
OpenGL
@opengl
The Industry's Foundation for High Performance Graphics
You might like
OpenGL Mesh Shader Extension Merged phoronix.com/news/OpenGL-Me…
phoronix.com
OpenGL Mesh Shader Extension Merged
Proposed last year was GL_EXT_mesh_shader as a cross-vendor mesh shading extension
youtube.com
YouTube
Once Upon a Pixel: How Crysis Changed Real-Time Lighting Forever
Starting with Mesa 25.1, Nouveau users will get Zink+NVK by default. Unlike most OpenGL drivers which are written to target the underlying hardware directly, Zink is an OpenGL implementation written on top of Vulkan. collabora.com/news-and-blog/…
collabora.com
Goodbye Nouveau GL. Hello Zink!
Using Mesa 25.1, Nouveau users will now get Zink+NVK instead of the old OpenGL driver.
youtube.com
YouTube
Particle System Using The Compute Shader // Intermediate OpenGL Series
To learn modern OpenGL, I implemented an object-oriented graphics library with the specific goal of making it fun and easy to use. I wrote down my thoughts in the following a bit lengthy blog post: jonaslindemann.github.io/blog/2025/01/1… @opengl #OpenGL #cpp #3d #programming
jonaslindemann.github.io
The fun of coding 3D graphics in C++ and OpenGL - Coding thoughts
None
youtube.com
YouTube
Create your own Cubemap // Intermediate OpenGL Series
Unvanquished Working On @OpenGL 4.6 Renderer Support phoronix.com/news/Unvanquis…
phoronix.com
Unvanquished Working On OpenGL 4.6 Renderer Support
It's been a while since we have seen anything new to report on Unvanquished as one of the few remaining and promising open-source game projects
Still working on #Degine, my custom @OpenGL game engine. Graphics are close to done, working on JSON serialization for the scene and saving settings. Currently can save/load graphics options, and open HDRI maps live (loads and generates 4K environment light in about 2 seconds).

A new OpenGL tutorial is out: youtu.be/mZorEowBauw from @ogldev In this video we learn how to use the derivative functions of GLSL to create an endless grid.
Mesa's Zink Driver Now Supports @OpenGL VR Extensions phoronix.com/news/Mesa-Zink…
phoronix.com
Mesa's Zink Driver Now Supports OpenGL VR Extensions
For anyone still relying upon virtual reality (VR) applications written for the OpenGL API rather than the Vulkan API that has been dominant among VR apps (and other modern games / software) for...
In this video, @ogldev shows how to get vertices into the vertex shader using the Programmable Vertex Pulling technique. youtube.com/watch?v=kVqFMK…
youtube.com
YouTube
Programmable Vertex Pulling // Intermediate OpenGL Series
The @IntelGraphics Battlemage @OpenGL & @VulkanAPI Driver Support Enabled By Default For Linux phoronix.com/news/Intel-Bat…
phoronix.com
Intel Battlemage OpenGL & Vulkan Driver Support Enabled By Default For Linux
Now that Linux 6.12 will enable Intel Battlemage and Lunar Lake graphics by default for the out-of-the-box kernel graphics driver support, the user-space Intel Mesa drivers with Iris Gallium3D...
In this video, Etay teaches how to implement normal mapping, also known as bump mapping.
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