📐Early GPU Acceleration Progress - Part 3 AutoDesk Fusion working with OpenGL backend. This is really big for CAD folks. AutoDesk plans to remove OpenGL in new versions of Fusion, but I think you can keep using the current one and have it working. #winboat #linux #opengl #CAD


Ultra Nextgen AAA Skirt Physics #gamedev #indiedev #opengl


作成中の自作ゲームエンジンに三次元空間上の平面でアニメーションを描画するシステムの実装に成功しました!! #OpenGL #ゲーム制作 #ゲーム開発 #ゲームエンジン #gamedev #個人開発 #indiegame #自作ゲーム #3D


crawling test #gamedev #indiedev #opengl


Trying to do custom #UI in #C and #opengl. Using #rgfw to keep it simple and lightweight. #indiedev #gamedev

AzagayaVj's tweet image. Trying to do custom #UI in #C and #opengl. 
Using #rgfw to keep it simple and lightweight.

#indiedev #gamedev

After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. Not easy things. Thanks to Chatgpt 😄 #androiddev #opengl

mobiledev_pro's tweet image. After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. 

Not easy things. Thanks to Chatgpt 😄

#androiddev #opengl

3rd person test. forgive the hair she's wearing a wig made of lasagna sheets #gamedev #indiedev #opengl #cpp


Interesting thing. Android GLSurfaceView for displaying OpenGL rendering I use for applying image effects in real-time doesn't work well for bitmaps without an alpha channel (RGB_565) and crashes the app. There are also some artifacts on emulators #AndroidDev #OpenGL

mobiledev_pro's tweet image. Interesting thing.
Android GLSurfaceView for displaying OpenGL rendering I use for applying image effects in real-time doesn't work well for bitmaps without an alpha channel (RGB_565) and crashes the app.

There are also some artifacts on emulators

#AndroidDev #OpenGL

This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

gidrekdev's tweet image. This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

Ok. OpenGL + Android Media Effect performs much better than OpenCV cause of uses GPU. Found this project on GitHub helpful, but there are some issues with the Open GL context 👇 github.com/burhanrashid52… #AndroidDev #opengl


自作ゲームエンジンに曲線を実装する拡張機能を開発してみた! とりあえずアステロイド描画。なんか不安定な動きだな... #OpenGL #ゲーム制作 #ゲーム開発 #ゲームエンジン #gamedev #個人開発 #indiegame #自作ゲーム #SDL


Bull Milk Gun: Origins (fake game name) #gamedev #indiedev #opengl


“Touch grass”, they said #ThreeJS #3DGraphics #OpenGL #CG #SimonDevCourses #3D Took an online course by @iced_coffee_dev and made this!


working on the feel of item drops #gamedev #indiedev #opengl


Working on the ScrollBar — almost done! It’s funny how something we use every day without noticing has such complex and interesting behavior. Gotta admit, it’s pretty fun to code, even if few people will truly appreciate it. #whisk3D #opengl #sdl3 #linux


Added splat map explicit channel selection and splat map overlay view over the terrain when channel selection buttons are hovered. #raylib #opengl #gamedev #indiedev


Uppies II (CS354H Graphics Honors) #protogen #opengl


Heightmap-based terrain texture blending with up to 255 textures in 1 draw call using custom vertex attributes & texture arrays. Two VBOs hold texture indices & blending weights, driving seamless, dynamic blending in the fragment shader. #gamedev #indiedev #opengl #raylib


Is your in-house #Vulkan rewrite of #OpenGL failing to be faster? We can fix that, and other things. We fill any #Rendering or #HPC single job vacancy with teams of well coordinated, experienced engineers instead. devsh.eu is looking for a new project this June.

devsh_gfx_prog's tweet image. Is your in-house #Vulkan rewrite of #OpenGL failing to be faster? We can fix that, and other things.

We fill any #Rendering or #HPC single job vacancy with teams of well coordinated, experienced engineers instead.

devsh.eu is looking for a new project this June.

Trying to do custom #UI in #C and #opengl. Using #rgfw to keep it simple and lightweight. #indiedev #gamedev

AzagayaVj's tweet image. Trying to do custom #UI in #C and #opengl. 
Using #rgfw to keep it simple and lightweight.

#indiedev #gamedev

i straight up made up an library because code with raw GL is hard anyway hi tags #graphics #opengl

hlol_soda's tweet image. i straight up made up an library because code with raw GL is hard 

anyway hi tags #graphics #opengl

It seems that the latest @AMDRadeon Radeon drivers: 25.11.1 have broken #openGL, had to revert to 25.10.2 to resolve the issue. #drivers #windows11


Project Update: -added a procedural skybox -added debug settings to edit the skybox #OpenGL #GPU #SoftwareEngineering

MichaelTeschne7's tweet image. Project Update:

-added a procedural skybox
-added debug settings to edit the skybox

#OpenGL #GPU #SoftwareEngineering
MichaelTeschne7's tweet image. Project Update:

-added a procedural skybox
-added debug settings to edit the skybox

#OpenGL #GPU #SoftwareEngineering

Project Update: - Reworked the Demo Scene - Made the terrain and grass falloff gradually #OpenGL #GPU #SoftwareEngineering

MichaelTeschne7's tweet image. Project Update:

- Reworked the Demo Scene
- Made the terrain and grass falloff gradually

#OpenGL #GPU #SoftwareEngineering
MichaelTeschne7's tweet image. Project Update:

