#graphicsprogramming resultados da pesquisa
Materials turned out to be hard. But I'm making progress! I guess.. Here is me trying to fit LTC to some ggx brdf. Auto differentiation in Slang is nice. #graphicsprogramming #indiedev
Recently I worked on multiple implementations of Radiance Cascades in @Shadertoy , hope you find them usefull :) Vanilla RC : - shadertoy.com/view/3cKczD Holographic RC : - shadertoy.com/view/tfKyRw - shadertoy.com/view/WfyyDm #graphicsprogramming #RadianceCascades
Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. youtu.be/tJx5GWC0ZSo #gameengine #gamedev #graphicsprogramming #cplusplus
Learn OpenGL Basic Lighting / 6.multiple_lights / #3DCG #OpenGL #graphicsprogramming #cpp #cplusplus REF: learnopengl.com/Lighting/Multi… REF: github.com/JoeyDeVries/Le…
Refraction indeed is a bit more complicated topic. So rewarding at the same time 😵💫 #raymarching #graphicsprogramming
Experimenting with NEDI to upscale images. It's fast enough to run in Realtime. The results are not that impressive but it's surely better than bilinear or bicubic interpolation. You can find the code here : github.com/Youssef-Afella… #madewithunity #GraphicsProgramming
Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming
Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev
Implementing virtual shadow clipmaps in my new renderer. Having stable shadow texels under camera movement with bounded memory consumption is pretty nice. The actually committed tiles are highlighted in the later half of the video. Next goal: PCF. #graphicsprogramming #indiedev
Progressing so fast with my #Vulkan 🌋graphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev
Testing visual echo post-processing effect #DoubleWhammyGame #graphicsprogramming #ue5 #madewithunreal #gamedev #indiedev #indiegame #shaders #hlsl
Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" @DirectX12 @VulkanAPI and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…
Nothing like real life to demonstrate #graphicsprogramming concepts. In this chapter... #antialiasing #gameengine #indiegamedev #3dengine #bloom #opengl #indiedev #indiegame #openglengine #programming #3dprogramming #3d #3dgraphics #rendering #realtimerendering #pixelart
Learn OpenGL Basic Lighting / 5.4.light_casters_spot_soft / #3DCG #OpenGL #graphicsprogramming #cpp #cplusplus REF: learnopengl.com/Lighting/Light… REF: github.com/JoeyDeVries/Le…
I finally implemented hot-reloading in my rendering engine after weeks (on and off) of working on it! 😭🥳 Next up, model loading and basic camera controls. #opengl #graphicsprogramming
Something went wrong.
Something went wrong.
United States Trends
- 1. Colts 50.3K posts
- 2. gaten 8,670 posts
- 3. Rivers 64.9K posts
- 4. Purdy 28.1K posts
- 5. Niners 9,254 posts
- 6. #FTTB 7,201 posts
- 7. Adam the Woo 3,495 posts
- 8. Marjorie 13.1K posts
- 9. #TSTheEndOfAnEra 8,233 posts
- 10. Ballard 3,075 posts
- 11. Kittle 9,170 posts
- 12. Dee Winters 2,748 posts
- 13. Dray 1,453 posts
- 14. Tonges 1,505 posts
- 15. Greenland 85.4K posts
- 16. Hiller N/A
- 17. #SFvsIND 2,302 posts
- 18. #WWERaw 24.4K posts
- 19. Congo 25.7K posts
- 20. Alec Pierce 3,694 posts