
Matt
@mattgamedevguy
I'm building a deterministic multiplayer RTS called @FungalFront 🍄 | Wishlist on Steam
おすすめツイート
How do people describe our game: - Psychedelic warfare - Sci-fi multiplayer RTS - Build, assemble, annihilate
How do people describe our game: - Dredge on 4 wheels - Cozy horror delivery game - Snowrunner in Massachusetts
Added a speed-boost ability for the dropship so you can do doom drops on your enemies
Been making progress on Fungal Front on the train to work. Added waypoint movement and a dropship to transport units this week.
Very excited to collab with @SyphoticART ! we finally have buildings that can be themed per team. I love his work so much I think we should redo all the buildings in this direction
A Barracks Commission for PowerPlayRTS. Very happy with how this has ended up looking in-engine! Make sure you check out their project, looks damn interesting so far! store.steampowered.com/app/3010280/Po… by @aminerehioui



Dying Breed Launched today! store.steampowered.com/app/2088550/Dy… Technically my 1st credit in a video game!!! Make sure you check out this goofy cheesy take on Mid 90s Strategy Gaming! Rt's are definitely appreciated with this one!
A couple more changes to the 5000 zombies test on Unity. Feels pretty smooth on my RTX 4050, would be interested to see how it did on a decent card.
Thought I'd try something similar in Unity with no optimisation (except enabling GPU instancing) on my budget gaming laptop. (5000 zombies) Unreal's mass framework definitely looks more responsive, but then again I'm also running on a mobile GPU.
And here's the difference when you actually turn GPU instancing on for all materials🤦♂️ (Also turned off fog)
Thought I'd try something similar in Unity with no optimisation (except enabling GPU instancing) on my budget gaming laptop. (5000 zombies) Unreal's mass framework definitely looks more responsive, but then again I'm also running on a mobile GPU.
Thought I'd try something similar in Unity with no optimisation (except enabling GPU instancing) on my budget gaming laptop. (5000 zombies) Unreal's mass framework definitely looks more responsive, but then again I'm also running on a mobile GPU.
Check out 5,000 zombies simulated using Unreal Engine 5's Mass framework by Faisal. Mass learning resources: 80.lv/articles/simul…
Implemented a dash⚡️powerup for the Guardian, activated by button click or shortcut key. Might be a little too quick but it feels fun as a bit of micro.
Hahaha this is my favourite explanation of how pointers work

Sorry for the radio silence lately, I've started a new job so I'm pretty snowed in at the moment but I'm hoping to get some time for game dev soon! I plan on posting a new episode for my rts tutorial series this weekend and hope to get back on Fungal Front in the next few weeks.
There's something strangely satisfying about building a tiny game engine on a tiny 20 year old laptop
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