- Reworked the Demo Scene
- Made the terrain and grass falloff gradually

#OpenGL #GPU #SoftwareEngineering

I cool to see how far this project has come over the brief period I’ve spent working on it Balancing school and ROTC with software development is a challenge, and it helps to see tangible progress like this #opengl #SoftwareEngineering #GPU

MichaelTeschne7's tweet image. I cool to see how far this project has come over the brief period I’ve spent working on it

Balancing school and ROTC with software development is a challenge, and it helps to see tangible progress like this

#opengl #SoftwareEngineering #GPU
MichaelTeschne7's tweet image. I cool to see how far this project has come over the brief period I’ve spent working on it

Balancing school and ROTC with software development is a challenge, and it helps to see tangible progress like this

#opengl #SoftwareEngineering #GPU

Project Update: - Trees are now soft and stylized - Lighting is now more stylized - Shadows are now softer #OpenGL #Software #CGI #GPU

MichaelTeschne7's tweet image. Project Update:

- Trees are now soft and stylized
- Lighting is now more stylized
- Shadows are now softer

#OpenGL #Software #CGI #GPU
MichaelTeschne7's tweet image. Project Update:

- Trees are now soft and stylized
- Lighting is now more stylized
- Shadows are now softer

#OpenGL #Software #CGI #GPU
MichaelTeschne7's tweet image. Project Update:

- Trees are now soft and stylized
- Lighting is now more stylized
- Shadows are now softer

#OpenGL #Software #CGI #GPU

Working on the ScrollBar — almost done! It’s funny how something we use every day without noticing has such complex and interesting behavior. Gotta admit, it’s pretty fun to code, even if few people will truly appreciate it. #whisk3D #opengl #sdl3 #linux


今日発表したLTスライドを抜粋して共有。 ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。 #xrshimane #opengl #cpp11

octi's tweet image. 今日発表したLTスライドを抜粋して共有。
ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。
#xrshimane #opengl #cpp11
octi's tweet image. 今日発表したLTスライドを抜粋して共有。
ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。
#xrshimane #opengl #cpp11
octi's tweet image. 今日発表したLTスライドを抜粋して共有。
ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。
#xrshimane #opengl #cpp11

A6M2 "Zero" in Debug Orange, OpenGL, 2023 #opengl #gamedev

_vazgriz's tweet image. A6M2 "Zero" in Debug Orange, OpenGL, 2023
#opengl #gamedev

Forest generation with geometry nodes. Nice. #blender3d #opengl #indiedev #gamedev

EliasDaler's tweet image. Forest generation with geometry nodes. Nice.

#blender3d #opengl #indiedev #gamedev
EliasDaler's tweet image. Forest generation with geometry nodes. Nice.

#blender3d #opengl #indiedev #gamedev

Time to charge Houmain’s GPUpad… #opengl

ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl

I think it actually starts looking nice... 👀 #gamedev #opengl #gamedevelopment

deg3x's tweet image. I think it actually starts looking nice... 👀

#gamedev #opengl #gamedevelopment

Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL

galloscript's tweet image. Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL
galloscript's tweet image. Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL

Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl

Nothke's tweet image. Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl
Nothke's tweet image. Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl

Trying to do custom #UI in #C and #opengl. Using #rgfw to keep it simple and lightweight. #indiedev #gamedev

AzagayaVj's tweet image. Trying to do custom #UI in #C and #opengl. 
Using #rgfw to keep it simple and lightweight.

#indiedev #gamedev

After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. Not easy things. Thanks to Chatgpt 😄 #androiddev #opengl

mobiledev_pro's tweet image. After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. 

Not easy things. Thanks to Chatgpt 😄

#androiddev #opengl

With the environment map as background looks nice :). #OpenGL #graphics

galloscript's tweet image. With the environment map as background looks nice :). #OpenGL #graphics

Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics

galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics
galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics
galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics


Is it really a graphics engine without an editor? (Probably yes but I started working on one regardless) #gamedev #graphics #opengl

deg3x's tweet image. Is it really a graphics engine without an editor?

(Probably yes but I started working on one regardless)

#gamedev #graphics #opengl

Back at it again, but this time with a much better CMake config, code structure, compatibility with Windows and Linux, and additional build scripts in bash for convenience. #cmake #c++ #opengl #graphics #gamedev

GameEngineDude's tweet image. Back at it again, but this time with a much better CMake config, code structure, compatibility with Windows and Linux, and additional build scripts in bash for convenience.
#cmake #c++ #opengl #graphics #gamedev

This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

gidrekdev's tweet image. This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

Linux on Apple Silicon Now Has Conformant GPU Driver - omglinux.com/asahi-linux-op… #apple #linux #opengl

omglinuxtv's tweet image. Linux on Apple Silicon Now Has Conformant GPU Driver  - omglinux.com/asahi-linux-op… #apple #linux #opengl

Is your in-house #Vulkan rewrite of #OpenGL failing to be faster? We can fix that, and other things. We fill any #Rendering or #HPC single job vacancy with teams of well coordinated, experienced engineers instead. devsh.eu is looking for a new project this June.

devsh_gfx_prog's tweet image. Is your in-house #Vulkan rewrite of #OpenGL failing to be faster? We can fix that, and other things.

We fill any #Rendering or #HPC single job vacancy with teams of well coordinated, experienced engineers instead.

devsh.eu is looking for a new project this June.

OpenGL 1 hour | 14030 students | November 2022 release 🆓 LINK => comidoc.net/udemy/opengl-c… #Udemy #OpenGL

comidoc's tweet image. OpenGL  
1 hour | 14030 students  | November 2022 release 

🆓 LINK => comidoc.net/udemy/opengl-c… 

#Udemy #OpenGL

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