#webgamedev resultados da pesquisa

Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

afrokick's tweet image. Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

Performance test - 240 entities with animations (6 different skeletons x 40 instances) VAT is a secret ingredient! Works well on mobiles too. The slowest part is rendering health bar in html)) #webgamedev @babylonjs

afrokick's tweet image. Performance test - 240 entities with animations (6 different skeletons x 40 instances) VAT is a secret ingredient! Works well on mobiles too. The slowest part is rendering health bar in html)) #webgamedev @babylonjs

State Machines don't scale? They do with the right tooling. These two machines share the exact same functionality. One uses Global Transitions and nested States, the other doesn't 😵‍💫 #gamedev #threejs #webgamedev

BrianBreiholz's tweet image. State Machines don't scale? They do with the right tooling.

These two machines share the exact same functionality. One uses Global Transitions and nested States, the other doesn't 😵‍💫

#gamedev #threejs #webgamedev
BrianBreiholz's tweet image. State Machines don't scale? They do with the right tooling.

These two machines share the exact same functionality. One uses Global Transitions and nested States, the other doesn't 😵‍💫

#gamedev #threejs #webgamedev

🚀 Eonfall v5.0.0-Beta (RC) Release! Eonfall has finally reached a stable release candidate state! With that we'd like to announce our official public release date of Jan 15th!🔥 Play the latest build at eonfall.com bring friends! #webgamedev #indiedev #madewithunity

PlayEonfall's tweet image. 🚀 Eonfall v5.0.0-Beta (RC) Release!
Eonfall has finally reached a stable release candidate state! With that we'd like to announce our official public release date of Jan 15th!🔥

Play the latest build at eonfall.com bring friends! #webgamedev #indiedev #madewithunity

Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev


Here is what the touch controls for Alfi's Adventures, my @threejs game on @VIVERSEofficial look like. Also, if you like how the character animations blend in this clip — I'll be picking up my work on Animation Blueprints for three. More updates soonish. #threejs #webgamedev


First multiplayer tests for my @threejs game💫 Combining @isaac_mason_'s Recast port with @partykit_io for the authoritative game server (you're seeing the deployed version - thx to npm run deploy lol🚀). #threejs #r3f #webgamedev #gamedev


Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

afrokick's tweet image. Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

When I was a kid I didn't have a trampoline... So... #webgamedev #mangolango


More visual updates. And bugs 😄 #indiedev #webgamedev #babylonjs

afrokick's tweet image. More visual updates. And bugs 😄 #indiedev #webgamedev #babylonjs

Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game... #indiedev #blender #webgamedev

afrokick's tweet image. Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine 

Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game...

#indiedev #blender #webgamedev

Promo for new version of Village Craft! I like my artist so much! #webgamedev #indiedev

afrokick's tweet image. Promo for new version of Village Craft! I like my artist so much! #webgamedev #indiedev

Working on new skills system: mining, riding and gathering, maybe herbalism #babylonjs #webgamedev #indiedev

afrokick's tweet image. Working on new skills system: mining, riding and gathering, maybe herbalism 

#babylonjs #webgamedev #indiedev

Simple water shader + fog. #babylonjs #webgamedev


Building mounts system ... Do you want a nice car? #webgl #indiedev #webgamedev

afrokick's tweet image. Building mounts system ... Do you want a nice car? #webgl #indiedev #webgamedev

Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, @threejs BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev


Working full-time now to bring modern #animation tooling to @threejs Here is a short demo of the workflow for creating a typical character state machine. Hoping to share updates on the library and editor more regularly, right now it's still a lot of core work✌️ #webgamedev


6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

kuyimobile's tweet image. 6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

I know I suppose to work on the terrain. But I need to bring this main object to live first. #webgamedev #blender #b3d #lowpoly #WIP

SupachaiGee's tweet image. I know I suppose to work on the terrain. But I need to bring this main object to live first.

#webgamedev #blender #b3d #lowpoly #WIP

Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev


Added a tree to the scene. The scale and the wind are not quite right. will fix that later. #threejs #webgamedev


No jams, no fun. Time to fix that. We’re teaming up with ScoreSpace for ScoreSpace Jam #35! 🗓 September 26–29 ⏱ 72 hours to build a game 🏆 $1,000 prize pool Details: itch.io/jam/scorejam35 #gamejam #jam #webgamedev #gamedev

PlaygamaCom's tweet image. No jams, no fun. Time to fix that.
We’re teaming up with ScoreSpace for ScoreSpace Jam #35!

