#graphicsprogramming resultados da pesquisa

#OrimarkTechnologies is hiring #GraphicDesigners in Bhubaneswar! If you’re skilled in Adobe Creative Suite, Canva, or CorelDRAW, join our creative team where innovation meets technology and your designs make an impact. Send your cv to [email protected]!

OrimarkTech's tweet image. #OrimarkTechnologies is hiring #GraphicDesigners in Bhubaneswar! If you’re skilled in Adobe Creative Suite, Canva, or CorelDRAW, join our creative team where innovation meets technology and your designs make an impact.

Send your cv to info@orimarktechnologies.com!

블렌더 새내기 관점에서 기록한 블렌더 공부 2회차 일지를 업로드했습니다! 관심 있으신 분이라면 한번 읽어보셔도 좋을 것 같아요~ designgeneralist.notion.site/blender-log

cerbalance's tweet image. 블렌더 새내기 관점에서 기록한 블렌더 공부 2회차 일지를 업로드했습니다! 관심 있으신 분이라면 한번 읽어보셔도 좋을 것 같아요~ 

designgeneralist.notion.site/blender-log

My second #b3d study



This is the BEST way to digitize your math notes. 🤯 Grok 4 converted a Fourier Series approximation for f(x)=x^2 into clean, formatted LaTeX!


“Designing every day, learning every project. If you need clean, creative visuals — let’s talk 🎨📩” #GraphicDesign #OpenForWork #FreelanceDesign #Graphicsdesigner

Austindesignx's tweet image. “Designing every day, learning every project.
If you need clean, creative visuals — let’s talk 🎨📩” 
#GraphicDesign #OpenForWork #FreelanceDesign #Graphicsdesigner
Austindesignx's tweet image. “Designing every day, learning every project.
If you need clean, creative visuals — let’s talk 🎨📩” 
#GraphicDesign #OpenForWork #FreelanceDesign #Graphicsdesigner

Graphical Programming IDE Software for Arduino, ESP32, STM32, Raspberry bit.ly/4ncgDpH

digikey's tweet image. Graphical Programming IDE Software for Arduino, ESP32, STM32, Raspberry bit.ly/4ncgDpH

For the past 4 weeks I've been designing only in @framer Here’s what changed - and why I won’t be going back to other design tools 🧵


i keep seeing weird performative studying content... if you've really spent 85 days on GPU programming it absolutely does not take you 2 days to write a vector add in triton

typedfemale's tweet image. i keep seeing weird performative studying content... if you've really spent 85 days on GPU programming it absolutely does not take you 2 days to write a vector add in triton

Graphics Programming weekly - Issue 413 - October 19th, 2025 jendrikillner.com/post/graphics-…

jendrikillner's tweet image. Graphics Programming weekly - Issue 413 - October 19th, 2025 jendrikillner.com/post/graphics-…

hey cool, graphicsgale is now free! it is good for #gamedev #pixelart animation. try it, you may love it: graphicsgale.com/us/

McFunkypants's tweet image. hey cool, graphicsgale is now free! it is good for #gamedev #pixelart animation. try it, you may love it: graphicsgale.com/us/

If you’re looking to learn GRAPHIC DESIGN, LOGO DESIGN, PHOTOSHOP, ADOBE ILLUSTRATOR, PORTFOLIOS CREATION Here’s a fully loaded MATERIAL for you, all for FREE. Share with DESIGNERS on the TL. mega.nz/folder/UrRSHY7…


As a Creative Designer and Brand Strategist, I’ve learned that talent alone isn’t enough — you must understand the business side of creativity. You must master: 🔹 Marketing your work 🔹 Positioning your skill 🔹 Networking intentionally 🔹 Communicating your value Happy Sunday

desseygraphix_'s tweet image. As a Creative Designer and Brand Strategist, I’ve learned that talent alone isn’t enough — you must understand the business side of creativity.

You must master:
🔹 Marketing your work
🔹 Positioning your skill
🔹 Networking intentionally
🔹 Communicating your value

Happy Sunday

Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming

CrociDB's tweet image. These clouds in Berlin that look like a low resolution perlin noise.

#graphics #graphicsprogramming

JavaScriptをGPU代わりにしてターミナル上にグラフィックを描画するツールが公開中 github.com/sinclairzx81/z…


Why we have more web developers than app developers?


