#raytracing search results

Thanks to @mrdoob, three-gpu-pathtracer now includes a drag-and-drop viewer for binary glTF files 🚀 I've added a link to the viewer in the repo! #threejs #webgl #raytracing


From concept to client presentation, creativity thrives when technology keeps pace. BOXX HELIXX Servers bring accelerated computing and #NVIDIA RTX PRO™ power to design & visualization teams, enabling real-time #RayTracing, immersive #XR experiences, and AI-assisted creativity.

BoxxTech's tweet image. From concept to client presentation, creativity thrives when technology keeps pace. BOXX HELIXX Servers bring accelerated computing and #NVIDIA RTX PRO™ power to design & visualization teams, enabling real-time #RayTracing, immersive #XR experiences, and AI-assisted creativity.

#UnrealEngine 5.7 Upcoming changes for Hardware #Raytracing #Lumen (by Tiago Costa) #GameDev

theredpix's tweet image. #UnrealEngine 5.7 Upcoming changes for Hardware #Raytracing #Lumen (by Tiago Costa)  #GameDev
theredpix's tweet image. #UnrealEngine 5.7 Upcoming changes for Hardware #Raytracing #Lumen (by Tiago Costa)  #GameDev
theredpix's tweet image. #UnrealEngine 5.7 Upcoming changes for Hardware #Raytracing #Lumen (by Tiago Costa)  #GameDev

My #UnrealEngine 5 fork has already received Pull requests from the Discord community! The latest 2 Pushes of the fork bring: Editor Loading Speed Up and #RayTracing culling #Rendering #optimizations! #gamedev #programming #indiedev

theredpix's tweet image. My #UnrealEngine 5 fork has already received Pull requests from the Discord community!  The latest 2 Pushes of the fork bring: Editor Loading Speed Up and #RayTracing culling #Rendering #optimizations!  #gamedev #programming #indiedev
theredpix's tweet image. My #UnrealEngine 5 fork has already received Pull requests from the Discord community!  The latest 2 Pushes of the fork bring: Editor Loading Speed Up and #RayTracing culling #Rendering #optimizations!  #gamedev #programming #indiedev

#UnrealEngine 5.7 Fix to #Raytracing Culling: Raytracing scene now culls primitives in the same manner as in the #Lumen scene. This fixes artifacts such as black reflections #gamedev #rendering #gpu

theredpix's tweet image. #UnrealEngine 5.7 Fix to #Raytracing Culling: Raytracing scene now culls primitives in the same manner as in the #Lumen scene. This fixes artifacts such as black reflections #gamedev #rendering #gpu
theredpix's tweet image. #UnrealEngine 5.7 Fix to #Raytracing Culling: Raytracing scene now culls primitives in the same manner as in the #Lumen scene. This fixes artifacts such as black reflections #gamedev #rendering #gpu
theredpix's tweet image. #UnrealEngine 5.7 Fix to #Raytracing Culling: Raytracing scene now culls primitives in the same manner as in the #Lumen scene. This fixes artifacts such as black reflections #gamedev #rendering #gpu

🎮 See the difference. With the #MediaTekDimensity9500, Raytracing Pipeline technology delivers more realistic lighting, reflections, and detail — bringing console-class graphics to mobile. #MediaTek #Raytracing


Bakery v1.97 is live on the Asset Store! assetstore.unity.com/packages/tools… Better performance, colored transparencies, better light probes, presets, rotatable volumes and lots of other things. 🥨 #gamedev #raytracing #lightmaps

guycalledfrank's tweet image. Bakery v1.97 is live on the Asset Store!
assetstore.unity.com/packages/tools…

Better performance, colored transparencies, better light probes, presets, rotatable volumes and lots of other things.

🥨

#gamedev #raytracing #lightmaps

Vulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: github.com/nvpro-samples/… #Vulkan #RayTracing #GraphicsProgramming


Ray-traced global illumination in AnKi. A mix of rays traced from the G-buffer (1st bounce) and probes (2nd bounce + volumetrics) #raytracing #vulkan


Aún en este momento hay muchos medios que están en negación por el hecho de que (de alguna manera mágica) @UbisoftLatam metió #RayTracing en #StarWarsOutlaws de #Switch2! Por qué? Por qué no pueden aceptar lo que Ya está confirmado???

