#graphicsprogramming resultados da pesquisa
#OrimarkTechnologies is hiring #GraphicDesigners in Bhubaneswar! If you’re skilled in Adobe Creative Suite, Canva, or CorelDRAW, join our creative team where innovation meets technology and your designs make an impact. Send your cv to [email protected]!
블렌더 새내기 관점에서 기록한 블렌더 공부 2회차 일지를 업로드했습니다! 관심 있으신 분이라면 한번 읽어보셔도 좋을 것 같아요~ designgeneralist.notion.site/blender-log
This is the BEST way to digitize your math notes. 🤯 Grok 4 converted a Fourier Series approximation for f(x)=x^2 into clean, formatted LaTeX!
“Designing every day, learning every project. If you need clean, creative visuals — let’s talk 🎨📩” #GraphicDesign #OpenForWork #FreelanceDesign #Graphicsdesigner
#Abstract #abstractart #abstractartwork #generative #generativeart #artwork #creativecoding #digitalart #genartclub #javascript #p5js #Processing #programming #algorithm #computerart #art #geometricart #geometric
For the past 4 weeks I've been designing only in @framer Here’s what changed - and why I won’t be going back to other design tools 🧵
i keep seeing weird performative studying content... if you've really spent 85 days on GPU programming it absolutely does not take you 2 days to write a vector add in triton
hey cool, graphicsgale is now free! it is good for #gamedev #pixelart animation. try it, you may love it: graphicsgale.com/us/
If you’re looking to learn GRAPHIC DESIGN, LOGO DESIGN, PHOTOSHOP, ADOBE ILLUSTRATOR, PORTFOLIOS CREATION Here’s a fully loaded MATERIAL for you, all for FREE. Share with DESIGNERS on the TL. mega.nz/folder/UrRSHY7…
As a Creative Designer and Brand Strategist, I’ve learned that talent alone isn’t enough — you must understand the business side of creativity. You must master: 🔹 Marketing your work 🔹 Positioning your skill 🔹 Networking intentionally 🔹 Communicating your value Happy Sunday
Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
Font keren yang jarang diketahui orang! Save dan share ke temen kamu, yuk! 🫶 Yuk, belajar graphic design dari 0 di bootcamp Graphic Design with Canva bareng expert!✨ Daftar sekarang pake kode promo SUPER15 di: 📍myskill.id/bootcamp
BIG project update: Grass now: - Has frustrum and distance culling - compute shader placement running per frame - is placed based on camera position, allowing for infinite terrain This is really starting to come together nicely. #opengl #GraphicsProgramming #GPU
Project Update: -Terrain LOD using tesselation shader is complete -Shader hot reloading is now a thing -Grass now has multiple colors across the terrain -Minor edits to shadow calculations #OpenGL #GraphicsProgramming #Shaders
Not sure where I saw this, but I had a good laugh. #graphicsprogramming #unrealengine #graphics #vulkan #opengl
LOD選択! バウンドを投影して画面のピクセル数を計算し、ピクセルごとのポリ数の目標と比較してLOD選択。 メッシュ全体のポリ数なので理想的ではないけど、簡単な初期実装としては◯ #graphicsprogramming #sdl3
Guitar rendering bug fixed! Now guitars with sunburst finish will look good! #DoubleWhammyGame #graphicsprogramming #shaders #indiedev #indiegame #ue5 #madewithunreal
Was busy preparing for a test. Back now! No rest this Sunday Day 13: #Vulkan Progress: 59.4% Completed the Vertex Buffer section 🎯 Chapters covered: ✅ Vertex Input Description ✅ Vertex Buffer Creation ✅ Staging Buffer ✅ Index Buffer #GraphicsProgramming #GameDev
Day 12: #Vulkan Finally rendered my first triangle 🎉(around ~50% of tutorial done) Heavy progress today: 🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion 🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation #GraphicsProgramming
Day 11: #Vulkan Things are progressing fast now 🏎️ Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle' Chapters: Presentation: ✅Window surface, ✅Swap chain, ✅Image Views Graphics Pipeline: ✅Shaders #GraphicsProgramming #GameDev
Day 10: #Vulkan 🎉 Back after Midsems Completed the Setup section of 'Draw a Triangle' Added code for: ✅Validation Layers ✅Physical Devices and Queue families ✅Logical Device and queues #Vulkan #GraphicsProgramming #GameDev
Vulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: github.com/nvpro-samples/… #Vulkan #RayTracing #GraphicsProgramming
NSIGHT GRAPHICS TUTORIAL: youtu.be/LtretfoL2tc | Vulkan, OpenGL, Direct 3D profiling and debugging | #graphicsprogramming #gpuprogramming #gpgpu #howtoprogram #howtocode #computerprogramming #howtowriteaprogram #siliconvalley #cudaeducation
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Nsight Graphics Tutorial | Cuda Education
Standards... #graphics #GraphicsProgramming #development #developers #programming #opengl #indiedev #IndieGameDev #gamedev #python #javascript #cplusplus #programmingmemes
MORE RENDERING PROJECTS UPLOADED ON MY SITE AT: YANGYANGPROGRAMS.COM #webprogramming #programming #graphicsprogramming #computergraphics #webgl #opengl
Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊 #gamedev #graphicsprogramming
Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊 Github: github.com/avilapa/vxr #gamedev #graphicsprogramming
I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming left - shader computed right - mesh precomputed
Rendering some Substance spheres with the current #vxr material model: 1. Standard 2. Standard + Clear Coat 3. Standard + Iridescence 4. Standard + Iridescence + Clear Coat #gramedev #graphicsprogramming
Hands up🙋♂️if you LOVE ♥️ quaternions. #1🥇 mathematical construct that's not confusing at all 💯💯 and doesn't make you want to pull your hair out and never code again 💯💯. #quaternions #graphicsprogramming #enginedev #indiegame #indiegamedev #gamedevelopment #100daysofcode
It turns out that HLSL doesn't support include statements by default so I decided to create an include system in my shader parser. So now I have them extra neat shaders #gamedev #graphicsprogramming #indiedev #gamedevelopment
Particle Systems From the Ground Up by @cityfortyone buildnewgames.com/particle-syste… #gamedev #graphicsprogramming
Path Tracing, here we go ! Time to choose a BRDF 🤔 Thanks @Atrix256 and @daerst for the ressources. #MadeWithUnity #ComputeShader #GraphicsProgramming
Source Code: #GraphicsProgramming with GDI+ by @mcbeniwal cc @CsharpCorner goo.gl/5xEhX3 #EBook #FreeDownload #PDFDownload
Source Code: #GraphicsProgramming with GDI+ by @mcbeniwal cc @CsharpCorner goo.gl/5xEhX3 #EBook #FreeDownload #PDFDownload
Today, I successfully imported a 3D model that I modeled and textured myself into my own game engine. It might not be the prettiest model, the fanciest rendering engine or any of the sorts, but I'm happy I'm making progress. c: #GameDev #Vulkan #GraphicsProgramming
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