#graphicsprogramming resultados de búsqueda
Standards... #graphics #GraphicsProgramming #development #developers #programming #opengl #indiedev #IndieGameDev #gamedev #python #javascript #cplusplus #programmingmemes
Nothing like real life to demonstrate #graphicsprogramming concepts. In this chapter... #antialiasing #gameengine #indiegamedev #3dengine #bloom #opengl #indiedev #indiegame #openglengine #programming #3dprogramming #3d #3dgraphics #rendering #realtimerendering #pixelart
MORE RENDERING PROJECTS UPLOADED ON MY SITE AT: YANGYANGPROGRAMS.COM #webprogramming #programming #graphicsprogramming #computergraphics #webgl #opengl
Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊 #gamedev #graphicsprogramming
I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming left - shader computed right - mesh precomputed
Particle Systems From the Ground Up by @cityfortyone buildnewgames.com/particle-syste… #gamedev #graphicsprogramming
Hands up🙋♂️if you LOVE ♥️ quaternions. #1🥇 mathematical construct that's not confusing at all 💯💯 and doesn't make you want to pull your hair out and never code again 💯💯. #quaternions #graphicsprogramming #enginedev #indiegame #indiegamedev #gamedevelopment #100daysofcode
Path Tracing, here we go ! Time to choose a BRDF 🤔 Thanks @Atrix256 and @daerst for the ressources. #MadeWithUnity #ComputeShader #GraphicsProgramming
Source Code: #GraphicsProgramming with GDI+ by @mcbeniwal cc @CsharpCorner goo.gl/5xEhX3 #EBook #FreeDownload #PDFDownload
Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊 Github: github.com/avilapa/vxr #gamedev #graphicsprogramming
Today, I successfully imported a 3D model that I modeled and textured myself into my own game engine. It might not be the prettiest model, the fanciest rendering engine or any of the sorts, but I'm happy I'm making progress. c: #GameDev #Vulkan #GraphicsProgramming
Been working on writing a C++ ray trace renderer, and finally got something that looks pretty nice. Learn Ray Tracing in a Weekend is a great resource! No graphics library, just C++ outputting to a ppm file. #rendering #graphicsprogramming
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