#tooldev search results
Some major progress on Inline-Interactive-PE. I can now map PE's within the Beacon process and then connect over socks proxy with netcat in order to run commands interactively. CTRL + C in netcat and you can go reconnect later to the same session #redteam #cobaltstrike #tooldev
Epic Anchors is an addon for #GodotEngine now! Test, use, improve and comment. A big thanks to @deepentertains and @CptFUBAR for helping me out with the development. Links in the 🧵👇🧵 #gamedev #tooldev #madewithgodot #uidesign
Old test i did to experiment with what my level editor can do and how the realtime lighting affects it #gamedev #tooldev
Game events / global events! Send float, int, bool, char, string, Vector2, Vector3 and Color values with ease. Of course these event objects can be triggered via code if you need to send more specific data. #futuregames #indiedev #tooldev #gamedev #madewithunity
Quick @sidefx #Houdini tip. If you want to colour your object blue but don't want to use a shader, simply subdivide the geometry 100x and turn on the point visualizer. You're welcome #techart #tooldev #gamedev #procedural #realtimevfx
Huge kudos to the winners of the @sidefxlabs #TechArt Challenge!! #gamedev #tooldev #realtimeVFX sidefx.com/tech-art-chall…
Thought I'd get back into the gamedev side of things. It's been a while now, but it's starting to look like a honest to goodness level editor. #gamedev #tooldev
13週目進捗 ・面倒になってかなりさぼったが、操作周り作業再開 ・スコープブロックを可視化できるようにして、場所や接続ポートによって変数定義するスコープを指定できるようにした ・常に可視化すると目障りなので変数があるブロックのみ可視化 #tooldev #coding #programming #ruftspider
my new tool is gonna be out soon, Light Paint Tool for #unrealengine @UnrealEngine @EpicGames #gamedev #tooldev #indiedev #screenshotsaturday @80Level @madewithUnreal #RETWEEET please
So... I've realized I don't game enough, so I started gaming while I work on some #tooldev for my #gamedev projects... Since my rig has a capture card, I just play my console games on my @HuionTab tablet using @elgato game capture software... Maybe I game too much...
I think I mentioned it earlier, but I started work on a new tile editor for Black Lotus with a fresh UI. Well I just finished the resizable grid view and mouse state next up, time to start painting tiles! #gamedev #indiedev #tooldev #toolsdev
#rGuiStyler 4.0 published! A simple and easy-to-use #raygui styles editor! Added 12 style templates to start with! Ready for your #tooldev! Free and #opensource! Try it online: raylibtech.itch.io/rguistyler Source code: github.com/raysan5/rguist… #gamedev #indiedev #raylib #uidesign
Maya - bevel Mod ToolDev youtu.be/cfvVZj7I1VA via @YouTube working on a bevel modifier for maya that is non-destructive. please click the youtube link above for full video #maya3d #maya #tooldev #3dmodeling #bevel #3d
figured out how to make collapsible Seperator on Shelf while digging through the hyperShadePanel.mel. I was thinking to myself how useful it would be to have the functionality to collapse buttons to save space like the collapsible layout on toolbars. #maya3d #tooldev #melscript
.@ambrosiussen_p explained how you can add a kitty turning off the template flag on a node that already had the display flag set in Houdini. Here's the most useful trick you'll learn in January: 80.lv/articles/templ… #houdini #fun #tooldev #techart #python #coding
For the people that don't read the docs for @sidefx #Houdini Here's how you can use a switch sop to bypass a node error! #techart #tooldev #tips @sidefxlabs #realtimevfx #gamedev #procedural
Little demo of my cube-based editor inside Unity as I expand this Egyptian themed level piece. #pixelart #gamedev #tooldev HD ▶🔗👇
I went a little overboard and practically wrote a Flash style animation system for use in my pygame games. I'm a tool nut now #pygame #gamedev #tooldev
I think I might be almost done the "main" area of #LazySave 2.0. Thinking I might add The Group Contents settings into the save options (and have it appear if you have that mode selected) Also resizing options maybe? #tooldev #photoshop #gamedev @polycount
Old test i did to experiment with what my level editor can do and how the realtime lighting affects it #gamedev #tooldev
Started overhauling the styling of nodes yesterday to bring them more in line with how I want them for my @s8box tool. #tooldev #gamedev #nodes #indiedev
New blog post: Using #GodotEngine for app development! 🛠️ Wrote some words on my experience developing a tool app using Godot. Bonus: performance comparison on GDScript vs C#. #tooldev #notgamedev mhgames.org/2025/05/using-…
Lets work on a new channel-point-reward and may continue with Campfire 🏕️ twitch.tv/tomate_salat #gamedev #indiedev #tooldev #unity #3d #blender #video #twitch #vod #live #stream
figured out how to make collapsible Seperator on Shelf while digging through the hyperShadePanel.mel. I was thinking to myself how useful it would be to have the functionality to collapse buttons to save space like the collapsible layout on toolbars. #maya3d #tooldev #melscript
i found that if you add -version "2023" (current version of maya you are running) to your shelf buttons . and it will appear with the Green bracket. #tooldev #maya3d #scripting #melscript
My latest tool to map tiles to characters works—barely but still! 🥳 Goodnight, nerds! #html5 #webdev #tooldev
Done some more work on my #godot command console. It now supports bindings with params. Bindings can call bindings & params can get bubbled down. Video shows an automated test calling multiple commands including a delay, triggered by a button press. #gamedev #tooldev #godotcsharp
More of Verlet integration tests in bifrost for maya #bifrost #maya #tooldev #bifrosttech #verletintegration #clothsim #3d #bifrostnodes
Maya bifrost Studies Here is Verlet integration in bifrost with velocity reflection on collision(no sim nodes used) #bifrost #maya #tooldev #bifrosttech #verletintegration
Our tools developer Joshua is making us an incredible camera tool! #Tool #tooldev #Unitytool #Unity #Cameratool #toolcamera #indiedev #indiegame
Some major progress on Inline-Interactive-PE. I can now map PE's within the Beacon process and then connect over socks proxy with netcat in order to run commands interactively. CTRL + C in netcat and you can go reconnect later to the same session #redteam #cobaltstrike #tooldev
So... I've realized I don't game enough, so I started gaming while I work on some #tooldev for my #gamedev projects... Since my rig has a capture card, I just play my console games on my @HuionTab tablet using @elgato game capture software... Maybe I game too much...
