#webgamedev hasil pencarian

Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev


When I was a kid I didn't have a trampoline... So... #webgamedev #mangolango


Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

afrokick's tweet image. Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

kuyimobile's tweet image. 6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, @threejs BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev


Working full-time now to bring modern #animation tooling to @threejs Here is a short demo of the workflow for creating a typical character state machine. Hoping to share updates on the library and editor more regularly, right now it's still a lot of core work✌️ #webgamedev


Here is what the touch controls for Alfi's Adventures, my @threejs game on @VIVERSEofficial look like. Also, if you like how the character animations blend in this clip — I'll be picking up my work on Animation Blueprints for three. More updates soonish. #threejs #webgamedev


I've been taking a break from #threejsjourney to try and make a decent third-person character controller for the web. #threejs #webgamedev


First multiplayer tests for my @threejs game💫 Combining @isaac_mason_'s Recast port with @partykit_io for the authoritative game server (you're seeing the deployed version - thx to npm run deploy lol🚀). #threejs #r3f #webgamedev #gamedev


Mounts! 8bones and 128x128 diffuse texture. How does it look? #babylonjs #webgamedev #indiedev


Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev

SupachaiGee's tweet image. Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows!

btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill?

#threejs #webgamedev

Simple water shader + fog. #babylonjs #webgamedev


Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

afrokick's tweet image. Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

My library for animated instanced sprites for Three.js is now mostly* stable*. Supports tens of thousands of sprites, each with individual animation and state, billboarding, shadows and more. npm i @threejs-kit/instanced-sprite-mesh #webgl #webgamedev #threejs #gamedev


I’ve added stun effect! Now all 3 skills are working together! #webgamedev #indiedev #webgl


I like this new animation! Still need a VFX … going to add a skeletons to the buildings. So you can add more interesting motions! #webgl #indiedev #webgamedev


Demo of #threejs Instanced Sprite component I've been working on. Supports spritesheets with multiple named animations and shadows. What else would be useful to have? #webgamedev native to @threlte + vanilla & r3f later Live wasd/arrow controls threlte-35fey9gwu-threlte.vercel.app/examples/extra…


My game has entered into soft launch! 🚀 After 6 months of prototyping and development it’s finally done! poki.com/en/g/kingdom-h… #babylonjs #webgamedev #poki

afrokick's tweet image. My game has entered into soft launch! 🚀 After 6 months of prototyping and development it’s finally done! 

poki.com/en/g/kingdom-h…

#babylonjs #webgamedev #poki

💡 Hangman — Interactive Word Puzzle Game Built a fully interactive Hangman Game where users guess hidden words letter by letter 📂 GitHub Repo: github.com/mrsoftware98/h… #frontenddevelopers #webgamedev

AryanSadanshiv's tweet image. 💡 Hangman — Interactive Word Puzzle Game
Built a fully interactive Hangman Game where users guess hidden words letter by letter 
📂 GitHub Repo: github.com/mrsoftware98/h…
#frontenddevelopers #webgamedev
AryanSadanshiv's tweet image. 💡 Hangman — Interactive Word Puzzle Game
Built a fully interactive Hangman Game where users guess hidden words letter by letter 
📂 GitHub Repo: github.com/mrsoftware98/h…
#frontenddevelopers #webgamedev
AryanSadanshiv's tweet image. 💡 Hangman — Interactive Word Puzzle Game
Built a fully interactive Hangman Game where users guess hidden words letter by letter 
📂 GitHub Repo: github.com/mrsoftware98/h…
#frontenddevelopers #webgamedev

Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev

SupachaiGee's tweet image. Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows!

btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill?

#threejs #webgamedev

6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

kuyimobile's tweet image. 6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

I know I suppose to work on the terrain. But I need to bring this main object to live first. #webgamedev #blender #b3d #lowpoly #WIP

SupachaiGee's tweet image. I know I suppose to work on the terrain. But I need to bring this main object to live first.

#webgamedev #blender #b3d #lowpoly #WIP

Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev


Added a tree to the scene. The scale and the wind are not quite right. will fix that later. #threejs #webgamedev


No jams, no fun. Time to fix that. We’re teaming up with ScoreSpace for ScoreSpace Jam #35! 🗓 September 26–29 ⏱ 72 hours to build a game 🏆 $1,000 prize pool Details: itch.io/jam/scorejam35 #gamejam #jam #webgamedev #gamedev

PlaygamaCom's tweet image. No jams, no fun. Time to fix that.
We’re teaming up with ScoreSpace for ScoreSpace Jam #35!

🗓 September 26–29
⏱ 72 hours to build a game
🏆 $1,000 prize pool

Details: itch.io/jam/scorejam35
#gamejam #jam #webgamedev #gamedev

When I was a kid I didn't have a trampoline... So... #webgamedev #mangolango


Here is what the touch controls for Alfi's Adventures, my @threejs game on @VIVERSEofficial look like. Also, if you like how the character animations blend in this clip — I'll be picking up my work on Animation Blueprints for three. More updates soonish. #threejs #webgamedev


6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

kuyimobile's tweet image. 6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

afrokick's tweet image. Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

#webgamedev #indiedev How to build a gaulish ship ⚓:

afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:
afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:
afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:
afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:

#webgamedev #indiedev guess what I'm working on?)

afrokick's tweet image. #webgamedev #indiedev guess what I'm working on?)

