#voxelization resultados da pesquisa
#CubikPro² can import JSON (#Minecraft), OBJ (#Voxelization), PNG, VOX (#MagicaVoxel), QEF (#Qubicle), ZOX (#Zoxel)

Quick update for those of you keeping track: just made the trace much more watertight and faster... and also the #voxelization much more conservative 😛
Compact #SVO representations using bitstreams! Traced live in #shadertoy / #GLSL . shadertoy.com/view/dlBGRc @Icare3D Made using the most recent edition of shadertoy-utils: github.com/toomuchvoltage… #graphics #programming #opengl #webgl #shaders #sparse #voxel #octree #raytracing
7.2x gained on calls🚀📊 Still printing 💸💸💸💸💸💸💸💸💸🚀 TRICKER. $VOXEL #VOXELIZATION 🧑💻 CA>> DGG6mfmKdBQFoK1wzz3fRPas4CLmr3S8G9FeVUX8pump


FoldDiff: Folding in Point Cloud Diffusion Yuzhou Zhao, Juan Matias Di Martino, Amirhossein Farzam, Guillermo Sapiro. Action editor: Hongsheng Li. openreview.net/forum?id=pmRab… #voxelization #denoising #clouds
Micro-update: fairly brutal month, but squeezed this in these last couple of weeks. #SDF #BVH leaves are now oriented. Rays traced in leaf object space. #voxelization/JFA happens on object creation. No more stutter as #boolean ops are entirely threaded/async. #vulkan #vulkanapi
I found some old screenshots from a #game I was co-developing back in 2015-2016 - #Voxelization. I made a lot of the models in the game, some temp, some I felt really set the tone of the game. It was essentially a #Minecraft clone made in Unity. It was going to Magic/Medieval.




Buying more & more #Voxelization somebody come take my controller 🎮🥴
Our #voxelization tool takes your #pointcloud data and easily converts to cubes for use in a shading engine or viewer: youtu.be/v2-hnVMFwlg #voxels #shading #3Dcapture #3Dscan #processing #VFX #visualeffects #realtimeproduction #3Denvironments #GIS #geospatial

The fractal geometry was estimated using voxel‐counting methods through #voxelization. All codes are available to the public at: github.com/Antguz/rTLS 5/5
FoldDiff: Folding in Point Cloud Diffusion openreview.net/forum?id=pmRab… #denoising #voxelization #diffusion
Andy Payne nad Panagiotis Michalatos just released MONOLITH >> monolith.zone #3dprint #multimaterial #voxelization #nextTOOLS
Software to Construct Everything with Legos actu.epfl.ch/news/software-… #LEGO #voxelization
An Interview with Daniel Büning — Talking 3D Printing, Art 3dprintingindustry.com/2014/07/13/int… via @3dprintindustry #3dprint #voxelization
FoldDiff: Folding in Point Cloud Diffusion Yuzhou Zhao, Juan Matias Di Martino, Amirhossein Farzam, Guillermo Sapiro. Action editor: Hongsheng Li. openreview.net/forum?id=pmRab… #voxelization #denoising #clouds
Buying more & more #Voxelization somebody come take my controller 🎮🥴
7.2x gained on calls🚀📊 Still printing 💸💸💸💸💸💸💸💸💸🚀 TRICKER. $VOXEL #VOXELIZATION 🧑💻 CA>> DGG6mfmKdBQFoK1wzz3fRPas4CLmr3S8G9FeVUX8pump


FoldDiff: Folding in Point Cloud Diffusion openreview.net/forum?id=pmRab… #denoising #voxelization #diffusion
Quick update for those of you keeping track: just made the trace much more watertight and faster... and also the #voxelization much more conservative 😛
Compact #SVO representations using bitstreams! Traced live in #shadertoy / #GLSL . shadertoy.com/view/dlBGRc @Icare3D Made using the most recent edition of shadertoy-utils: github.com/toomuchvoltage… #graphics #programming #opengl #webgl #shaders #sparse #voxel #octree #raytracing
Micro-update: fairly brutal month, but squeezed this in these last couple of weeks. #SDF #BVH leaves are now oriented. Rays traced in leaf object space. #voxelization/JFA happens on object creation. No more stutter as #boolean ops are entirely threaded/async. #vulkan #vulkanapi
Our #voxelization tool takes your #pointcloud data and easily converts to cubes for use in a shading engine or viewer: youtu.be/v2-hnVMFwlg #voxels #shading #3Dcapture #3Dscan #processing #VFX #visualeffects #realtimeproduction #3Denvironments #GIS #geospatial

The fractal geometry was estimated using voxel‐counting methods through #voxelization. All codes are available to the public at: github.com/Antguz/rTLS 5/5
I found some old screenshots from a #game I was co-developing back in 2015-2016 - #Voxelization. I made a lot of the models in the game, some temp, some I felt really set the tone of the game. It was essentially a #Minecraft clone made in Unity. It was going to Magic/Medieval.




digitag: Printing soft matter in three dimensions - nature.com/nature/journal… #3Dprint #voxelization #softmatter
Printing soft matter in three dimensions - nature.com/nature/journal… #3Dprint #voxelization #softmatter
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