Font keren yang jarang diketahui orang! Save dan share ke temen kamu, yuk! 🫶 Yuk, belajar graphic design dari 0 di bootcamp Graphic Design with Canva bareng expert!✨ Daftar sekarang pake kode promo SUPER15 di: 📍myskill.id/bootcamp

myskill_id's tweet image. Font keren yang jarang diketahui orang! Save dan share ke temen kamu, yuk! 🫶

Yuk, belajar graphic design dari 0 di bootcamp Graphic Design with Canva bareng expert!✨

Daftar sekarang pake kode promo SUPER15 di:
📍myskill.id/bootcamp

BIG project update: Grass now: - Has frustrum and distance culling - compute shader placement running per frame - is placed based on camera position, allowing for infinite terrain This is really starting to come together nicely. #opengl #GraphicsProgramming #GPU

MichaelTeschne7's tweet image. BIG project update:

Grass now:
- Has frustrum and distance culling
- compute shader placement running per frame
- is placed based on camera position, allowing for infinite terrain

This is really starting to come together nicely.
#opengl #GraphicsProgramming #GPU
MichaelTeschne7's tweet image. BIG project update:

Grass now:
- Has frustrum and distance culling
- compute shader placement running per frame
- is placed based on camera position, allowing for infinite terrain

This is really starting to come together nicely.
#opengl #GraphicsProgramming #GPU
MichaelTeschne7's tweet image. BIG project update:

Grass now:
- Has frustrum and distance culling
- compute shader placement running per frame
- is placed based on camera position, allowing for infinite terrain

This is really starting to come together nicely.
#opengl #GraphicsProgramming #GPU

Project Update: -Terrain LOD using tesselation shader is complete -Shader hot reloading is now a thing -Grass now has multiple colors across the terrain -Minor edits to shadow calculations #OpenGL #GraphicsProgramming #Shaders

MichaelTeschne7's tweet image. Project Update:

-Terrain LOD using tesselation shader is complete
-Shader hot reloading is now a thing
-Grass now has multiple colors across the terrain
-Minor edits to shadow calculations

#OpenGL #GraphicsProgramming #Shaders
MichaelTeschne7's tweet image. Project Update:

-Terrain LOD using tesselation shader is complete
-Shader hot reloading is now a thing
-Grass now has multiple colors across the terrain
-Minor edits to shadow calculations

#OpenGL #GraphicsProgramming #Shaders
MichaelTeschne7's tweet image. Project Update:

-Terrain LOD using tesselation shader is complete
-Shader hot reloading is now a thing
-Grass now has multiple colors across the terrain
-Minor edits to shadow calculations

#OpenGL #GraphicsProgramming #Shaders

Not sure where I saw this, but I had a good laugh. #graphicsprogramming #unrealengine #graphics #vulkan #opengl

MrDrElliot's tweet image. Not sure where I saw this, but I had a good laugh.

#graphicsprogramming #unrealengine #graphics #vulkan #opengl

LOD選択! バウンドを投影して画面のピクセル数を計算し、ピクセルごとのポリ数の目標と比較してLOD選択。 メッシュ全体のポリ数なので理想的ではないけど、簡単な初期実装としては◯ #graphicsprogramming #sdl3


メッシュレットのLOD生成! meshoptimizerは本当に神ライブラリ。 #meshlet #graphicsprogramming


Guitar rendering bug fixed! Now guitars with sunburst finish will look good! #DoubleWhammyGame #graphicsprogramming #shaders #indiedev #indiegame #ue5 #madewithunreal


Learning metal API and Graphics programming #apple #graphicsprogramming #programming

vsantos7331's tweet image. Learning metal API  and Graphics programming #apple #graphicsprogramming #programming

Was busy preparing for a test. Back now! No rest this Sunday Day 13: #Vulkan Progress: 59.4% Completed the Vertex Buffer section 🎯 Chapters covered: ✅ Vertex Input Description ✅ Vertex Buffer Creation ✅ Staging Buffer ✅ Index Buffer #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Was busy preparing for a test.
Back now!
No rest this Sunday

Day 13: #Vulkan
Progress: 59.4% 
Completed the Vertex Buffer section 🎯
Chapters covered:
✅ Vertex Input Description
✅ Vertex Buffer Creation
✅ Staging Buffer
✅ Index Buffer

#GraphicsProgramming #GameDev

Day 12: #Vulkan Finally rendered my first triangle 🎉(around ~50% of tutorial done) Heavy progress today: 🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion 🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation #GraphicsProgramming

MamoonARahman's tweet image. Day 12: #Vulkan
Finally rendered my first triangle 🎉(around ~50% of tutorial done)