#indiedev #webgamedev A cup of apple cider after busy day

afrokick's tweet image. #indiedev #webgamedev A cup of apple cider after busy day

#webgamedev #indiedev #webgl Apple Juice or Ale?) Your bets!

afrokick's tweet image. #webgamedev #indiedev #webgl

Apple Juice or Ale?) Your bets!

More visual updates. And bugs 😄 #indiedev #webgamedev #babylonjs

afrokick's tweet image. More visual updates. And bugs 😄 #indiedev #webgamedev #babylonjs

Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

afrokick's tweet image. Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

Promo for new version of Village Craft! I like my artist so much! #webgamedev #indiedev

afrokick's tweet image. Promo for new version of Village Craft! I like my artist so much! #webgamedev #indiedev

Added stack for each npc, some icons. Getting better and better #indiedev #webgamedev #babylonjs

afrokick's tweet image. Added stack for each npc, some icons. Getting better and better #indiedev #webgamedev #babylonjs

Is it too obvious that we're a fan of FFVII😁#ScreenshotTuesday #webgamedev #indiedev #gamedev #madewithunity

PlayEonfall's tweet image. Is it too obvious that we're a fan of FFVII😁#ScreenshotTuesday #webgamedev #indiedev #gamedev #madewithunity

Building mounts system ... Do you want a nice car? #webgl #indiedev #webgamedev

afrokick's tweet image. Building mounts system ... Do you want a nice car? #webgl #indiedev #webgamedev

Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI #webgl #webgamedev

afrokick's tweet image. Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI  #webgl #webgamedev
afrokick's tweet image. Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI  #webgl #webgamedev

#webgl #webgamedev #indiedev "Today is really hot in our village" Implementing queue management system in ECS... 100 NPCs

afrokick's tweet image. #webgl #webgamedev #indiedev "Today is really hot in our village" 

Implementing queue management system in ECS... 100 NPCs

My game has entered into soft launch! 🚀 After 6 months of prototyping and development it’s finally done! poki.com/en/g/kingdom-h… #babylonjs #webgamedev #poki

afrokick's tweet image. My game has entered into soft launch! 🚀 After 6 months of prototyping and development it’s finally done! 

poki.com/en/g/kingdom-h…

#babylonjs #webgamedev #poki

Triplex for VS Code turns Visual Studio Code into a visual IDE and is coming soon! Want to be the first to hear about it? Follow this account and join Discord! Link in the next tweet! #threejs #r3f #webgamedev #webdev #react

trytriplex's tweet image. Triplex for VS Code turns Visual Studio Code into a visual IDE and is coming soon!

Want to be the first to hear about it? Follow this account and join Discord!

Link in the next tweet!

#threejs #r3f #webgamedev #webdev #react
trytriplex's tweet image. Triplex for VS Code turns Visual Studio Code into a visual IDE and is coming soon!

Want to be the first to hear about it? Follow this account and join Discord!

Link in the next tweet!

#threejs #r3f #webgamedev #webdev #react

Working on new skills system: mining, riding and gathering, maybe herbalism #babylonjs #webgamedev #indiedev

afrokick's tweet image. Working on new skills system: mining, riding and gathering, maybe herbalism 

#babylonjs #webgamedev #indiedev

Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game... #indiedev #blender #webgamedev

afrokick's tweet image. Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine 

Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game...

#indiedev #blender #webgamedev

💡 Hangman — Interactive Word Puzzle Game Built a fully interactive Hangman Game where users guess hidden words letter by letter 📂 GitHub Repo: github.com/mrsoftware98/h… #frontenddevelopers #webgamedev

AryanSadanshiv's tweet image. 💡 Hangman — Interactive Word Puzzle Game
Built a fully interactive Hangman Game where users guess hidden words letter by letter 
📂 GitHub Repo: github.com/mrsoftware98/h…
#frontenddevelopers #webgamedev
AryanSadanshiv's tweet image. 💡 Hangman — Interactive Word Puzzle Game
Built a fully interactive Hangman Game where users guess hidden words letter by letter 
📂 GitHub Repo: github.com/mrsoftware98/h…
#frontenddevelopers #webgamedev
AryanSadanshiv's tweet image. 💡 Hangman — Interactive Word Puzzle Game
Built a fully interactive Hangman Game where users guess hidden words letter by letter 
📂 GitHub Repo: github.com/mrsoftware98/h…
#frontenddevelopers #webgamedev

My latest game Kingdom Heroes on @Poki got 450K gameplays in a week! Made with @babylonjs #indiedev #webgamedev #webgl poki.com/de/g/kingdom-h…

afrokick's tweet image. My latest game Kingdom Heroes on @Poki got 450K gameplays in a week! Made with @babylonjs 

#indiedev #webgamedev #webgl

poki.com/de/g/kingdom-h…

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