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An oldie but a goodie showed up in my memories #graphicsprogramming

TheAnimator's tweet image. An oldie but a goodie showed up in my memories #graphicsprogramming

Just received my new sweater 😁😁 #graphicsprogramming 3d

withyounotsmwhr's tweet image. Just received my new sweater 😁😁 #graphicsprogramming 3d

Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊 #gamedev #graphicsprogramming

97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming

I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming left - shader computed right - mesh precomputed

97torvic's tweet image. I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming

left - shader computed
right - mesh precomputed
97torvic's tweet image. I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming

left - shader computed
right - mesh precomputed

Hands up🙋‍♂️if you LOVE ♥️ quaternions. #1🥇 mathematical construct that's not confusing at all 💯💯 and doesn't make you want to pull your hair out and never code again 💯💯. #quaternions #graphicsprogramming #enginedev #indiegame #indiegamedev #gamedevelopment #100daysofcode



Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊 Github: github.com/avilapa/vxr #gamedev #graphicsprogramming

97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming

These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming

CrociDB's tweet image. These clouds in Berlin that look like a low resolution perlin noise.

#graphics #graphicsprogramming

Path Tracing, here we go ! Time to choose a BRDF 🤔 Thanks @Atrix256 and @daerst for the ressources. #MadeWithUnity #ComputeShader #GraphicsProgramming

Eikins_'s tweet image. Path Tracing, here we go !
Time to choose a BRDF 🤔

Thanks @Atrix256 and @daerst for the ressources.

#MadeWithUnity #ComputeShader #GraphicsProgramming

Today, I successfully imported a 3D model that I modeled and textured myself into my own game engine. It might not be the prettiest model, the fanciest rendering engine or any of the sorts, but I'm happy I'm making progress. c: #GameDev #Vulkan #GraphicsProgramming

satellitnorden's tweet image. Today, I successfully imported a 3D model that I modeled and textured myself into my own game engine. It might not be the prettiest model, the fanciest rendering engine or any of the sorts, but I'm happy I'm making progress. c: #GameDev #Vulkan #GraphicsProgramming

One week ago it was a polygon. Now I've imported and rendered the geometry for a bsp created in Hammer...only without textures so it looks like a magic eye poster. Left: Hammer, Right: My Render. #vulkan #graphicsprogramming

tomsweeney's tweet image. One week ago it was a polygon. Now I've imported and rendered the geometry for a bsp created in Hammer...only without textures so it looks like a magic eye poster. Left: Hammer, Right: My Render. #vulkan #graphicsprogramming
tomsweeney's tweet image. One week ago it was a polygon. Now I've imported and rendered the geometry for a bsp created in Hammer...only without textures so it looks like a magic eye poster. Left: Hammer, Right: My Render. #vulkan #graphicsprogramming

Depth of field in only one single pass using the golden angle to iteratively sample in a disc outward to a radius, and clamping the sampling of nearer objects by the nearer objects' circles of confusion to prevent a halo. ---------------------------- #graphicsprogramming #opengl

SgerbwdGwyn's tweet image. Depth of field in only one single pass using the golden angle to iteratively sample in a disc outward to a radius, and clamping the sampling of nearer objects by the nearer objects' circles of confusion to prevent a halo.

----------------------------
#graphicsprogramming
#opengl

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