#gdscript zoekresultaten

Add spectre to the portrait, and bind some basic stats values (maybe changed to Roman Numbers next). Tomorrow onward would be less #gdscript coding, and more #inkscape designing (for the icons in the stats screen) #gamedev #indiedev #solodev #GodotEngine #GODOT


I got a bit tired of doing the #AdventOfCode in Swift, so today (22) I started doing it in #GdScript in #GodotEngine I haven't actually solved the problem, because I was mostly watching tutorials on Godot 4 😅 But here's a visualization of my input data!


a very awesome mass summoning video as a content creator @BlindiRL continues to elevate passion projects (myself, lol), and is a tremendous resource for those interested in enthusiastic coverage of niche titles #roguelike #rpg #GDScript #pixelart

Ulfsire's tweet image. a very awesome mass summoning video

as a content creator @BlindiRL continues to elevate passion projects (myself, lol), and is a tremendous resource for those interested in enthusiastic coverage of niche titles 

#roguelike #rpg #GDScript #pixelart

i do this in my enemy script's _ready func it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

SlothyLabs's tweet image. i do this in my enemy script's _ready func

it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

🧠Here's a fresh #GodotEngine tip! To reference project files in a #GDScript, define a variable with "preload(path)". GDScript can auto fill the file path for you OR you can Control + Drag the file directly into the script. #gamedev #indiedev #unityruntimefee #Godot #solodev


今度はドードー爆誕w🦤 🦤て絵文字あるの🤭 Godot-dodo 🔧github.com/minosvasilias/… GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴 →{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ やり方は他言語応用もできる

forasteran's tweet image. 今度はドードー爆誕w🦤
🦤て絵文字あるの🤭

Godot-dodo
🔧github.com/minosvasilias/…

GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴
→{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ

やり方は他言語応用もできる
forasteran's tweet image. 今度はドードー爆誕w🦤
🦤て絵文字あるの🤭

Godot-dodo
🔧github.com/minosvasilias/…

GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴
→{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ

やり方は他言語応用もできる

Godot-dodo 🦤 The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub github: github.com/minosvasilias/… models: huggingface.co/minosu

_akhaliq's tweet image. Godot-dodo 🦤

The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub

github: github.com/minosvasilias/…
models: huggingface.co/minosu


Took a detour into FPS land to figure out Instantiation and Destruction of Nodes in #Godot! Still just learning the basics, but soon I'll start a project in the engine that I'll actually publish somewhere. Not sure where yet thou... 🤔 #gamedev #GDScript #GodotEngine #indiedev


New GDToolkit version (4.3.0) released. #Godot #GDScript

pawel_lampe's tweet image. New GDToolkit version (4.3.0) released.
#Godot #GDScript

Getting into some slightly more complex mechanics in #GDScript Sometimes even the bugs make me smile... 🐞🙃 #Godot #GodotEngine #gamedev #indiedev #gaming #prototype


Reasons why I love #GDScript: I can define little helper classes and return them for my scene transition framework so one can directly connect to signals when calling a function.

bitbrain's tweet image. Reasons why I love #GDScript: I can define little helper classes and return them for my scene transition framework so one can directly connect to signals when calling a function.

❗️GDScript Public Service Announcement: ALWAYS name your classes with the class_name keyword! 🤓 GDScript does not enforce this as a hard requirement but absolutely it helps make your code organized and flexible and readable. #GodotEngine #GDScript #Godot


Just made a couple of calculators with @godotengine and @GDevelopApp - one with #GDScript awesomeness on the left, and a sprinkle of #JavaScript on the right! #indiedev #calculators #gamedev #gamecreation

ikmalsaid's tweet image. Just made a couple of calculators with @godotengine and @GDevelopApp - one with #GDScript awesomeness on the left, and a sprinkle of #JavaScript on the right! #indiedev #calculators #gamedev #gamecreation

Constantly learning...Look at me doing it! #Godot #GDscript #GDQuest

ProfitzTV's tweet image. Constantly learning...Look at me doing it!
#Godot #GDscript #GDQuest

‼️ Check out this handy little line in GDScript! It creates a timer and asynchronously waits for the timer to complete before continuing the function! Super useful for quickly adding delays without changing your scenes. #GDScript #Godot #GodotEngine #gamedev

JoeDigital9's tweet image. ‼️ Check out this handy little line in GDScript!

It creates a timer and asynchronously waits for the timer to complete before continuing the function!

Super useful for quickly adding delays without changing your scenes. 

#GDScript #Godot #GodotEngine #gamedev

exportいっぱい書くとインスペクタグチャグチャになるからカスタムリソース作んなきゃダメなのかなーと思ってたけど、exprort_groupを知らないだけでした。すいませんでした。#GodotEngine #GDScript

sayamapp's tweet image. exportいっぱい書くとインスペクタグチャグチャになるからカスタムリソース作んなきゃダメなのかなーと思ってたけど、exprort_groupを知らないだけでした。すいませんでした。#GodotEngine #GDScript

Some more updates for Enemies: ✅dynamically generated difficulty rating ✅dynamically generated stats from rating ✅difficulty rating shown by visual Stars ✅dynamic inventory based upon class (in-progress) #TheBaldDev #Godot4 #GDScript #GameDev #IndieDev

ProfitzTV's tweet image. Some more updates for Enemies:
✅dynamically generated difficulty rating
✅dynamically generated stats from rating
✅difficulty rating shown by visual Stars
✅dynamic inventory based upon class (in-progress)
#TheBaldDev #Godot4 #GDScript #GameDev #IndieDev
ProfitzTV's tweet image. Some more updates for Enemies:
✅dynamically generated difficulty rating
✅dynamically generated stats from rating
✅difficulty rating shown by visual Stars
✅dynamic inventory based upon class (in-progress)
#TheBaldDev #Godot4 #GDScript #GameDev #IndieDev

New GDToolkit version (4.2.0) released. It aligns GDToolkit to Godot 4.2. #GodotEngine #GDScript

pawel_lampe's tweet image. New GDToolkit version (4.2.0) released.

It aligns GDToolkit to Godot 4.2.

#GodotEngine #GDScript

Add spectre to the portrait, and bind some basic stats values (maybe changed to Roman Numbers next). Tomorrow onward would be less #gdscript coding, and more #inkscape designing (for the icons in the stats screen) #gamedev #indiedev #solodev #GodotEngine #GODOT


i do this in my enemy script's _ready func it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

SlothyLabs's tweet image. i do this in my enemy script's _ready func

it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

If you want some advice about #GDscript -> "Never Store Scene Objects in Global Scripts" !


"Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow. #GodotEngine #GDScript #GameDevelopment

DanielJosiah27's tweet image. "Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow.  
#GodotEngine #GDScript #GameDevelopment

This line is definitely one of the weirder things I've written (not in terms of code). #GDScript #GodotEngine

StepBester's tweet image. This line is definitely one of the weirder things I've written (not in terms of code). #GDScript #GodotEngine

i do this in my enemy script's _ready func it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

SlothyLabs's tweet image. i do this in my enemy script's _ready func

it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript

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