SEGUNELGEORGE's tweet image. Aún en este momento hay muchos medios que están en negación por el hecho de que (de alguna manera mágica) @UbisoftLatam metió #RayTracing en #StarWarsOutlaws de #Switch2! Por qué? Por qué no pueden aceptar lo que Ya está confirmado???

⚠️ Test in progress ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒▒ 90% RUNNING #OXIDEroom208 at 4k / 60fps / #raytracing ON Great news, Wildies! 🔧😏 #Xbox is purring like a kitten


I have no idea what I am doing... #audio #raytracing #unity3d #reverb


#gta5enhanced with #raytracing on my #rtx4090 i really dont have words for it. If you still think #rtx is a scam you have to see what it did to a 12yo game. Just wow

JSFILMZ0412's tweet image. #gta5enhanced with #raytracing on my #rtx4090 i really dont have words for it. If you still think #rtx is a scam you have to see what it did to a 12yo game. Just wow

🎮 Ray Tracing nos consoles: vale mesmo a pena? Desempenho, gráficos realistas, modos de qualidade e muito mais. Modo Qualidade ou Modo Desempenho? 👇 📺 O Segredo dos Reflexos Perfeitos nos Games! youtu.be/9D34QK8lplA #RayTracing #PS5 #XboxSeriesX #Games #DGgameplayBR

dggameplaybr's tweet image. 🎮 Ray Tracing nos consoles: vale mesmo a pena?
Desempenho, gráficos realistas, modos de qualidade e muito mais.

Modo Qualidade ou Modo Desempenho? 👇
📺 O Segredo dos Reflexos Perfeitos nos Games!
youtu.be/9D34QK8lplA

#RayTracing #PS5 #XboxSeriesX #Games #DGgameplayBR

SIN RAY TRACING ❌ Los encargados de #Battlefield 6 han confirmado que el juego de #EA no tendrá #RayTracing en ninguno de sus modos. Es muy posible que el juego no integre esta tecnología a su gameplay en mucho tiempo, ya que priorizarán el rendimiento.

LevelUPcom's tweet image. SIN RAY TRACING ❌ Los encargados de #Battlefield 6 han confirmado que el juego de #EA no tendrá #RayTracing en ninguno de sus modos. Es muy posible que el juego no integre esta tecnología a su gameplay en mucho tiempo, ya que priorizarán el rendimiento.

Forspoken RAYTRACING mode was literally made for 120hz TVs with PS5 pro!!.. 👀 #PS5Pro #Forspoken #Raytracing #120HzMode

ChrisHarte7's tweet image. Forspoken RAYTRACING mode was literally made for 120hz TVs with PS5 pro!!.. 👀 #PS5Pro #Forspoken #Raytracing #120HzMode
ChrisHarte7's tweet image. Forspoken RAYTRACING mode was literally made for 120hz TVs with PS5 pro!!.. 👀 #PS5Pro #Forspoken #Raytracing #120HzMode

Rendering an apple in Sculpt 3D (1987, Aegis), on my Amiga 1000. #raytracing #retrocomputing. This image took an hour to render.

tschak's tweet image. Rendering an apple in Sculpt 3D (1987, Aegis), on my Amiga 1000. #raytracing #retrocomputing. This image took an hour to render.

#UnrealEngine 5.7 Upcoming changes for Hardware #Raytracing #Lumen (by Tiago Costa) #GameDev

theredpix's tweet image. #UnrealEngine 5.7 Upcoming changes for Hardware #Raytracing #Lumen (by Tiago Costa)  #GameDev
theredpix's tweet image. #UnrealEngine 5.7 Upcoming changes for Hardware #Raytracing #Lumen (by Tiago Costa)  #GameDev
theredpix's tweet image. #UnrealEngine 5.7 Upcoming changes for Hardware #Raytracing #Lumen (by Tiago Costa)  #GameDev

خدا ری تریسینگ رو روشن کرده . #rtx #raytracing

ashkanepanahi1's tweet image. خدا ری تریسینگ رو روشن کرده .
#rtx
#raytracing

The next release, v0.0.21, for three-gpu-pathtracer has been released! This version significantly overhauls the API and makes it significantly simpler to use by encapsulating much of the boilerplate. #threejs #raytracing #webgl #javascript

garrettkjohnson's tweet image. The next release, v0.0.21, for three-gpu-pathtracer has been released! This version significantly overhauls the API and makes it significantly simpler to use by encapsulating much of the boilerplate.

