AzoreanRick's profile picture. R&D Engineer/Senior Programmer
Shading pixels in 2x2 blocks at a time!
Building great tools so others can achieve their vision!

Ricardo Aguiar

@AzoreanRick

R&D Engineer/Senior Programmer Shading pixels in 2x2 blocks at a time! Building great tools so others can achieve their vision!

Ricardo Aguiar reposted

Behind the pretty frames of @ResidentEvil, sorta breakdown to how #ResidentEvil renders. This is the most intensive & detailed so far...Hope you enjoy or find something new! mamoniem.com/behind-the-pre… P.S. it's more about CryEngine7....oh,...i mean RE Engine!

_mamoniem's tweet image. Behind the pretty frames of @ResidentEvil, sorta breakdown to how #ResidentEvil renders. This is the most intensive & detailed so far...Hope you enjoy or find something new!
mamoniem.com/behind-the-pre…
P.S. it's more about CryEngine7....oh,...i mean RE Engine!

I know this has been retweeted over and over again but wow ... wasn't expecting this ... Welcome Weta Digital! blog.unity.com/news/welcome-w…


Really nice video from @SebastianLague on creating planet Earth from real-world geographic data 🤩 youtube.com/watch?v=sLqXFF…


Ricardo Aguiar reposted

Couldn't be more excited to share this: dl.acm.org/doi/10.1145/34… An incredible collaboration with great minds, gave birth to a new way of looking at human motor control and human-robot collaborations. Looking forward for further projects (and publications too :D)!


Just bought this lovely piece of art for #NintendoSwitch! Can't wait to play it! Congratz to @Cereal_Games for the launch!

Your case is now, detective! 🕵️ Pecaminosa is live on #Steam and #Nintendo #Switch! 😎🎉 #Pecaminosa | #RPG | #IndieDev

Pecaminosagame's tweet image. Your case is now, detective! 🕵️
Pecaminosa is live on #Steam and #Nintendo #Switch! 😎🎉

#Pecaminosa | #RPG | #IndieDev


Ricardo Aguiar reposted

Just something we’re cooking with #Clayxels #SDF #Editor


Ricardo Aguiar reposted

Chromatic Motion Blur Figured out how to implement @beesandbombs chromatic aberration with motion blur in #p5js. The chromatic aberration adds nice color flair and the motion blur makes the movement look much more fluid. //i=21 i++


Ricardo Aguiar reposted

There are some truly inventive projects out there! ♥️ Join @m_hakozaki, @zwitscherluki and @aJoostEggermont, in creating something unique with #AmplifyShaderEditor for #Unity3d 🛠️ Spring Sale! ASE is 50% OFF: assetstore.unity.com/packages/tools…


Ricardo Aguiar reposted

porting the clayxels shader to @AmplifyCreates and once again blessing this thing exists! ✅move data from vertex to fragment ✅output to depth buffer with early-z optimization Polygon-less customizable shading for everyone : )

andreintg's tweet image. porting the clayxels shader to @AmplifyCreates and once again blessing this thing exists! 
✅move data from vertex to fragment
✅output to depth buffer with early-z optimization

Polygon-less customizable shading for everyone : )
andreintg's tweet image. porting the clayxels shader to @AmplifyCreates and once again blessing this thing exists! 
✅move data from vertex to fragment
✅output to depth buffer with early-z optimization

Polygon-less customizable shading for everyone : )

Ricardo Aguiar reposted

I'm sharing my pivot baking project on Github, including the Houdini file used for the samples. Check the readme for more details, I will not provide any support on this, it's provided as is. github.com/Gaxil/Unity-Pi… #madewithunity #shaders #AmplifyShaderEditor #houdini


Ricardo Aguiar reposted

Estão abertas as inscrições para a edição de 2021 do curso “Introdução ao Python e a conceitos fundamentais de Machine Learning” da LogicLab - Data Analytics. 12-15 de abril Para mais informações e registo, por favor visite o website da LogicLab: logiclab.pt


Ricardo Aguiar reposted

After using @unity3d for almost 10 years, I want to share the TEN small features that are really helping me develop games faster. Starting with my favourite... 😎 1⃣ Inspector Maths You can write ACTUAL mathematical expressions in the inspector! 🤯 Check the other ones! 🧵👇


Ricardo Aguiar reposted

Devs watching QA test the product


Ricardo Aguiar reposted

Happy to announce our latest #UE4 #Gamedev creation, #AmplifyAnimationPack @UnrealEngine -280 Animations -Third-person Controller -#Blender Source Project Learn more: unrealengine.com/marketplace/en…


Ricardo Aguiar reposted

Pecaminosa GIVEAWAY! 😎🥳 Are you a Pecaminosa fan? Would you like to have this awesome t-shirt? Well today might be your lucky day! To enter, you just need to: - Follow @Pecaminosagame - RT this post We'll be sorting one winner on Oct 12. #giveaway | #indiedev | #rpg | #noir

Pecaminosagame's tweet image. Pecaminosa GIVEAWAY! 😎🥳
Are you a Pecaminosa fan? Would you like to have this awesome t-shirt? Well today might be your lucky day!

To enter, you just need to:
- Follow @Pecaminosagame 
- RT this post

We'll be sorting one winner on Oct 12.

#giveaway | #indiedev | #rpg | #noir

Just loved to receive this package from @Pecaminosagame at the the office. And knowing this project is from a team from my hometown at the beautiful #Azores makes it extra special. The best of luck for the @Cereal_Games team.

Got surprise package today! Thank you for the goodies @Pecaminosagame This poster is going on the wall, always exciting to see more Portuguese #indiegames. Best of luck with the upcoming release, you've done an amazing job. Check out their #indiegogo: indiegogo.com/projects/pecam…

AmplifyCreates's tweet image. Got surprise package today! Thank you for the goodies @Pecaminosagame This poster is going on the wall, always exciting to see more Portuguese #indiegames. Best of luck with the upcoming release, you've done an amazing job.

Check out their #indiegogo: indiegogo.com/projects/pecam…
AmplifyCreates's tweet image. Got surprise package today! Thank you for the goodies @Pecaminosagame This poster is going on the wall, always exciting to see more Portuguese #indiegames. Best of luck with the upcoming release, you've done an amazing job.

Check out their #indiegogo: indiegogo.com/projects/pecam…


Ricardo Aguiar reposted

The incredibly talented @andrei_drexler has recreated the first room of the original @Quake in @Shadertoy. Let me repeat that. QUAKE. IN. A. SHADER. 🤯 shadertoy.com/view/lsKfWd


Ricardo Aguiar reposted

We're going live in a moment, join us in our first stream! Come learn a more about #AmplifyShaderEditor Lit Particle Shaders and much more! #Gamedev #Unity3d youtu.be/T6yPTMFk5FM

AmplifyCreates's tweet card. Amplify Creations Dev Stream #1 - Lit Particle Smoke

youtube.com

YouTube

Amplify Creations Dev Stream #1 - Lit Particle Smoke


Ricardo Aguiar reposted

Black Friday Sale - 50% OFF #AmplifyShaderEditor Empowering #AssetStore developers with flexible #Unity3d #shader development. @beffiostudio @qthe0ry @Forge_3D Learn more: assetstore.unity.com/packages/tools…


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