#graphicsprogramming kết quả tìm kiếm

Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

LuxLyu's tweet image. Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming

CrociDB's tweet image. These clouds in Berlin that look like a low resolution perlin noise.

#graphics #graphicsprogramming

Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

Vulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: github.com/nvpro-samples/… #Vulkan #RayTracing #GraphicsProgramming


Materials turned out to be hard. But I'm making progress! I guess.. Here is me trying to fit LTC to some ggx brdf. Auto differentiation in Slang is nice. #graphicsprogramming #indiedev


Recently I worked on multiple implementations of Radiance Cascades in @Shadertoy , hope you find them usefull :) Vanilla RC : - shadertoy.com/view/3cKczD Holographic RC : - shadertoy.com/view/tfKyRw - shadertoy.com/view/WfyyDm #graphicsprogramming #RadianceCascades


Adding materials to my renderer, one brdf at a time... Here goes a golden(?) bike. #graphicsprogramming #rendering #indiedev #gamedev


Experimenting with NEDI to upscale images. It's fast enough to run in Realtime. The results are not that impressive but it's surely better than bilinear or bicubic interpolation. You can find the code here : github.com/Youssef-Afella… #madewithunity #GraphicsProgramming

Youssef_Afella's tweet image. Experimenting with NEDI to upscale images.
It's fast enough to run in Realtime.
The results are not that impressive but it's surely better than bilinear or bicubic interpolation.
You can find the code here : github.com/Youssef-Afella…
#madewithunity #GraphicsProgramming
Youssef_Afella's tweet image. Experimenting with NEDI to upscale images.
It's fast enough to run in Realtime.
The results are not that impressive but it's surely better than bilinear or bicubic interpolation.
You can find the code here : github.com/Youssef-Afella…
#madewithunity #GraphicsProgramming
Youssef_Afella's tweet image. Experimenting with NEDI to upscale images.
It's fast enough to run in Realtime.
The results are not that impressive but it's surely better than bilinear or bicubic interpolation.
You can find the code here : github.com/Youssef-Afella…
#madewithunity #GraphicsProgramming

Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. youtu.be/tJx5GWC0ZSo #gameengine #gamedev #graphicsprogramming #cplusplus

PrimalNippleMan's tweet image. Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. youtu.be/tJx5GWC0ZSo

#gameengine #gamedev #graphicsprogramming #cplusplus

Refraction indeed is a bit more complicated topic. So rewarding at the same time 😵‍💫 #raymarching #graphicsprogramming


Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming

kapvipoor's tweet image. Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming

Implementing virtual shadow clipmaps in my new renderer. Having stable shadow texels under camera movement with bounded memory consumption is pretty nice. The actually committed tiles are highlighted in the later half of the video. Next goal: PCF. #graphicsprogramming #indiedev


Progressing so fast with my #Vulkan 🌋graphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev


Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" @DirectX12 @VulkanAPI and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…

cybereality's tweet image. Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" @DirectX12 @VulkanAPI and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…

I finally implemented hot-reloading in my rendering engine after weeks (on and off) of working on it! 😭🥳 Next up, model loading and basic camera controls. #opengl #graphicsprogramming


Graphics programming isn't "too hard"—it's just high volume. (VAOs, VBOs, uniforms...) And yes, it uses some cool math you may not have learned yet!


Recently I worked on multiple implementations of Radiance Cascades in @Shadertoy , hope you find them usefull :) Vanilla RC : - shadertoy.com/view/3cKczD Holographic RC : - shadertoy.com/view/tfKyRw - shadertoy.com/view/WfyyDm #graphicsprogramming #RadianceCascades


Adding materials to my renderer, one brdf at a time... Here goes a golden(?) bike. #graphicsprogramming #rendering #indiedev #gamedev


A graphics program IS a hand crafted real-time video generating model. But magnitudes more compact and insanely compute/energy efficient. None of which are the things AI people are optimizing for, because if they were they'd just quit their job.


