#graphicsprogramming 검색 결과

Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

Experimenting with NEDI to upscale images. It's fast enough to run in Realtime. The results are not that impressive but it's surely better than bilinear or bicubic interpolation. You can find the code here : github.com/Youssef-Afella… #madewithunity #GraphicsProgramming

Youssef_Afella's tweet image. Experimenting with NEDI to upscale images.
It's fast enough to run in Realtime.
The results are not that impressive but it's surely better than bilinear or bicubic interpolation.
You can find the code here : github.com/Youssef-Afella…
#madewithunity #GraphicsProgramming
Youssef_Afella's tweet image. Experimenting with NEDI to upscale images.
It's fast enough to run in Realtime.
The results are not that impressive but it's surely better than bilinear or bicubic interpolation.
You can find the code here : github.com/Youssef-Afella…
#madewithunity #GraphicsProgramming
Youssef_Afella's tweet image. Experimenting with NEDI to upscale images.
It's fast enough to run in Realtime.
The results are not that impressive but it's surely better than bilinear or bicubic interpolation.
You can find the code here : github.com/Youssef-Afella…
#madewithunity #GraphicsProgramming

Refraction indeed is a bit more complicated topic. So rewarding at the same time 😵‍💫 #raymarching #graphicsprogramming


I finally implemented hot-reloading in my rendering engine after weeks (on and off) of working on it! 😭🥳 Next up, model loading and basic camera controls. #opengl #graphicsprogramming


These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming

CrociDB's tweet image. These clouds in Berlin that look like a low resolution perlin noise.

#graphics #graphicsprogramming

Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming

kapvipoor's tweet image. Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming

Adding materials to my renderer, one brdf at a time... Here goes a golden(?) bike. #graphicsprogramming #rendering #indiedev #gamedev


Implementing virtual shadow clipmaps in my new renderer. Having stable shadow texels under camera movement with bounded memory consumption is pretty nice. The actually committed tiles are highlighted in the later half of the video. Next goal: PCF. #graphicsprogramming #indiedev


Materials turned out to be hard. But I'm making progress! I guess.. Here is me trying to fit LTC to some ggx brdf. Auto differentiation in Slang is nice. #graphicsprogramming #indiedev


Guitar rendering bug fixed! Now guitars with sunburst finish will look good! #DoubleWhammyGame #graphicsprogramming #shaders #indiedev #indiegame #ue5 #madewithunreal


I did it! Over 100k blades of grass rendering on GPU with over 70fps! This was such a fun challenge. Truely a difficult one none he less. Now i need to add new blade models and textures and make the lods dynamic! So excited #unity #graphicsProgramming


This hot candidate is SO impressive 🔥 🔥 juniors that have worked on projects like these are worth their weight in gold. Get in touch for more information and to see their portfolio! #gamedev #programmer #graphicsprogramming

ShaniAswift22's tweet image. This hot candidate is SO impressive 🔥 🔥  juniors that have worked on projects like these are worth their weight in gold. Get in touch for more information and to see their portfolio!
#gamedev #programmer #graphicsprogramming

Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

LuxLyu's tweet image. Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

Progressing so fast with my #Vulkan 🌋graphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev


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