:

1. Camera Basics
2. Composition Basics
3. Lighting Basics

More to come...

Liaoer 已轉發

Hey y'all! I was super fortunate to start working on a new series on video at @unity3d where we explore and combine different Unity features to build prototypes! Check out the first episode: youtu.be/Jv9jGyIWelU

andre_mc's tweet image. Hey y'all! I was super fortunate to start working on a new series on video at @unity3d where we explore and combine different Unity features to build prototypes!
Check out the first episode:
youtu.be/Jv9jGyIWelU

Liaoer 已轉發

The #WaveFunctionCollapse algorithm has been introduced by @ExUtumno as a texture synthesis method and nicely used by @OskSta for procedural generation of 3D buildings. Wait, what, how do those relate? Sounds like totaly different applications! ⬇️ Answers in the thread! 1/18

exppad's tweet image. The #WaveFunctionCollapse algorithm has been introduced by @ExUtumno as a texture synthesis method and nicely used by @OskSta for procedural generation of 3D buildings. Wait, what, how do those relate? Sounds like totaly different applications! 
⬇️ Answers in the thread! 1/18

Liaoer 已轉發

Posted a github based on my Paper Burn shader project... github.com/gamedevbill/Tu… let me know if anything doesn't work! #madewithunity #shadergraph #shaders #tutorial

GameDevBill's tweet image. Posted a github based on my Paper Burn shader project...

github.com/gamedevbill/Tu…

let me know if anything doesn't work!

#madewithunity #shadergraph #shaders #tutorial

Liaoer 已轉發

Cleaning up the project from my last tutorial so I can share it on github. Github almost ready, link coming soon. (tutorial: gamedevbill.com/paper-burn-sha…) #screenshotsaturday #madewithunity #tutorial


Liaoer 已轉發

To celebrate and thank you for electing "Aura 2 - Volumetric Lighting & Fog" for @unity3d as the BEST ARTISTIC TOOL #UnityAwards 2019, I will be giving away one license every day from Dec. 23rd to Jan. 1st. Like and retweet and I will randomly pickup one winner every 9pm GMT.

RaphErnaelsten's tweet image. To celebrate and thank you for electing "Aura 2 - Volumetric Lighting & Fog" for @unity3d as the BEST ARTISTIC TOOL #UnityAwards 2019, I will be giving away one license every day from Dec. 23rd to Jan. 1st.

Like and retweet and I will randomly pickup one winner every 9pm GMT.

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