#graphicsprogramming ผลการค้นหา

Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

Materials turned out to be hard. But I'm making progress! I guess.. Here is me trying to fit LTC to some ggx brdf. Auto differentiation in Slang is nice. #graphicsprogramming #indiedev


These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming

CrociDB's tweet image. These clouds in Berlin that look like a low resolution perlin noise.

#graphics #graphicsprogramming

Recently I worked on multiple implementations of Radiance Cascades in @Shadertoy , hope you find them usefull :) Vanilla RC : - shadertoy.com/view/3cKczD Holographic RC : - shadertoy.com/view/tfKyRw - shadertoy.com/view/WfyyDm #graphicsprogramming #RadianceCascades


Progressing so fast with my #Vulkan 🌋graphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev


Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. youtu.be/tJx5GWC0ZSo #gameengine #gamedev #graphicsprogramming #cplusplus

PrimalNippleMan's tweet image. Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. youtu.be/tJx5GWC0ZSo

#gameengine #gamedev #graphicsprogramming #cplusplus

Experimenting with NEDI to upscale images. It's fast enough to run in Realtime. The results are not that impressive but it's surely better than bilinear or bicubic interpolation. You can find the code here : github.com/Youssef-Afella… #madewithunity #GraphicsProgramming

Youssef_Afella's tweet image. Experimenting with NEDI to upscale images.
It's fast enough to run in Realtime.
The results are not that impressive but it's surely better than bilinear or bicubic interpolation.
You can find the code here : github.com/Youssef-Afella…
#madewithunity #GraphicsProgramming
Youssef_Afella's tweet image. Experimenting with NEDI to upscale images.
It's fast enough to run in Realtime.
The results are not that impressive but it's surely better than bilinear or bicubic interpolation.
You can find the code here : github.com/Youssef-Afella…
#madewithunity #GraphicsProgramming
Youssef_Afella's tweet image. Experimenting with NEDI to upscale images.
It's fast enough to run in Realtime.
The results are not that impressive but it's surely better than bilinear or bicubic interpolation.
You can find the code here : github.com/Youssef-Afella…
#madewithunity #GraphicsProgramming

Refraction indeed is a bit more complicated topic. So rewarding at the same time 😵‍💫 #raymarching #graphicsprogramming


Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming

kapvipoor's tweet image. Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming

Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

LuxLyu's tweet image. Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

Implementing virtual shadow clipmaps in my new renderer. Having stable shadow texels under camera movement with bounded memory consumption is pretty nice. The actually committed tiles are highlighted in the later half of the video. Next goal: PCF. #graphicsprogramming #indiedev


Adding materials to my renderer, one brdf at a time... Here goes a golden(?) bike. #graphicsprogramming #rendering #indiedev #gamedev


Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" @DirectX12 @VulkanAPI and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…

cybereality's tweet image. Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" @DirectX12 @VulkanAPI and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…

I finally implemented hot-reloading in my rendering engine after weeks (on and off) of working on it! 😭🥳 Next up, model loading and basic camera controls. #opengl #graphicsprogramming


What a comprehensive post 🤯 – needs a more in-depth reading later 👇🏽👌🏽: “No Graphics API”, Sebastian Aaltonen (sebastianaaltonen.com/blog/no-graphi…). Via HN: news.ycombinator.com/item?id=462930… On Lobsters: lobste.rs/s/wopu8o/no_gr… #Graphics #GPU #GraphicsProgramming #Vulkan #DirectX #Metal


Achieved "Legendary Hero" status at Indie Hero! My goal is to become a Graphics Programmer. I'm a CS student building my own engine and Vulkan projects alongside my studies. Let's connect! ☃️🦅 #gamedevelopment #GraphicsProgramming #Vulkan #indiegame

74engine's tweet image. Achieved "Legendary Hero" status at Indie Hero! 

My goal is to become a Graphics Programmer. I'm a CS student building my own engine and Vulkan projects alongside my studies. 

Let's connect! ☃️🦅

#gamedevelopment #GraphicsProgramming #Vulkan #indiegame

Recently I worked on multiple implementations of Radiance Cascades in @Shadertoy , hope you find them usefull :) Vanilla RC : - shadertoy.com/view/3cKczD Holographic RC : - shadertoy.com/view/tfKyRw - shadertoy.com/view/WfyyDm #graphicsprogramming #RadianceCascades


ไม่พบผลลัพธ์สำหรับ "#graphicsprogramming"
ไม่พบผลลัพธ์สำหรับ "#graphicsprogramming"
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