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Three.js r182 isn’t out yet, so in the meantime I’ve opened up the examples & docs for Three.js Blocks 🎉 Docs are still WIP, so feedbacks are very welcome. All WebGPU examples are tested in Chrome, Safari and Firefox. I’ll start onboarding waitlist users once r182 lands!
Not everyone knows this, but #threejs provides a very convenient node for customizing the fog in WebGPU in a very simple way using #tsl. This allows you to create much more realistic atmospheric effects, since simply changing the light color isn't enough for a convincing effect.…
This portfolio wouldn't have been possible without you, everything you added to @threejs and all the help you provided to me while building it. Huge thanks!
Eternal Dandelion with #threejs alexandre-bordereau.com/lab/dandelion
I can upload image to the ai assistant for more context (using gemini) to even create more cool nodes material. This is fun. i will have to hotwire a graph node editor soon #webgpu #threejs #gamedev #google #gemini
Testing Box Selection Vertices, Edges, and Faces. Source code: github.com/sengchor/kokraf #threejs #kokraf
Working on a small library for debugging textures in Three.js Visualize G-buffers, shadow maps, render targets with organized panels 😍 I'll no longer render textures on random planes placed within the scene lol Hoping to release it by Christmas 🤞 #threejs #webgl #webgpu
Vibe coded yet another idea I’ve had for a while: A Chrome extension that emulates the WebXR API + Hand Input Module using just a webcam and mediapipe. Makes it much easier to test WebXR apps without a headset.
@bruno_simon I spent the last hour playing and the atmosphere is truly incredible, it feels like I'm playing a game produced by a team of many people.I want to express my gratitude, for the mention and for being so generous in sharing the source code so we can learn more from you
6 years of thinking I can make a better portfolio. 1 year of actually building it. My new portfolio is LIVE 🚀 Please, don't break anything! 👉 bruno-simon.com
Added smooth rotation and enhanced effects to the earthquake visualizer. #threejs is my friend. Click event, globe rotates. Same M7.6 Japan quake from yesterday. quake count is up to 496 by passing the USGS API a new request - super easy Python code to pull the data.
6 years of thinking I can make a better portfolio. 1 year of actually building it. My new portfolio is LIVE 🚀 Please, don't break anything! 👉 bruno-simon.com
Demoscene productions using AI, @threejs and webaudio - Part 3 of 3. Previously I had created a demo using Gemini 3.0 Pro and then have @claudeai compete with it by creating a remix. I thought this is not really fair, because Gemini didn't even know there was a competition going…
Demoscene productions using AI, @threejs and webaudio - Part 2 of 3. Demoscene is all about competition - who's the best coder, artist or musician. So I thought let's compete a bit - previously I had created the demo TPOLM PLUS using Gemini 3, but @claudeai 4.5 Opus might be…
I created a demoscene production using Gemini 3 and three.js Part 1 of a 3 part story: TPOLM PLUS. Ever since it became obvious that LLM’s could code, I’ve been thinking about ways to create demoscene productions with them. As you may know, I’ve been into visual programming for…
Having fun with Gemini 3. Using Three.js really changes the game
Gemini 3 is crazy it can use three.js to create a 3D interactive website and.. use your hands to interact with the 3D models you can upload any 3D models, no need code knowledge at all, just simple text prompts
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