#threejs #raytracing #webgl #javascript
garrettkjohnson's tweet image. The next release, v0.0.21, for three-gpu-pathtracer has been released! This version significantly overhauls the API and makes it significantly simpler to use by encapsulating much of the boilerplate.

#threejs #raytracing #webgl #javascript
garrettkjohnson's tweet image. The next release, v0.0.21, for three-gpu-pathtracer has been released! This version significantly overhauls the API and makes it significantly simpler to use by encapsulating much of the boilerplate.

#threejs #raytracing #webgl #javascript

1. En la simulación volumétrica del humo, la proyección de la sombra ayuda mucho a situarlo visualmente en el terreno y a interpretar su forma y altura sobre el suelo. #RayMarching #RayTracing #VR #PushingTheEnvelope

david_gnomusy's tweet image. 1. En la simulación volumétrica del humo, la proyección de la sombra ayuda mucho a situarlo visualmente en el terreno y a interpretar su forma y altura sobre el suelo. #RayMarching #RayTracing #VR #PushingTheEnvelope

Who knew limited floating-point precision could look so... painterly! 🎨 The pseudo-random generator is operating on a range of floating-point values high enough to induce visible artifacts. #webgpu #raytracing #shader #javascript

iwoplaza's tweet image. Who knew limited floating-point precision could look so... painterly! 🎨  The pseudo-random generator is operating on a range of floating-point values high enough to induce visible artifacts.

#webgpu #raytracing #shader #javascript

Unleash maximum computing performance with #ACEMAGICAM18 AMD Ryzen™ 7 7840HS #MiniPC 🖥️😲💥 Supports Hardware #Raytracing simulation effects for a more immersive #Gaming Experience!🎮🚀 #ACEMAGICPC #minipc2024 #acemagicsetup #acemagicminipc #gamingpc #gamingcomputer

Acemagic_MiniPC's tweet image. Unleash maximum computing performance with #ACEMAGICAM18 AMD Ryzen™ 7 7840HS #MiniPC 🖥️😲💥
Supports Hardware #Raytracing simulation effects for a more immersive #Gaming Experience!🎮🚀

#ACEMAGICPC #minipc2024 #acemagicsetup #acemagicminipc #gamingpc #gamingcomputer

I've updated the material test orb in three-gpu-pathtracer to use a more standardized model, environment, and lighting. Now visuals and material models can be more easily compared across renderers, like those in Blender! Demo below 👇 #threejs #webgl #raytracing

garrettkjohnson's tweet image. I've updated the material test orb in three-gpu-pathtracer to use a more standardized model, environment, and lighting. Now visuals and material models can be more easily compared across renderers, like those in Blender!

Demo below 👇

#threejs #webgl #raytracing
garrettkjohnson's tweet image. I've updated the material test orb in three-gpu-pathtracer to use a more standardized model, environment, and lighting. Now visuals and material models can be more easily compared across renderers, like those in Blender!

Demo below 👇

#threejs #webgl #raytracing
garrettkjohnson's tweet image. I've updated the material test orb in three-gpu-pathtracer to use a more standardized model, environment, and lighting. Now visuals and material models can be more easily compared across renderers, like those in Blender!

Demo below 👇

#threejs #webgl #raytracing
garrettkjohnson's tweet image. I've updated the material test orb in three-gpu-pathtracer to use a more standardized model, environment, and lighting. Now visuals and material models can be more easily compared across renderers, like those in Blender!

Demo below 👇

#threejs #webgl #raytracing

Aún en este momento hay muchos medios que están en negación por el hecho de que (de alguna manera mágica) @UbisoftLatam metió #RayTracing en #StarWarsOutlaws de #Switch2! Por qué? Por qué no pueden aceptar lo que Ya está confirmado???

SEGUNELGEORGE's tweet image. Aún en este momento hay muchos medios que están en negación por el hecho de que (de alguna manera mágica) @UbisoftLatam metió #RayTracing en #StarWarsOutlaws de #Switch2! Por qué? Por qué no pueden aceptar lo que Ya está confirmado???

So I decided to add APV support. Apart from the ray miss fallback, it can also be used instead of irradiance cache to speed up multibounce. Pros: temporally stable (well, it's baked) and smooth Cons: not accurate (light leaks, not anisotropic), static. #unity3d #raytracing

Passer1dae's tweet image. So I decided to add APV support. Apart from the ray miss fallback, it can also be used instead of irradiance cache to speed up multibounce.

