
Rust GameDev WG 🦀🎮
@rust_gamedev
#RustLang #GameDev curated feed, mostly run by @ozkriff. See also http://arewegameyet.rs, http://gamedev.rs, http://reddit.com/r/rust_gamedev, http://mastgame.dev/@rust_gamedev
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What a nice day to check out that fediverse thing again, isn't it? mastgame.dev/@rust_gamedev
This is a hard, but important conversation that I think the #bevy community needs to have. github.com/bevyengine/bev…
github.com
It is time to consolidate on Bluesky · bevyengine bevy · Discussion #18150
The maintainers and I have been discussing consolidating our "microblogging social media presence". The current state of affairs is that we have an X account (previously known as Twitter)...
The free and open source Bevy game engine just released version 0.14 including tons of new features including Nanite-like Virtual Geometry in the form of Meshlets, SSR, Depth of Field, Volumetric Fog and much more. gamefromscratch.com/rust-powered-b… #gamedev #indiedev #rustlang
gamefromscratch.com
Rust Powered Bevy Game Engine Release 0.14 – GameFromScratch.com
The open source Rust powered 2D and 3D game engine/framework Bevy just released Bevy 0.14 with hundreds of improvements and features.
Yesterday I started learning a bit of Unreal Engine, after that spent a few hours in Godot to update my Starter Kits and now back to Unity to work on MakeRoom while watching a video on the new Bevy features. Stop releasing so many game engines, I can't choose.
Bevy 0.14 is out now! It features Virtual Geometry, Screen Space Reflections, Depth of Field, Motion Blur, Volumetric Lighting, Filmic Color Grading, Anisotropy, Auto Exposure, ECS Observers and Hooks, Animation Graph, Rounded UI Corners, and more! bevyengine.org/news/bevy-0-14/
The June edition of "This Month in Rust GameDev" has just landed at gamedev.rs/news/052. With it, we have also added the option to subscribe to the newsletter by email. This is also your call for submissions for July: github.com/rust-gamedev/r…. Happy coding ✨
github.com
Newsletter 53: July 2024 · Issue #1547 · rust-gamedev/rust-gamedev.github.io
Editors: @janhohenheim, @AngelOnFira, @mamaicode Another month has gone by, so it's time to put together the Rust Gamedev newsletter with July's news! Current Schedule The deadline for all ...
The May edition of "This Month in Rust GameDev" has just landed at gamedev.rs/news/051. With it, we also released a statistical analysis of the survey we ran last month at gamedev.rs/blog/survey-02/. Your call for submissions for June: github.com/rust-gamedev/r…. Happy coding ✨
github.com
Newsletter 52: June 2024 · Issue #1523 · rust-gamedev/rust-gamedev.github.io
Editors: @janhohenheim, @AngelOnFira, @mamaicode Another month has gone by, so it's time to put together the Rust Gamedev newsletter with June's news! Current Schedule The deadline for all ...
The April edition of "This Month in Rust GameDev" has just landed! gamedev.rs/news/050/ We want to continue improving the project, so we've put together a survey: forms.gle/oeSb46twWsxRKY…. Tell us how the newsletter should evolve 🙂 May's tracker: github.com/rust-gamedev/r…
github.com
Newsletter 51: May 2024 · Issue #1505 · rust-gamedev/rust-gamedev.github.io
Editors: @janhohenheim, @AngelOnFira, @mamaicode Another month has gone by, so it's time to put together the Rust Gamedev newsletter with May's news! Current Schedule The deadline for all s...
I have to stay in Russia longer due to family reasons and this drains the last bits of my mental energy for doing gamedevy stuff. So, I'm stepping down from #RustLang #GameDev WG and putting my community duties and personal projects on official pause: github.com/rust-gamedev/w…
github.com
ozkriff Steps Down from Rust GameDev WG · Issue #132 · rust-gamedev/wg
I should've posted this weeks (or even months) ago, sorry I haven't done this earlier. For the last couple of years my life and any plans I had have been falling apart, so I've been inc...
We also released a free demo of Unrelaxing Quacks on Steam, made 100% in Comfy :) store.steampowered.com/app/2331980/Un… #rustgamedev
Comfy Engine v0.2 is now out comfyengine.org/blog/release-v… Even comfier with more features and more performance! #rustgamedev #rust #gamedev
Building a Townscaper-like tiny city builder in #rustlang. This was all made possible by @OskSta sharing his techniques, as well as the excellent folks behind the #bevyengine! What do you think: Should the game world be flat, or a sphere? #screenshotsaturday
finally got my immediate mode editor gui updated and running in the latest version of my rust engine yay
I thought using rapier with @BevyEngine would require complicated setup and value sync. Turns out it’s simply setting some params and add related components like RigidBody and Collider to the entity with sprite 😌
Gamejam update: can now pickup colonists and resources from planets to take to other planets and space stations. #rustlang #gamedev #screenshotsaturday #gamejam #space



It's time to start my "autumn" side project, this time going completely out of my comfort zone trying #rust and #bevy. A very a good experience so far, basically everything works out of the box🤯 #SoloDev #GameDev #IndieDev

You can plop down some boulders to prevent movement. In this case, the knight mage has an easy double-hit as the first move. Can't have that! #indiedev #gamedev #rustlang #html5 #strategy
This is the City Builder set during the Industrial Revolution that I am working on I am working on, using #bevyengine and #rustlang 🦀 #screenshotsaturday
@BevyEngine discussions at @euro_rust with @FrancoisMockers ; discussing bevy projects, shaders and helping new contributors get on board #eurorust23

I maintain a list of production grade projects using @BevyEngine, if you're curious about the different ways #bevy can be used, take a look! Some are surprising 👍 github.com/Vrixyz/bevy_aw…
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