mattgamedevguy's profile picture. I'm building a deterministic multiplayer RTS called @FungalFront 🍄 | Wishlist on Steam

Matt

@mattgamedevguy

I'm building a deterministic multiplayer RTS called @FungalFront 🍄 | Wishlist on Steam

고정된 트윗

How do people describe our game: - Psychedelic warfare - Sci-fi multiplayer RTS - Build, assemble, annihilate

How do people describe our game: - Dredge on 4 wheels - Cozy horror delivery game - Snowrunner in Massachusetts



Matt 님이 재게시함

Very excited to collab with @SyphoticART ! we finally have buildings that can be themed per team. I love his work so much I think we should redo all the buildings in this direction

A Barracks Commission for PowerPlayRTS. Very happy with how this has ended up looking in-engine! Make sure you check out their project, looks damn interesting so far! store.steampowered.com/app/3010280/Po… by @aminerehioui

SyphoticART's tweet image. A Barracks Commission for PowerPlayRTS.

Very happy with how this has ended up looking in-engine! 

Make sure you check out their project, looks damn interesting so far! 

store.steampowered.com/app/3010280/Po… by @aminerehioui
SyphoticART's tweet image. A Barracks Commission for PowerPlayRTS.

Very happy with how this has ended up looking in-engine! 

Make sure you check out their project, looks damn interesting so far! 

store.steampowered.com/app/3010280/Po… by @aminerehioui
SyphoticART's tweet image. A Barracks Commission for PowerPlayRTS.

Very happy with how this has ended up looking in-engine! 

Make sure you check out their project, looks damn interesting so far! 

store.steampowered.com/app/3010280/Po… by @aminerehioui


A couple more changes to the 5000 zombies test on Unity. Feels pretty smooth on my RTX 4050, would be interested to see how it did on a decent card.

Thought I'd try something similar in Unity with no optimisation (except enabling GPU instancing) on my budget gaming laptop. (5000 zombies) Unreal's mass framework definitely looks more responsive, but then again I'm also running on a mobile GPU.



And here's the difference when you actually turn GPU instancing on for all materials🤦‍♂️ (Also turned off fog)

Thought I'd try something similar in Unity with no optimisation (except enabling GPU instancing) on my budget gaming laptop. (5000 zombies) Unreal's mass framework definitely looks more responsive, but then again I'm also running on a mobile GPU.



Thought I'd try something similar in Unity with no optimisation (except enabling GPU instancing) on my budget gaming laptop. (5000 zombies) Unreal's mass framework definitely looks more responsive, but then again I'm also running on a mobile GPU.

Check out 5,000 zombies simulated using Unreal Engine 5's Mass framework by Faisal. Mass learning resources: 80.lv/articles/simul…



Matt 님이 재게시함

Dying Breed is OUT! GOGOGO #steam #pixelart


Some work on the capsule art for the Steam page

mattgamedevguy's tweet image. Some work on the capsule art for the Steam page

Implemented a dash⚡️powerup for the Guardian, activated by button click or shortcut key. Might be a little too quick but it feels fun as a bit of micro.


Hahaha this is my favourite explanation of how pointers work

mattgamedevguy's tweet image. Hahaha this is my favourite explanation of how pointers work

Sorry for the radio silence lately, I've started a new job so I'm pretty snowed in at the moment but I'm hoping to get some time for game dev soon! I plan on posting a new episode for my rts tutorial series this weekend and hope to get back on Fungal Front in the next few weeks.


There's something strangely satisfying about building a tiny game engine on a tiny 20 year old laptop


Matt 님이 재게시함

FUNGAL FRONT | GAMEPLAY SHORT SCENE Here's a small gameplay snippet from the opening scene where you'll first hear me shouting and then speaking normally as the engineer Jessica in this story-driven multiplayer RTS video game called "Fungal Front!" 👽🛸 Game Developer:…


Lol, that's a very specific demographic for the average aspiring RTS builder

mattgamedevguy's tweet image. Lol, that's a very specific demographic for the average aspiring RTS builder
mattgamedevguy's tweet image. Lol, that's a very specific demographic for the average aspiring RTS builder

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