#webxr 搜尋結果
some AR UI with hand interactions — mid-air / 3D space sliders, surface touch gestures, 3D 'magnifying glass' #handtracking #questpro #madewithunity #wip
Meta が今年のconnectで発表した、WebXRのフレームワークというか開発環境のImmersiveWebSDKの、ボイラープレートをQuestで動かした。 ほぼgltfのモデルを並べてるだけのシーンだけど、コントローラとハンドによる、移動とgrabが標準コンポーネントだけでできる。 #MetaQuest #WebXR
Made a no-code interactive 3DGS scene creator in @playcanvas. Fork my project, add your own hotspots, and start telling spatial stories. Perfect for education, real estate, or storytelling. Host and share your 3DGS scenes with @VIVERSEofficial. #3DGS #WebXR
#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.
this runs in a questbrower with just a URL.. no installs. can`t wait for voiceprompts @hyperfy_io #WebXR
MetaQuest のWebカメラアクセス機能を使って、ステレオ写真を撮るwebアプリ。写真の解像度が960pなのでいまいちですが、SBSで保存できます。 PWAなのでメニューに登録してオフラインでも動くはず。 #MetaQuest #WebXR
海外に比べて日本国内ではあまり話題になっていない気がする Shopify の Black Friday コンテンツ『Shopify Live Globe 2024』がしっかり #WebXR コンテンツになっていてとても良きです:) お手元の Meta Quest 3/3S あるいは Apple Vision Pro でお試しください! ※ 動画は AVP で撮影・音あり〼
Immersive Web SDK v0.2 now fully supports custom component kits too! Build responsive spatial UI in #webxr with ease. Learn more: iwsdk.dev/guides/10-spat…
Aprendendo uns paranauê 🥷😝 Evoluindo nos estudos de #WebXR com AFrame 🔥 Ainda apanhando para posicionamento, mas ta saindooooo
Almost ready for my first international talk at @JavaScriptCon Singapore. Continuing the tradition of my talks, there's some #WebXR stuff with iJS logo too, will reveal it tomorrow in the talk! 😉 See you there 🙌
As long as #WebXR is not supported on all mobile devices (and/or their OS) it will stay a niche-standard that can't be used in production. Shame.
folks this stuff in the VR browser feels amazing. watching @GertJanAkerboom prompting a thing bear... 🐻@hyperfy_io #webXR @threejs
Paraverse Technology 🥽 LarkXR - Enterprise Grade Cloud XR Streaming Deploy, Render & Stream 3D XR Experiences at Scale • $PVS • larkxr-hk.paraverse.cc:8443 #WEBXR #3DRendering #XRStreaming #CloudRendering #CloudXRSolution
🚀🤩 IT'S HAPPENING! Elysian is officially live as the first-ever #WebXR #PWA to ship on the Meta Horizon Store! This has been, in more ways than one, a dream come true—though I'm equal parts thrilled and terrified shipping my first game to a store 😅
This year's #WebXR category in #js13k 2025 offers unique prize: Meta Quest 3S, thanks to the @MetaQuestJapan team! js13kgames.com/2025/blog/webx… Pick any of the "free" libraries (outside 13kb zip limit): @aframevr, @babylonjs, @threejs, or @playcanvas, and build the best VR game!…
Thrilled to see Immersive Web SDK featured in this competition! Web devs: If you've been curious about #WebXR but haven't taken the leap yet—this is your moment. IWSDK makes building immersive experiences as approachable as traditional web development. ⏰ 3 weeks left in the…
Immersive Web SDK v0.2 now fully supports custom component kits too! Build responsive spatial UI in #webxr with ease. Learn more: iwsdk.dev/guides/10-spat…
In quest 3 webXR, when you want to go back to browser to input something, the experience is horrible…don’t know how is it on Vision Pro?#webxr #quest3
Tiny vibe-coded experiment: a fully on-device 3D face-tracked model viewer using MediaPipe and Three.js. Everything runs in the browser, real-time and private. facetrack-gt3.vercel.app Reply with RP if you are interested in the repo link 🔗 #WebXR #ThreeJS #MediaPipe #WebGPU…
The WAITING HALL is open. 🚂 Ever felt stuck in a dream? In FRUSTRAIN, the Waiting Hall is alive with secrets, haunted stories, and award-winning narrative. Play the first chapter for 🆓at viverse.link/Frustrain Kudos to the team 🎉 of @FrustrainGame #VIVERSE #webxr #indiedev…
Made a no-code interactive 3DGS scene creator in @playcanvas. Fork my project, add your own hotspots, and start telling spatial stories. Perfect for education, real estate, or storytelling. Host and share your 3DGS scenes with @VIVERSEofficial. #3DGS #WebXR
RP1's prototype #metaverse browser will be down for maintenance from Monday through Wednesday this week as we are upgrading our production experience. Thank you for your patience as we continue pushing the limits of #WebXR and prepare for the development of a native browser.
