#webgamedev 検索結果
Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev

Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev
Here is what the touch controls for Alfi's Adventures, my @threejs game on @VIVERSEofficial look like. Also, if you like how the character animations blend in this clip — I'll be picking up my work on Animation Blueprints for three. More updates soonish. #threejs #webgamedev
6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

I've been taking a break from #threejsjourney to try and make a decent third-person character controller for the web. #threejs #webgamedev
First multiplayer tests for my @threejs game💫 Combining @isaac_mason_'s Recast port with @partykit_io for the authoritative game server (you're seeing the deployed version - thx to npm run deploy lol🚀). #threejs #r3f #webgamedev #gamedev
Working full-time now to bring modern #animation tooling to @threejs Here is a short demo of the workflow for creating a typical character state machine. Hoping to share updates on the library and editor more regularly, right now it's still a lot of core work✌️ #webgamedev
Working on new skills system: mining, riding and gathering, maybe herbalism #babylonjs #webgamedev #indiedev

Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, @threejs BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev
Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

Took some days off Animagica development to join this fall's @reactgamejam. Made in < 10 days, "Twilight Zone" is a racing game focused on outrunning the police, collecting goods and cool drifting :) #threejs #r3f #webgamedev
I like this special attack animation! Will test 32 players at the same time soon! #MMORPG #webgamedev
My library for animated instanced sprites for Three.js is now mostly* stable*. Supports tens of thousands of sprites, each with individual animation and state, billboarding, shadows and more. npm i @threejs-kit/instanced-sprite-mesh #webgl #webgamedev #threejs #gamedev
Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev

6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

I know I suppose to work on the terrain. But I need to bring this main object to live first. #webgamedev #blender #b3d #lowpoly #WIP

Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev
Added a tree to the scene. The scale and the wind are not quite right. will fix that later. #threejs #webgamedev
No jams, no fun. Time to fix that. We’re teaming up with ScoreSpace for ScoreSpace Jam #35! 🗓 September 26–29 ⏱ 72 hours to build a game 🏆 $1,000 prize pool Details: itch.io/jam/scorejam35 #gamejam #jam #webgamedev #gamedev

Here is what the touch controls for Alfi's Adventures, my @threejs game on @VIVERSEofficial look like. Also, if you like how the character animations blend in this clip — I'll be picking up my work on Animation Blueprints for three. More updates soonish. #threejs #webgamedev
Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev

Working on new skills system: mining, riding and gathering, maybe herbalism #babylonjs #webgamedev #indiedev

We’re teaming up with @jsgamedevsummit! 🚀 As part of that, you can get discounted access to the event on Sept 28-29! 🗓️ Get your badge here: portal.gitnation.org/badges/js-game… #WebGameDev #JSGDS #ReactJam

Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI #webgl #webgamedev


#webgl #webgamedev #indiedev "Today is really hot in our village" Implementing queue management system in ECS... 100 NPCs

6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

My latest game Kingdom Heroes on @Poki got 450K gameplays in a week! Made with @babylonjs #indiedev #webgamedev #webgl poki.com/de/g/kingdom-h…

Is it too obvious that we're a fan of FFVII😁#ScreenshotTuesday #webgamedev #indiedev #gamedev #madewithunity

Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game... #indiedev #blender #webgamedev

Me after 20 working hrs... This is the latest character's model in this year... See you guys in the next year! #indiedev #webgl #webgamedev

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