#webgamedev 검색 결과
PVP online battle game (the modern version of Clash Royale) generated by grok-code-fast-1 Play it by click the link! lingxiao10.itch.io/battle-royal #webgamedev #AIgame #indiegame @itchio
Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev
Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, @threejs BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev
Working full-time now to bring modern #animation tooling to @threejs Here is a short demo of the workflow for creating a typical character state machine. Hoping to share updates on the library and editor more regularly, right now it's still a lot of core work✌️ #webgamedev
I've been taking a break from #threejsjourney to try and make a decent third-person character controller for the web. #threejs #webgamedev
6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames
Early title screen for Fossil Rush 🦴⛏️ A multiplayer push-your-luck web game in the spirit of Incan Gold. Still super WIP! #gamedev #indiedev #webgamedev
I know I suppose to work on the terrain. But I need to bring this main object to live first. #webgamedev #blender #b3d #lowpoly #WIP
My game has entered into soft launch! 🚀 After 6 months of prototyping and development it’s finally done! poki.com/en/g/kingdom-h… #babylonjs #webgamedev #poki
First multiplayer tests for my @threejs game💫 Combining @isaac_mason_'s Recast port with @partykit_io for the authoritative game server (you're seeing the deployed version - thx to npm run deploy lol🚀). #threejs #r3f #webgamedev #gamedev
Finally making the UI feel juicy 🤤 WIP title screen + lobby for my upcoming web game – now with animation, music & SFX! What do you think? UI/UX feedback very welcome 👀 #gamedev #indiedev #webgamedev #FeedbackFriday #UI #UXDesign
Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev
My library for animated instanced sprites for Three.js is now mostly* stable*. Supports tens of thousands of sprites, each with individual animation and state, billboarding, shadows and more. npm i @threejs-kit/instanced-sprite-mesh #webgl #webgamedev #threejs #gamedev
Got tired of using Blender, so I started building my own minimal scene editor. Once it’s working, I’ll be able to place objects, spawn in instantly, and have collisions working for faster iteration. #webgamedev #threejs #kubegame
Demo of #threejs Instanced Sprite component I've been working on. Supports spritesheets with multiple named animations and shadows. What else would be useful to have? #webgamedev native to @threlte + vanilla & r3f later Live wasd/arrow controls threlte-35fey9gwu-threlte.vercel.app/examples/extra…
PVP online battle game (the modern version of Clash Royale) generated by grok-code-fast-1 Play it by click the link! lingxiao10.itch.io/battle-royal #webgamedev #AIgame #indiegame @itchio
Just added window tint to my car tuning system in the web sandbox game @kubegame_ what should I add next? #threejs #webgamedev #kubegame
6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames
Early title screen for Fossil Rush 🦴⛏️ A multiplayer push-your-luck web game in the spirit of Incan Gold. Still super WIP! #gamedev #indiedev #webgamedev
Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev
My game has entered into soft launch! 🚀 After 6 months of prototyping and development it’s finally done! poki.com/en/g/kingdom-h… #babylonjs #webgamedev #poki
Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev
Is it too obvious that we're a fan of FFVII😁#ScreenshotTuesday #webgamedev #indiedev #gamedev #madewithunity
I know I suppose to work on the terrain. But I need to bring this main object to live first. #webgamedev #blender #b3d #lowpoly #WIP
I made a PVP online battle game (the modern version of Clash Royale) generated by grok-code-fast-1 Play it by click the link! lingxiao10.itch.io/battle-royal #webgamedev #AIgame #indiegame #ClashRoyale @itchio
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