셰이더 컴파일이 뭐냐고? 🤔 GPU에서 돌릴 수 있게 셰이더 코드를 번역하는 과정이다. 정적 컴파일 = 빠르고 안정적 ⚡ 런타임 컴파일 = 개발 중엔 편리 👨‍💻 그래픽스 성능과 직결되는 핵심 개념, 블로그에 풀어놨음 👇 blog.popekim.com/ko/2023/03/07/… #Shader #GraphicsProgramming #GameDev


Graphics Programming weekly - Issue 417 - November 15th, 2025 jendrikillner.com/post/graphics-…

jendrikillner's tweet image. Graphics Programming weekly - Issue 417 - November 15th, 2025 jendrikillner.com/post/graphics-…

Graphics Programming weekly - Issue 395 - June 15th, 2025 jendrikillner.com/post/graphics-…

jendrikillner's tweet image. Graphics Programming weekly - Issue 395 - June 15th, 2025 jendrikillner.com/post/graphics-…

Graphics Programming weekly - Issue 394 - June 9th, 2025 jendrikillner.com/post/graphics-…

jendrikillner's tweet image. Graphics Programming weekly - Issue 394 - June 9th, 2025 jendrikillner.com/post/graphics-…

CODE TO GRAPHIC プログラミングを用いたグラフィックバリエーションの探求


Graphics Programming weekly - Issue 367 - November 24th, 2024 jendrikillner.com/post/graphics-…

jendrikillner's tweet image. Graphics Programming weekly  -  Issue 367 -  November 24th, 2024 jendrikillner.com/post/graphics-…

Graphics Programming weekly - Issue 366 - November 17th, 2024 jendrikillner.com/post/graphics-…

jendrikillner's tweet image. Graphics Programming weekly  -  Issue 366 -  November 17th, 2024 jendrikillner.com/post/graphics-…

Graphics Programming weekly - Issue 365 - November 10th, 2024 jendrikillner.com/post/graphics-…

jendrikillner's tweet image. Graphics Programming weekly  -  Issue 365 -  November 10th, 2024 jendrikillner.com/post/graphics-…

Không có kết quả nào cho "#graphicsprogramming"

Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

LuxLyu's tweet image. Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

An oldie but a goodie showed up in my memories #graphicsprogramming

TheAnimator's tweet image. An oldie but a goodie showed up in my memories #graphicsprogramming

added texture support to my path tracer #raytracing #graphicsprogramming

alexanderameye's tweet image. added texture support to my path tracer #raytracing #graphicsprogramming


Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊 #gamedev #graphicsprogramming

97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming

I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming left - shader computed right - mesh precomputed

97torvic's tweet image. I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming

left - shader computed
right - mesh precomputed
97torvic's tweet image. I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming

left - shader computed
right - mesh precomputed

Just received my new sweater 😁😁 #graphicsprogramming 3d

withyounotsmwhr's tweet image. Just received my new sweater 😁😁 #graphicsprogramming 3d

Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊 Github: github.com/avilapa/vxr #gamedev #graphicsprogramming

97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming

Hands up🙋‍♂️if you LOVE ♥️ quaternions. #1🥇 mathematical construct that's not confusing at all 💯💯 and doesn't make you want to pull your hair out and never code again 💯💯. #quaternions #graphicsprogramming #enginedev #indiegame #indiegamedev #gamedevelopment #100daysofcode


I'm making a 3D engine with OpenGL and SDL. It's going well. #opengl #graphicsprogramming #gamedev


Path Tracing, here we go ! Time to choose a BRDF 🤔 Thanks @Atrix256 and @daerst for the ressources. #MadeWithUnity #ComputeShader #GraphicsProgramming

Eikins_'s tweet image. Path Tracing, here we go !
Time to choose a BRDF 🤔

Thanks @Atrix256 and @daerst for the ressources.

#MadeWithUnity #ComputeShader #GraphicsProgramming

Depth of field in only one single pass using the golden angle to iteratively sample in a disc outward to a radius, and clamping the sampling of nearer objects by the nearer objects' circles of confusion to prevent a halo. ---------------------------- #graphicsprogramming #opengl

SgerbwdGwyn's tweet image. Depth of field in only one single pass using the golden angle to iteratively sample in a disc outward to a radius, and clamping the sampling of nearer objects by the nearer objects' circles of confusion to prevent a halo.

----------------------------
#graphicsprogramming
#opengl

These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming

CrociDB's tweet image. These clouds in Berlin that look like a low resolution perlin noise.

#graphics #graphicsprogramming

Rendering some Substance spheres with the current #vxr material model: 1. Standard 2. Standard + Clear Coat 3. Standard + Iridescence 4. Standard + Iridescence + Clear Coat #gramedev #graphicsprogramming

97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming

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