#graphicsprogramming search results

These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming

CrociDB's tweet image. These clouds in Berlin that look like a low resolution perlin noise.

#graphics #graphicsprogramming

Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

I did it! Over 100k blades of grass rendering on GPU with over 70fps! This was such a fun challenge. Truely a difficult one none he less. Now i need to add new blade models and textures and make the lods dynamic! So excited #unity #graphicsProgramming


Implementing virtual shadow clipmaps in my new renderer. Having stable shadow texels under camera movement with bounded memory consumption is pretty nice. The actually committed tiles are highlighted in the later half of the video. Next goal: PCF. #graphicsprogramming #indiedev


Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" @DirectX12 @VulkanAPI and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…

cybereality's tweet image. Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" @DirectX12 @VulkanAPI and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…

Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

LuxLyu's tweet image. Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

Refraction indeed is a bit more complicated topic. So rewarding at the same time 😵‍💫 #raymarching #graphicsprogramming


Guitar rendering bug fixed! Now guitars with sunburst finish will look good! #DoubleWhammyGame #graphicsprogramming #shaders #indiedev #indiegame #ue5 #madewithunreal


Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming

kapvipoor's tweet image. Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming

Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. youtu.be/tJx5GWC0ZSo #gameengine #gamedev #graphicsprogramming #cplusplus

PrimalNippleMan's tweet image. Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. youtu.be/tJx5GWC0ZSo

#gameengine #gamedev #graphicsprogramming #cplusplus

Progressing so fast with my #Vulkan 🌋graphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev


Implementing basic PCF for my virtual shadow map setup. Looks stable enough to me now! #graphicsprogramming #gamedev #IndieGameDevs


I finally implemented hot-reloading in my rendering engine after weeks (on and off) of working on it! 😭🥳 Next up, model loading and basic camera controls. #opengl #graphicsprogramming


Finally finished my deep dive on optimized wireframe rendering: precision issues, clipping logic, and how to render stable, performant, artifact-free edges in OpenGL. fauder.github.io/posts/2025/10/… #GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev


셰이더 컴파일이 뭐냐고? 🤔 GPU에서 돌릴 수 있게 셰이더 코드를 번역하는 과정이다. 정적 컴파일 = 빠르고 안정적 ⚡ 런타임 컴파일 = 개발 중엔 편리 👨‍💻 그래픽스 성능과 직결되는 핵심 개념, 블로그에 풀어놨음 👇 blog.popekim.com/ko/2023/03/07/… #Shader #GraphicsProgramming #GameDev


Big thanks to @pikuma for the awesome software rendering video book! 🙏 Just finished going through it a second time and learned even more. This resource is pure gold for anyone wanting to dive deep into graphics programming. #softwareRendering #graphicsProgramming #gamedev


Finally finished my deep dive on optimized wireframe rendering: precision issues, clipping logic, and how to render stable, performant, artifact-free edges in OpenGL. fauder.github.io/posts/2025/10/… #GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev


Project Update: -Terrain LOD using tesselation shader is complete -Shader hot reloading is now a thing -Grass now has multiple colors across the terrain -Minor edits to shadow calculations #OpenGL #GraphicsProgramming #Shaders

MichaelTeschne7's tweet image. Project Update:

-Terrain LOD using tesselation shader is complete
-Shader hot reloading is now a thing
-Grass now has multiple colors across the terrain
-Minor edits to shadow calculations

#OpenGL #GraphicsProgramming #Shaders
MichaelTeschne7's tweet image. Project Update:

-Terrain LOD using tesselation shader is complete
-Shader hot reloading is now a thing
-Grass now has multiple colors across the terrain
-Minor edits to shadow calculations

#OpenGL #GraphicsProgramming #Shaders
MichaelTeschne7's tweet image. Project Update:

-Terrain LOD using tesselation shader is complete
-Shader hot reloading is now a thing
-Grass now has multiple colors across the terrain
-Minor edits to shadow calculations

#OpenGL #GraphicsProgramming #Shaders

Not sure where I saw this, but I had a good laugh. #graphicsprogramming #unrealengine #graphics #vulkan #opengl

MrDrElliot's tweet image. Not sure where I saw this, but I had a good laugh.

#graphicsprogramming #unrealengine #graphics #vulkan #opengl

LOD選択! バウンドを投影して画面のピクセル数を計算し、ピクセルごとのポリ数の目標と比較してLOD選択。 メッシュ全体のポリ数なので理想的ではないけど、簡単な初期実装としては◯ #graphicsprogramming #sdl3


メッシュレットのLOD生成! meshoptimizerは本当に神ライブラリ。 #meshlet #graphicsprogramming


Guitar rendering bug fixed! Now guitars with sunburst finish will look good! #DoubleWhammyGame #graphicsprogramming #shaders #indiedev #indiegame #ue5 #madewithunreal


Learning metal API and Graphics programming #apple #graphicsprogramming #programming

vsantos7331's tweet image. Learning metal API  and Graphics programming #apple #graphicsprogramming #programming

Was busy preparing for a test. Back now! No rest this Sunday Day 13: #Vulkan Progress: 59.4% Completed the Vertex Buffer section 🎯 Chapters covered: ✅ Vertex Input Description ✅ Vertex Buffer Creation ✅ Staging Buffer ✅ Index Buffer #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Was busy preparing for a test.
Back now!
No rest this Sunday

Day 13: #Vulkan
Progress: 59.4% 
Completed the Vertex Buffer section 🎯
Chapters covered:
✅ Vertex Input Description
✅ Vertex Buffer Creation
✅ Staging Buffer
✅ Index Buffer

#GraphicsProgramming #GameDev

Day 12: #Vulkan Finally rendered my first triangle 🎉(around ~50% of tutorial done) Heavy progress today: 🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion 🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation #GraphicsProgramming

MamoonARahman's tweet image. Day 12: #Vulkan
Finally rendered my first triangle 🎉(around ~50% of tutorial done)

Heavy progress today:
🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion
🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation

#GraphicsProgramming

Day 11: #Vulkan Things are progressing fast now 🏎️ Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle' Chapters: Presentation: ✅Window surface, ✅Swap chain, ✅Image Views Graphics Pipeline: ✅Shaders #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Day 11: #Vulkan
Things are progressing fast now 🏎️

Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle'
Chapters:
Presentation: ✅Window surface, ✅Swap chain, ✅Image Views
Graphics Pipeline: ✅Shaders

#GraphicsProgramming #GameDev
MamoonARahman's tweet image. Day 11: #Vulkan
Things are progressing fast now 🏎️

Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle'
Chapters:
Presentation: ✅Window surface, ✅Swap chain, ✅Image Views
Graphics Pipeline: ✅Shaders

#GraphicsProgramming #GameDev

Day 10: #Vulkan 🎉 Back after Midsems Completed the Setup section of 'Draw a Triangle' Added code for: ✅Validation Layers ✅Physical Devices and Queue families ✅Logical Device and queues #Vulkan #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Day 10: #Vulkan

🎉 Back after Midsems
Completed the Setup section of 'Draw a Triangle'
Added code for:
✅Validation Layers
✅Physical Devices and Queue families
✅Logical Device and queues

#Vulkan #GraphicsProgramming #GameDev
MamoonARahman's tweet image. Day 10: #Vulkan

🎉 Back after Midsems
Completed the Setup section of 'Draw a Triangle'
Added code for:
✅Validation Layers
✅Physical Devices and Queue families
✅Logical Device and queues

#Vulkan #GraphicsProgramming #GameDev

Vulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: github.com/nvpro-samples/… #Vulkan #RayTracing #GraphicsProgramming


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