#webgamedev 검색 결과
Here is what the touch controls for Alfi's Adventures, my @threejs game on @VIVERSEofficial look like. Also, if you like how the character animations blend in this clip — I'll be picking up my work on Animation Blueprints for three. More updates soonish. #threejs #webgamedev
6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

Is it too obvious that we're a fan of FFVII😁#ScreenshotTuesday #webgamedev #indiedev #gamedev #madewithunity

Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev
State Machines don't scale? They do with the right tooling. These two machines share the exact same functionality. One uses Global Transitions and nested States, the other doesn't 😵💫 #gamedev #threejs #webgamedev


🚀 Eonfall v5.0.0-Beta (RC) Release! Eonfall has finally reached a stable release candidate state! With that we'd like to announce our official public release date of Jan 15th!🔥 Play the latest build at eonfall.com bring friends! #webgamedev #indiedev #madewithunity

First multiplayer tests for my @threejs game💫 Combining @isaac_mason_'s Recast port with @partykit_io for the authoritative game server (you're seeing the deployed version - thx to npm run deploy lol🚀). #threejs #r3f #webgamedev #gamedev
Took some days off Animagica development to join this fall's @reactgamejam. Made in < 10 days, "Twilight Zone" is a racing game focused on outrunning the police, collecting goods and cool drifting :) #threejs #r3f #webgamedev
I've been taking a break from #threejsjourney to try and make a decent third-person character controller for the web. #threejs #webgamedev
I haven't finalized the API but here is a preview of what it looks like to integrate an Animagica graph in your @threejs app/game. Using r3f syntax for brevity here, but it works exactly the same in vanilla three :) #webgamedev #threejs #r3f

Announcing Project Animagica: Animation Blueprints for @threejs and the Web! 💫 While the library is still in development I already wanted to show you guys some of its features. So this is the first video in a series of short "mini tutorials" where I walk through some of the…
Performance test - 240 entities with animations (6 different skeletons x 40 instances) VAT is a secret ingredient! Works well on mobiles too. The slowest part is rendering health bar in html)) #webgamedev @babylonjs

Working full-time now to bring modern #animation tooling to @threejs Here is a short demo of the workflow for creating a typical character state machine. Hoping to share updates on the library and editor more regularly, right now it's still a lot of core work✌️ #webgamedev
Working on new skills system: mining, riding and gathering, maybe herbalism #babylonjs #webgamedev #indiedev

Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, @threejs BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev
6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

I know I suppose to work on the terrain. But I need to bring this main object to live first. #webgamedev #blender #b3d #lowpoly #WIP

Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev
Added a tree to the scene. The scale and the wind are not quite right. will fix that later. #threejs #webgamedev
No jams, no fun. Time to fix that. We’re teaming up with ScoreSpace for ScoreSpace Jam #35! 🗓 September 26–29 ⏱ 72 hours to build a game 🏆 $1,000 prize pool Details: itch.io/jam/scorejam35 #gamejam #jam #webgamedev #gamedev

Here is what the touch controls for Alfi's Adventures, my @threejs game on @VIVERSEofficial look like. Also, if you like how the character animations blend in this clip — I'll be picking up my work on Animation Blueprints for three. More updates soonish. #threejs #webgamedev
Is it too obvious that we're a fan of FFVII😁#ScreenshotTuesday #webgamedev #indiedev #gamedev #madewithunity

6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

I haven't finalized the API but here is a preview of what it looks like to integrate an Animagica graph in your @threejs app/game. Using r3f syntax for brevity here, but it works exactly the same in vanilla three :) #webgamedev #threejs #r3f

Announcing Project Animagica: Animation Blueprints for @threejs and the Web! 💫 While the library is still in development I already wanted to show you guys some of its features. So this is the first video in a series of short "mini tutorials" where I walk through some of the…
State Machines don't scale? They do with the right tooling. These two machines share the exact same functionality. One uses Global Transitions and nested States, the other doesn't 😵💫 #gamedev #threejs #webgamedev


🚀 Eonfall v5.0.0-Beta (RC) Release! Eonfall has finally reached a stable release candidate state! With that we'd like to announce our official public release date of Jan 15th!🔥 Play the latest build at eonfall.com bring friends! #webgamedev #indiedev #madewithunity

Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

Working on new skills system: mining, riding and gathering, maybe herbalism #babylonjs #webgamedev #indiedev

#webgl #webgamedev #indiedev "Today is really hot in our village" Implementing queue management system in ECS... 100 NPCs

Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI #webgl #webgamedev


My latest game Kingdom Heroes on @Poki got 450K gameplays in a week! Made with @babylonjs #indiedev #webgamedev #webgl poki.com/de/g/kingdom-h…

Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game... #indiedev #blender #webgamedev

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