Heavy progress today:
🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion
🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation

#GraphicsProgramming

Day 11: #Vulkan Things are progressing fast now 🏎️ Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle' Chapters: Presentation: ✅Window surface, ✅Swap chain, ✅Image Views Graphics Pipeline: ✅Shaders #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Day 11: #Vulkan
Things are progressing fast now 🏎️

Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle'
Chapters:
Presentation: ✅Window surface, ✅Swap chain, ✅Image Views
Graphics Pipeline: ✅Shaders

#GraphicsProgramming #GameDev
MamoonARahman's tweet image. Day 11: #Vulkan
Things are progressing fast now 🏎️

Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle'
Chapters:
Presentation: ✅Window surface, ✅Swap chain, ✅Image Views
Graphics Pipeline: ✅Shaders

#GraphicsProgramming #GameDev

Day 10: #Vulkan 🎉 Back after Midsems Completed the Setup section of 'Draw a Triangle' Added code for: ✅Validation Layers ✅Physical Devices and Queue families ✅Logical Device and queues #Vulkan #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Day 10: #Vulkan

🎉 Back after Midsems
Completed the Setup section of 'Draw a Triangle'
Added code for:
✅Validation Layers
✅Physical Devices and Queue families
✅Logical Device and queues

#Vulkan #GraphicsProgramming #GameDev
MamoonARahman's tweet image. Day 10: #Vulkan

🎉 Back after Midsems
Completed the Setup section of 'Draw a Triangle'
Added code for:
✅Validation Layers
✅Physical Devices and Queue families
✅Logical Device and queues

#Vulkan #GraphicsProgramming #GameDev

Vulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: github.com/nvpro-samples/… #Vulkan #RayTracing #GraphicsProgramming


Nenhum resultado para "#graphicsprogramming"

An oldie but a goodie showed up in my memories #graphicsprogramming

TheAnimator's tweet image. An oldie but a goodie showed up in my memories #graphicsprogramming

Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊 #gamedev #graphicsprogramming

97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming

Just received my new sweater 😁😁 #graphicsprogramming 3d

withyounotsmwhr's tweet image. Just received my new sweater 😁😁 #graphicsprogramming 3d

Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊 Github: github.com/avilapa/vxr #gamedev #graphicsprogramming

97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming

I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming left - shader computed right - mesh precomputed

97torvic's tweet image. I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming

left - shader computed
right - mesh precomputed
97torvic's tweet image. I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming

left - shader computed
right - mesh precomputed

Rendering some Substance spheres with the current #vxr material model: 1. Standard 2. Standard + Clear Coat 3. Standard + Iridescence 4. Standard + Iridescence + Clear Coat #gramedev #graphicsprogramming

97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming

Hands up🙋‍♂️if you LOVE ♥️ quaternions. #1🥇 mathematical construct that's not confusing at all 💯💯 and doesn't make you want to pull your hair out and never code again 💯💯. #quaternions #graphicsprogramming #enginedev #indiegame #indiegamedev #gamedevelopment #100daysofcode


It turns out that HLSL doesn't support include statements by default so I decided to create an include system in my shader parser. So now I have them extra neat shaders #gamedev #graphicsprogramming #indiedev #gamedevelopment

AdamHarrisDev's tweet image. It turns out that HLSL doesn't support include statements by default so I decided to create an include system in my shader parser. So now I have them extra neat shaders #gamedev #graphicsprogramming #indiedev #gamedevelopment


These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming

CrociDB's tweet image. These clouds in Berlin that look like a low resolution perlin noise.

#graphics #graphicsprogramming

Path Tracing, here we go ! Time to choose a BRDF 🤔 Thanks @Atrix256 and @daerst for the ressources. #MadeWithUnity #ComputeShader #GraphicsProgramming

Eikins_'s tweet image. Path Tracing, here we go !
Time to choose a BRDF 🤔

Thanks @Atrix256 and @daerst for the ressources.

#MadeWithUnity #ComputeShader #GraphicsProgramming

Today, I successfully imported a 3D model that I modeled and textured myself into my own game engine. It might not be the prettiest model, the fanciest rendering engine or any of the sorts, but I'm happy I'm making progress. c: #GameDev #Vulkan #GraphicsProgramming

satellitnorden's tweet image. Today, I successfully imported a 3D model that I modeled and textured myself into my own game engine. It might not be the prettiest model, the fanciest rendering engine or any of the sorts, but I'm happy I'm making progress. c: #GameDev #Vulkan #GraphicsProgramming

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