#computergraphics 검색 결과

Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology


Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology


Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev

topotoylabs's tweet image. Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques.

#terraingeneration #procedural #computergraphics #gamedev

Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics

Papagina_Yi's tweet image. Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

Finally finished that spherical harmonics post that's been sitting in my drafts for 2 years. It's about encoding panoramic radiance with just a few coefficients. #computergraphics #rendering #sphericalharmonics #graphics #gamedev brashandplucky.com/2025/08/25/sph…


Extended my topology libs to work on non-Euclidean domains (spherical, toroidal, etc.) by turning mesh edges into geodesics. Below: Bridson's Poisson disk sampling across different domains. #indiedev #gamedev #computergraphics #computationalgeometry #topology


Who's old enough to remember these tablets from early 90's? This is when my CG journey started in 1990, I have been using them for years with Autocad. If you have similar memories please share with me! #AutoCAD #CGHistory #ComputerGraphics #RetroTech

number41z's tweet image. Who's old enough to remember these tablets from early 90's?

This is when my CG journey started in 1990, I have been using them for years with Autocad. 

If you have similar memories please share with me!

#AutoCAD #CGHistory #ComputerGraphics #RetroTech

International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : October 18, 2025 Contact us: [email protected] #computergraphics #animation #visualization

JeneeferAlsher's tweet image. International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed 
ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print)
airccse.org/journal/ijcga/…
Submission Deadline : October 18, 2025 
Contact us: ijcga@aircconline.com 
#computergraphics #animation #visualization

Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology


International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… h-Index-12 Submission Deadline : October 11, 2025 Contact us: [email protected] #computergraphics #animation

JeneeferAlsher's tweet image. International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed 
ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print)
airccse.org/journal/ijcga/…
h-Index-12
Submission Deadline : October 11, 2025 
Contact us: ijcga@aircconline.com 
#computergraphics #animation

🔬 IDEAS NCBR embarks on a new scientific adventure! 🚀 Prof. Przemysław Musialski (@NJIT) will lead our new #ComputerGraphics research group. 1/5

IDEAS_NCBR's tweet image. 🔬 IDEAS NCBR embarks on a new scientific adventure! 🚀 Prof. Przemysław Musialski (@NJIT) will lead our new #ComputerGraphics research group. 1/5

Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples) #computergraphics #sciart #scicomm

timd_ca's tweet image. I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro

Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples)
#computergraphics #sciart #scicomm
timd_ca's tweet image. I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro

Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples)
#computergraphics #sciart #scicomm

Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics

Papagina_Yi's tweet image. Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap

TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap

Did you know that the most highly cited paper on #ComputerGraphics is "Marching Cubes: A High Resolution 3D Surface Construction Algorithm" by Bill Lorensen and Harvey Cline? Learn more about the history @ bit.ly/3DuXNWF #IEEE @ieeecga

ComputerSociety's tweet image. Did you know that the most highly cited paper on #ComputerGraphics is "Marching Cubes: A High Resolution 3D Surface Construction Algorithm" by Bill Lorensen and Harvey Cline? Learn more about the history @ bit.ly/3DuXNWF
#IEEE @ieeecga

Featured Origins Article: "Interactive Graphics in Industry: The Early Days." It's no surprise that the field of #computergraphics has a long history but what were the interactive 3-D systems like in the 70s? Learn about the history @ bit.ly/3OeUFCX #IEEE @ieeecga

ComputerSociety's tweet image. Featured Origins Article: "Interactive Graphics in Industry: The Early Days." It's no surprise that the field of #computergraphics has a long history but what were the interactive 3-D systems like in the 70s?  Learn about the history @ bit.ly/3OeUFCX
#IEEE @ieeecga

🥁🙌 Happy to introduce @FraunhoferHHI, our outstanding partner with 👉extensive experience in #computergraphics and standardisation 👉 innovative #streamingplatform for #XR content Read more in the interview with @HilsmannAnna & @CorneliusHellge ⬇️ bit.ly/3PTf82D

SPIRIT_eu's tweet image. 🥁🙌 Happy to introduce @FraunhoferHHI, our outstanding partner with
👉extensive experience in #computergraphics and standardisation
👉 innovative #streamingplatform for #XR content 

Read more in the interview with @HilsmannAnna & @CorneliusHellge ⬇️
bit.ly/3PTf82D

Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev

topotoylabs's tweet image. Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques.

#terraingeneration #procedural #computergraphics #gamedev

🖼 In October, Przemysław Spurek talked about "Hypernetwork approach to generating 3D objects" during open research seminar at IDEAS NCBR. 👉Now you can watch the video on our YouTube channel! #computergraphics #computervision youtube.com/watch?v=_Y-UiW…

IDEAS_NCBR's tweet image. 🖼 In October, Przemysław Spurek talked about "Hypernetwork approach to generating 3D objects" during open research seminar at IDEAS NCBR.
👉Now you can watch the video on our YouTube channel! #computergraphics #computervision
youtube.com/watch?v=_Y-UiW…

Sharing my recent progress in the rendering engine! 🚀 PBR and IBL improvements + #egui support! (Kudos to @PaiLeeWai to brought this to life.) #computergraphics #rustlang #webgpu Before After

jk_gan's tweet image. Sharing my recent progress in the rendering engine! 🚀

PBR and IBL improvements + #egui support! (Kudos to @PaiLeeWai to brought this to life.) 

#computergraphics #rustlang #webgpu

Before                                    After
jk_gan's tweet image. Sharing my recent progress in the rendering engine! 🚀

PBR and IBL improvements + #egui support! (Kudos to @PaiLeeWai to brought this to life.) 

#computergraphics #rustlang #webgpu

Before                                    After

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