Pros: temporally stable (well, it's baked) and smooth
Cons: not accurate (light leaks, not anisotropic), static.
#unity3d #raytracing
Passer1dae's tweet image. So I decided to add APV support. Apart from the ray miss fallback, it can also be used instead of irradiance cache to speed up multibounce.

Pros: temporally stable (well, it's baked) and smooth
Cons: not accurate (light leaks, not anisotropic), static.
#unity3d #raytracing

You don't need a desktop to get great #gaming performance. #Cyberpunk2077 benchmark. #raytracing #overdrive 1440p. #MSI #laptop #gp68hx #i9 #12900hx #rtx4080 64GB DDR5-5600 CL40. Overclocked 3 p-cores at 49x, 48x for rest. 40x e-core. 1.4v adptoffset -0.1V, turboboost and VS off

Str8Chillaxin's tweet image. You don't need a desktop to get great #gaming performance. #Cyberpunk2077 benchmark. #raytracing #overdrive 1440p. #MSI #laptop #gp68hx #i9 #12900hx #rtx4080 64GB DDR5-5600 CL40. Overclocked 3 p-cores at 49x, 48x for rest. 40x e-core. 1.4v adptoffset -0.1V, turboboost and VS off

UNIGINE 2.19.1 boosts SSRTGI with improved ray distribution, revised SSGI accumulation, and fixed gamma for SSAO. Reflections now look more natural! #UNIGINE #RayTracing #Graphics #SSRTGI

Unigine's tweet image. UNIGINE 2.19.1 boosts SSRTGI with improved ray distribution, revised SSGI accumulation, and fixed gamma for SSAO. Reflections now look more natural! #UNIGINE #RayTracing #Graphics #SSRTGI

This new Vulkan sample demonstrates the VK_KHR_ray_tracing_position_fetch extension and how it’s now possible to directly access vertex positions from an acceleration structure. github.com/KhronosGroup/V… #vulkan #raytracing

VulkanAPI's tweet image. This new Vulkan sample demonstrates the VK_KHR_ray_tracing_position_fetch extension and how it’s now possible to directly access vertex positions from an acceleration structure.

github.com/KhronosGroup/V…
#vulkan #raytracing

You can watch our #HIP #Raytracing presentation at @HPG_Conf: youtube.com/live/lx1v-Bcza… 📽️ 🎇 We've also added some more tutorials for HIP RT, including how to use HIP RT to compute direct illumination using Monte Carlo integration: github.com/GPUOpen-Librar…

GPUOpen's tweet image. You can watch our #HIP #Raytracing presentation at @HPG_Conf: youtube.com/live/lx1v-Bcza… 📽️

🎇 We've also added some more tutorials for HIP RT, including how to use HIP RT to compute direct illumination using Monte Carlo integration: 

github.com/GPUOpen-Librar…
GPUOpen's tweet image. You can watch our #HIP #Raytracing presentation at @HPG_Conf: youtube.com/live/lx1v-Bcza… 📽️

🎇 We've also added some more tutorials for HIP RT, including how to use HIP RT to compute direct illumination using Monte Carlo integration: 

github.com/GPUOpen-Librar…

🧵(1/4) We'll be at @HPG_Conf, Denver, July 27! We're very excited to share the four papers we'll be presenting in this thread 🔥 📜 Paper 1 - HIPRT: Our #raytracing framework in HIP Take a look (28MB): gpuopen.com/download/publi… Learn more about #HIP RT: gpuopen.com/hiprt/?utm_sou…



My #UnrealEngine 5 fork has already received Pull requests from the Discord community! The latest 2 Pushes of the fork bring: Editor Loading Speed Up and #RayTracing culling #Rendering #optimizations! #gamedev #programming #indiedev

theredpix's tweet image. My #UnrealEngine 5 fork has already received Pull requests from the Discord community!  The latest 2 Pushes of the fork bring: Editor Loading Speed Up and #RayTracing culling #Rendering #optimizations!  #gamedev #programming #indiedev
theredpix's tweet image. My #UnrealEngine 5 fork has already received Pull requests from the Discord community!  The latest 2 Pushes of the fork bring: Editor Loading Speed Up and #RayTracing culling #Rendering #optimizations!  #gamedev #programming #indiedev

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