#webgamedev hasil pencarian
Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev
6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames
Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, @threejs BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev
Working full-time now to bring modern #animation tooling to @threejs Here is a short demo of the workflow for creating a typical character state machine. Hoping to share updates on the library and editor more regularly, right now it's still a lot of core work✌️ #webgamedev
Here is what the touch controls for Alfi's Adventures, my @threejs game on @VIVERSEofficial look like. Also, if you like how the character animations blend in this clip — I'll be picking up my work on Animation Blueprints for three. More updates soonish. #threejs #webgamedev
I've been taking a break from #threejsjourney to try and make a decent third-person character controller for the web. #threejs #webgamedev
First multiplayer tests for my @threejs game💫 Combining @isaac_mason_'s Recast port with @partykit_io for the authoritative game server (you're seeing the deployed version - thx to npm run deploy lol🚀). #threejs #r3f #webgamedev #gamedev
Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev
Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev
My library for animated instanced sprites for Three.js is now mostly* stable*. Supports tens of thousands of sprites, each with individual animation and state, billboarding, shadows and more. npm i @threejs-kit/instanced-sprite-mesh #webgl #webgamedev #threejs #gamedev
I like this new animation! Still need a VFX … going to add a skeletons to the buildings. So you can add more interesting motions! #webgl #indiedev #webgamedev
Demo of #threejs Instanced Sprite component I've been working on. Supports spritesheets with multiple named animations and shadows. What else would be useful to have? #webgamedev native to @threlte + vanilla & r3f later Live wasd/arrow controls threlte-35fey9gwu-threlte.vercel.app/examples/extra…
My game has entered into soft launch! 🚀 After 6 months of prototyping and development it’s finally done! poki.com/en/g/kingdom-h… #babylonjs #webgamedev #poki
💡 Hangman — Interactive Word Puzzle Game Built a fully interactive Hangman Game where users guess hidden words letter by letter 📂 GitHub Repo: github.com/mrsoftware98/h… #frontenddevelopers #webgamedev
Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev
6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames
I know I suppose to work on the terrain. But I need to bring this main object to live first. #webgamedev #blender #b3d #lowpoly #WIP
Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev
Added a tree to the scene. The scale and the wind are not quite right. will fix that later. #threejs #webgamedev
No jams, no fun. Time to fix that. We’re teaming up with ScoreSpace for ScoreSpace Jam #35! 🗓 September 26–29 ⏱ 72 hours to build a game 🏆 $1,000 prize pool Details: itch.io/jam/scorejam35 #gamejam #jam #webgamedev #gamedev
Here is what the touch controls for Alfi's Adventures, my @threejs game on @VIVERSEofficial look like. Also, if you like how the character animations blend in this clip — I'll be picking up my work on Animation Blueprints for three. More updates soonish. #threejs #webgamedev
6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames
Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev
Is it too obvious that we're a fan of FFVII😁#ScreenshotTuesday #webgamedev #indiedev #gamedev #madewithunity
Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI #webgl #webgamedev
#webgl #webgamedev #indiedev "Today is really hot in our village" Implementing queue management system in ECS... 100 NPCs
My game has entered into soft launch! 🚀 After 6 months of prototyping and development it’s finally done! poki.com/en/g/kingdom-h… #babylonjs #webgamedev #poki
Triplex for VS Code turns Visual Studio Code into a visual IDE and is coming soon! Want to be the first to hear about it? Follow this account and join Discord! Link in the next tweet! #threejs #r3f #webgamedev #webdev #react
Working on new skills system: mining, riding and gathering, maybe herbalism #babylonjs #webgamedev #indiedev
Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game... #indiedev #blender #webgamedev
💡 Hangman — Interactive Word Puzzle Game Built a fully interactive Hangman Game where users guess hidden words letter by letter 📂 GitHub Repo: github.com/mrsoftware98/h… #frontenddevelopers #webgamedev
My latest game Kingdom Heroes on @Poki got 450K gameplays in a week! Made with @babylonjs #indiedev #webgamedev #webgl poki.com/de/g/kingdom-h…
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