🗓 September 26–29
⏱ 72 hours to build a game
🏆 $1,000 prize pool

Details: itch.io/jam/scorejam35
#gamejam #jam #webgamedev #gamedev

When I was a kid I didn't have a trampoline... So... #webgamedev #mangolango


Here is what the touch controls for Alfi's Adventures, my @threejs game on @VIVERSEofficial look like. Also, if you like how the character animations blend in this clip — I'll be picking up my work on Animation Blueprints for three. More updates soonish. #threejs #webgamedev


#webgamedev #indiedev How to build a gaulish ship ⚓:

afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:
afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:
afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:
afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:

Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

afrokick's tweet image. Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

#indiedev #webgamedev A cup of apple cider after busy day

afrokick's tweet image. #indiedev #webgamedev A cup of apple cider after busy day

6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

kuyimobile's tweet image. 6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

No jams, no fun. Time to fix that. We’re teaming up with ScoreSpace for ScoreSpace Jam #35! 🗓 September 26–29 ⏱ 72 hours to build a game 🏆 $1,000 prize pool Details: itch.io/jam/scorejam35 #gamejam #jam #webgamedev #gamedev

PlaygamaCom's tweet image. No jams, no fun. Time to fix that.
We’re teaming up with ScoreSpace for ScoreSpace Jam #35!

🗓 September 26–29
⏱ 72 hours to build a game
🏆 $1,000 prize pool

Details: itch.io/jam/scorejam35
#gamejam #jam #webgamedev #gamedev

Performance test - 240 entities with animations (6 different skeletons x 40 instances) VAT is a secret ingredient! Works well on mobiles too. The slowest part is rendering health bar in html)) #webgamedev @babylonjs

afrokick's tweet image. Performance test - 240 entities with animations (6 different skeletons x 40 instances) VAT is a secret ingredient! Works well on mobiles too. The slowest part is rendering health bar in html)) #webgamedev @babylonjs

#webgamedev #indiedev #webgl Apple Juice or Ale?) Your bets!

afrokick's tweet image. #webgamedev #indiedev #webgl

Apple Juice or Ale?) Your bets!

#webgamedev #indiedev guess what I'm working on?)

afrokick's tweet image. #webgamedev #indiedev guess what I'm working on?)

🚀 Eonfall v5.0.0-Beta (RC) Release! Eonfall has finally reached a stable release candidate state! With that we'd like to announce our official public release date of Jan 15th!🔥 Play the latest build at eonfall.com bring friends! #webgamedev #indiedev #madewithunity

PlayEonfall's tweet image. 🚀 Eonfall v5.0.0-Beta (RC) Release!
Eonfall has finally reached a stable release candidate state! With that we'd like to announce our official public release date of Jan 15th!🔥

Play the latest build at eonfall.com bring friends! #webgamedev #indiedev #madewithunity

State Machines don't scale? They do with the right tooling. These two machines share the exact same functionality. One uses Global Transitions and nested States, the other doesn't 😵‍💫 #gamedev #threejs #webgamedev

BrianBreiholz's tweet image. State Machines don't scale? They do with the right tooling.

These two machines share the exact same functionality. One uses Global Transitions and nested States, the other doesn't 😵‍💫

#gamedev #threejs #webgamedev
BrianBreiholz's tweet image. State Machines don't scale? They do with the right tooling.

These two machines share the exact same functionality. One uses Global Transitions and nested States, the other doesn't 😵‍💫

#gamedev #threejs #webgamedev

More visual updates. And bugs 😄 #indiedev #webgamedev #babylonjs

afrokick's tweet image. More visual updates. And bugs 😄 #indiedev #webgamedev #babylonjs

Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

afrokick's tweet image. Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

Added stack for each npc, some icons. Getting better and better #indiedev #webgamedev #babylonjs

afrokick's tweet image. Added stack for each npc, some icons. Getting better and better #indiedev #webgamedev #babylonjs

Promo for new version of Village Craft! I like my artist so much! #webgamedev #indiedev

afrokick's tweet image. Promo for new version of Village Craft! I like my artist so much! #webgamedev #indiedev

Building mounts system ... Do you want a nice car? #webgl #indiedev #webgamedev

afrokick's tweet image. Building mounts system ... Do you want a nice car? #webgl #indiedev #webgamedev

Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game... #indiedev #blender #webgamedev

afrokick's tweet image. Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine 

Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game...

#indiedev #blender #webgamedev

Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI #webgl #webgamedev

afrokick's tweet image. Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI  #webgl #webgamedev
afrokick's tweet image. Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI  #webgl #webgamedev

My latest game Kingdom Heroes on @Poki got 450K gameplays in a week! Made with @babylonjs #indiedev #webgamedev #webgl poki.com/de/g/kingdom-h…

afrokick's tweet image. My latest game Kingdom Heroes on @Poki got 450K gameplays in a week! Made with @babylonjs 

#indiedev #webgamedev #webgl

poki.com/de/g/kingdom-h…

#webgl #webgamedev #indiedev "Today is really hot in our village" Implementing queue management system in ECS... 100 NPCs

afrokick's tweet image. #webgl #webgamedev #indiedev "Today is really hot in our village" 

Implementing queue management system in ECS... 100 NPCs

Loading...

Something went wrong.


Something went wrong.


United States Trends