アプリ不要! URLクリック一つで、AIアバターがお出迎え。 WebXR技術が「手軽なメタバース接客」を可能にしました。人手不足とCX(顧客体験)の悩みを同時に解決する秘訣とは? note.com/metaverselabo/… #WebXR #メタバース #AI #デジタル接客 #アプリ不要 #DX #顧客体験 #CX #AIアバター
This is quite possibly the best compatibility for a #WebXR browser on a new device ever. Our rbckr.co app written in @babylonjs “just worked”, but optimization is definitely needed. Awesome work @Snapchat !
rbckr.co
Factotum | Rbckr
Factotum | Rbckr
Spectacles now support WebXR! Use the new native Browser to: - 📺 Watch your fav videos - 🌐 Browse the web - 🖱️ Use 2D web apps - ✨ Launch immersive web apps Apply to get started today (Spectacles.com), and consumer Specs are coming next year.
Where should I continue? - @decentraland - @hyperfy_io - @OthersideMeta - Own cross-platform: web + mobile + #webXR
🎌 JSConfJP streaming on Youtube 📽️ In 1 hour (16:40 Tokyo time), I will talk about #WebXR. And you can join us! 🪷 LET’S EXPAND THE REALITY How long have we been watching movies about reality and how exciting it looks! You may not have noticed, but virtual reality is already…
In the month of March, Zesty has paid out $3,500 to #WebXR developers. Beginning next month, we will announce Zesty Market v2, which makes it easier to buy and sell spaces in the immersive web. There's roughly 220,000 users/mo playing WebXR games today; the market is here.
The People have spoken. And The People have made Paradowski’s The Escape Artist @TheWebbyAwards People's Voice Winner in AI, Metaverse & Virtual - Best Narrative Experience! If you’re one of The People who voted for us, thank you. #WEBBYS #WebXR
Wow, it’s real! I appreciate its heft Is this the first win for #WebXR at @TheWebbyAwards? Anybody know?
🚀 We're excited to announce the release of our WebXR First Steps tutorial, designed to help new developers get started with #WebXR development and build an engaging mini game in just 2 hours. The tutorial is now available on GitHub: fb.me/wfs For those attending…
SPATIAL SHELLで部屋に召還してみた。 #MetaQuest #Quest3 #WebXR
Just had the best time ever at #MetaConnect24! I joined Meta in 2020, and in the 4 years I’ve been immersed in the world of WebXR, so much has changed: better platform, better devices, better content. It’s so gratifying to see #WebXR and its community grow and thrive—and I'm…
Engine v1.68.0 MEGA-release is out! 📢 🔄Gizmo System 🥽#WebXR Depth Sensing and Mesh Detection 🧊Enhanced #WebGPU Support 🎨Gaussian Splatting in Engine Core 🏁Dithered Transparency ➕...and lots more github.com/playcanvas/eng…
Engine v1.66.0 is out! 🚀 🧊Massive #WebGPU enhancements 0⃣New 'Null' Renderer (useful for #nodejs) 🥽#WebXR Anchor support Release notes: github.com/playcanvas/eng… Examples: playcanvas.github.io
Rendering live using #WebXR on @Apple Vision Pro - full screen mode triggers 3D immersive stream powers by Render Network, <model> tag allows us to bring the ship UX menu into real world space ❤️🔥🖖❗️
【告知・集会やります】 8月25日(月) 20:30~開場 #XR開発者集会 8月度やります!! 今回はなんとコラボ会ということで、 #WebXR 関連の技術者が集まるコミュニティ「WebXR JP」より @nisshi_dev @sawa_zen @mxcn3 の御三方に来ていただくことになりました! WebXRのイロハを伺っていきます!!
It's official! #WebXR will be launched on Safari for visionOS 2.0 in the Fall. New video by @AdaRoseCannon shows Apple's privacy architecture with an @aframevr / @threejs example, as well as hand-tracking implementation. Also mentions the @babylonjs, @WebXREngine, & @playcanvas…
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