Huge kudos to the winners of the @sidefxlabs #TechArt Challenge!! #gamedev #tooldev #realtimeVFX sidefx.com/tech-art-chall…
Tomorrow in @sidefxlabs : Boolean Curve! The default boolean does not handle polycurves, so you'll need this! #Houdini #Techart @sidefx #Tooldev #gamedev
Thought I'd get back into the gamedev side of things. It's been a while now, but it's starting to look like a honest to goodness level editor. #gamedev #tooldev
Building a basic 3D Render Engine V0.37 is released. Steve has putting a lot of work into this ray tracer written in PlayBASIC.. He sure to follow Stev's progress - #indiedev #tooldev #gamedev #coding underwaredesign.com/forums/index.p…
Update! Check out these fantastic new stickers added to @sidefx @sidefxlabs StickerPicker in #Houdini! They have all been hand-crafted by @shari_solo #tooldev #procedural #fun #nodevember
Writing an article about the history of #Houdini @sidefxlabs. Why is this toolset important to you? Would love to hear some replies! @sidefx #procedural #tooldev #techart #gamedev #art #python
after one full day of coding and troubleshooting. Finally able to add options window to my existing scripts. Been procrastinating, avoiding in learning how to use optionVar. Now i know. ye ye! #tooldev #maya3d #maya #melscript
Just discover something super useful while messing around for getting transform name from a component selected. One line of code only. (MEL) shortNameOf(firstParentOf(stringArrayToString((`ls -sl -o`),""))); #melscripting #mayascripts #tooldev #mayaprogramming #maya
For the people that don't read the docs for @sidefx #Houdini Here's how you can use a switch sop to bypass a node error! #techart #tooldev #tips @sidefxlabs #realtimevfx #gamedev #procedural
Quick @sidefx #Houdini tip. If you want to colour your object blue but don't want to use a shader, simply subdivide the geometry 100x and turn on the point visualizer. You're welcome #techart #tooldev #gamedev #procedural #realtimevfx
I think I might be almost done the "main" area of #LazySave 2.0. Thinking I might add The Group Contents settings into the save options (and have it appear if you have that mode selected) Also resizing options maybe? #tooldev #photoshop #gamedev @polycount
Started overhauling the styling of nodes yesterday to bring them more in line with how I want them for my @s8box tool. #tooldev #gamedev #nodes #indiedev
We added a new menu option under the Assets menu that checks all Labs nodes in the scene for any out of date instances. Useful for quickly checking if you're using older versions of tools! @sidefx #Houdini #sidefxlabs #tooldev #gamedev
i found that if you add -version "2023" (current version of maya you are running) to your shelf buttons . and it will appear with the Green bracket. #tooldev #maya3d #scripting #melscript
Quick Unpack has a button in the UI for #LazySave 1.7.4 now! I've also made the decision to not actively support CS6 anymore.I will only be doing CC updates from here on out (but also I can't think of many more things to add to it in general) #gamedev #tooldev #photoshop #gameart
Slowly starting to finally update the #LazySave UI. I have NO ETA for when this will get out (having to kinda relearn html/css again cause it's been a long time since I setup stuff and I don't do this like ever :P #tooldev #gamedev #photoshop
More updates on my @perforce plugin for @sidefx #Houdini! I added a shelf tool for scanning hip files for dependencies and allow users to check them out! Also looking for people who want to test it out!! #techart #tooldev #gamedev #sourcecontrol #realtimevfx
Weekend is #tooldev time. Today I'm working on the new version of my dialogue system/editor. Much love to @tonycoculuzzi and @RunemarkStudio for the great inspiration source. #screenshotsaturday #gamedev #indiedev #unity3d #madewithunity
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