OpenGL
@opengl
The Industry's Foundation for High Performance Graphics
내가 좋아할 만한 콘텐츠
youtube.com
YouTube
Once Upon a Pixel: How Crysis Changed Real-Time Lighting Forever
Starting with Mesa 25.1, Nouveau users will get Zink+NVK by default. Unlike most OpenGL drivers which are written to target the underlying hardware directly, Zink is an OpenGL implementation written on top of Vulkan. collabora.com/news-and-blog/…
youtube.com
YouTube
Particle System Using The Compute Shader // Intermediate OpenGL Series
To learn modern OpenGL, I implemented an object-oriented graphics library with the specific goal of making it fun and easy to use. I wrote down my thoughts in the following a bit lengthy blog post: jonaslindemann.github.io/blog/2025/01/1… @opengl #OpenGL #cpp #3d #programming
jonaslindemann.github.io
The fun of coding 3D graphics in C++ and OpenGL - Coding thoughts
None
youtube.com
YouTube
Create your own Cubemap // Intermediate OpenGL Series
Unvanquished Working On @OpenGL 4.6 Renderer Support phoronix.com/news/Unvanquis…
Still working on #Degine, my custom @OpenGL game engine. Graphics are close to done, working on JSON serialization for the scene and saving settings. Currently can save/load graphics options, and open HDRI maps live (loads and generates 4K environment light in about 2 seconds).
A new OpenGL tutorial is out: youtu.be/mZorEowBauw from @ogldev In this video we learn how to use the derivative functions of GLSL to create an endless grid.
Mesa's Zink Driver Now Supports @OpenGL VR Extensions phoronix.com/news/Mesa-Zink…
In this video, @ogldev shows how to get vertices into the vertex shader using the Programmable Vertex Pulling technique. youtube.com/watch?v=kVqFMK…
youtube.com
YouTube
Programmable Vertex Pulling // Intermediate OpenGL Series
The @IntelGraphics Battlemage @OpenGL & @VulkanAPI Driver Support Enabled By Default For Linux phoronix.com/news/Intel-Bat…
In this video, Etay teaches how to implement normal mapping, also known as bump mapping.
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Vulkan
@VulkanAPI -
WebGL
@WebGL -
Khronos Group
@thekhronosgroup -
High-Perf Graphics
@HPG_Conf -
glTF 3D
@glTF3D -
Christoph Peters
@MomentsInCG -
Baldur Karlsson
@baldurk -
AMD GPUOpen
@GPUOpen -
jendrik illner
@jendrikillner -
Tobias A. Franke (@[email protected])
@thefranke -
OpenCL API
@openclapi -
Kostas Anagnostou
@KostasAAA -
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RenderDoc
@RenderDoc -
Eric Lengyel
@EricLengyel
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