#graphicsprogramming hasil pencarian
Big thanks to @pikuma for the awesome software rendering video book! 🙏 Just finished going through it a second time and learned even more. This resource is pure gold for anyone wanting to dive deep into graphics programming. #softwareRendering #graphicsProgramming #gamedev
I’ve always been fascinated by surface modeling — not just using modeling tools, but truly understanding what happens under the hood. So, I decided to build one myself. 😁 #graphicsprogramming #cg #mesh #react
Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
 
                                             
                                            Implementing virtual shadow clipmaps in my new renderer. Having stable shadow texels under camera movement with bounded memory consumption is pretty nice. The actually committed tiles are highlighted in the later half of the video. Next goal: PCF. #graphicsprogramming #indiedev
I did it! Over 100k blades of grass rendering on GPU with over 70fps! This was such a fun challenge. Truely a difficult one none he less. Now i need to add new blade models and textures and make the lods dynamic! So excited #unity #graphicsProgramming
Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming
 
                                            Refraction indeed is a bit more complicated topic. So rewarding at the same time 😵💫 #raymarching #graphicsprogramming
Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. youtu.be/tJx5GWC0ZSo #gameengine #gamedev #graphicsprogramming #cplusplus
 
                                            Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev
 
                                            Testing visual echo post-processing effect #DoubleWhammyGame #graphicsprogramming #ue5 #madewithunreal #gamedev #indiedev #indiegame #shaders #hlsl
Progressing so fast with my #Vulkan 🌋graphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev
Implementing basic PCF for my virtual shadow map setup. Looks stable enough to me now! #graphicsprogramming #gamedev #IndieGameDevs
I finally implemented hot-reloading in my rendering engine after weeks (on and off) of working on it! 😭🥳 Next up, model loading and basic camera controls. #opengl #graphicsprogramming
Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" @DirectX12 @VulkanAPI and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…
 
                                            Nothing like real life to demonstrate #graphicsprogramming concepts. In this chapter... #antialiasing #gameengine #indiegamedev #3dengine #bloom #opengl #indiedev #indiegame #openglengine #programming #3dprogramming #3d #3dgraphics #rendering #realtimerendering #pixelart
 
                                            Day 11: #Vulkan Things are progressing fast now 🏎️ Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle' Chapters: Presentation: ✅Window surface, ✅Swap chain, ✅Image Views Graphics Pipeline: ✅Shaders #GraphicsProgramming #GameDev
 
                                             
                                            Day 74-76: Past few days was unproductive, Reading only theory is getting repetitive and a bit boring ✅ Still completed Normal Mapping in Advanced Lighting section. 🎯 Goal: Finish this section & build a mini-project to apply it all ! #GameDev #OpenGL #GraphicsProgramming
I’ve always been fascinated by surface modeling — not just using modeling tools, but truly understanding what happens under the hood. So, I decided to build one myself. 😁 #graphicsprogramming #cg #mesh #react
BIG project update: Grass now: - Has frustrum and distance culling - compute shader placement running per frame - is placed based on camera position, allowing for infinite terrain This is really starting to come together nicely. #opengl #GraphicsProgramming #GPU
 
                                             
                                             
                                            Project Update: -Terrain LOD using tesselation shader is complete -Shader hot reloading is now a thing -Grass now has multiple colors across the terrain -Minor edits to shadow calculations #OpenGL #GraphicsProgramming #Shaders
 
                                             
                                             
                                            Not sure where I saw this, but I had a good laugh. #graphicsprogramming #unrealengine #graphics #vulkan #opengl
 
                                            LOD選択! バウンドを投影して画面のピクセル数を計算し、ピクセルごとのポリ数の目標と比較してLOD選択。 メッシュ全体のポリ数なので理想的ではないけど、簡単な初期実装としては◯ #graphicsprogramming #sdl3
Guitar rendering bug fixed! Now guitars with sunburst finish will look good! #DoubleWhammyGame #graphicsprogramming #shaders #indiedev #indiegame #ue5 #madewithunreal
Was busy preparing for a test. Back now! No rest this Sunday Day 13: #Vulkan Progress: 59.4% Completed the Vertex Buffer section 🎯 Chapters covered: ✅ Vertex Input Description ✅ Vertex Buffer Creation ✅ Staging Buffer ✅ Index Buffer #GraphicsProgramming #GameDev
 
                                            Day 12: #Vulkan Finally rendered my first triangle 🎉(around ~50% of tutorial done) Heavy progress today: 🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion 🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation #GraphicsProgramming
 
                                            Day 11: #Vulkan Things are progressing fast now 🏎️ Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle' Chapters: Presentation: ✅Window surface, ✅Swap chain, ✅Image Views Graphics Pipeline: ✅Shaders #GraphicsProgramming #GameDev
 
                                             
                                            Day 10: #Vulkan 🎉 Back after Midsems Completed the Setup section of 'Draw a Triangle' Added code for: ✅Validation Layers ✅Physical Devices and Queue families ✅Logical Device and queues #Vulkan #GraphicsProgramming #GameDev
 
                                             
                                            Vulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: github.com/nvpro-samples/… #Vulkan #RayTracing #GraphicsProgramming
NSIGHT GRAPHICS TUTORIAL: youtu.be/LtretfoL2tc | Vulkan, OpenGL, Direct 3D profiling and debugging | #graphicsprogramming #gpuprogramming #gpgpu #howtoprogram #howtocode #computerprogramming #howtowriteaprogram #siliconvalley #cudaeducation
youtube.com
YouTube
Nsight Graphics Tutorial | Cuda Education
Standards... #graphics #GraphicsProgramming #development #developers #programming #opengl #indiedev #IndieGameDev #gamedev #python #javascript #cplusplus #programmingmemes
 
                                            MORE RENDERING PROJECTS UPLOADED ON MY SITE AT: YANGYANGPROGRAMS.COM #webprogramming #programming #graphicsprogramming #computergraphics #webgl #opengl
 
                                             
                                             
                                            Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊 #gamedev #graphicsprogramming
 
                                             
                                             
                                             
                                            Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊 Github: github.com/avilapa/vxr #gamedev #graphicsprogramming
 
                                             
                                             
                                             
                                            I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming left - shader computed right - mesh precomputed
 
                                             
                                            Rendering some Substance spheres with the current #vxr material model: 1. Standard 2. Standard + Clear Coat 3. Standard + Iridescence 4. Standard + Iridescence + Clear Coat #gramedev #graphicsprogramming
 
                                             
                                             
                                             
                                            Particle Systems From the Ground Up by @cityfortyone buildnewgames.com/particle-syste… #gamedev #graphicsprogramming
Hands up🙋♂️if you LOVE ♥️ quaternions. #1🥇 mathematical construct that's not confusing at all 💯💯 and doesn't make you want to pull your hair out and never code again 💯💯. #quaternions #graphicsprogramming #enginedev #indiegame #indiegamedev #gamedevelopment #100daysofcode
Source Code: #GraphicsProgramming with GDI+ by @mcbeniwal cc @CsharpCorner goo.gl/5xEhX3 #EBook #FreeDownload #PDFDownload
 
                                             
                                            Path Tracing, here we go ! Time to choose a BRDF 🤔 Thanks @Atrix256 and @daerst for the ressources. #MadeWithUnity #ComputeShader #GraphicsProgramming
 
                                            Source Code: #GraphicsProgramming with GDI+ by @mcbeniwal cc @CsharpCorner goo.gl/5xEhX3 #EBook #FreeDownload #PDFDownload
 
                                            Today, I successfully imported a 3D model that I modeled and textured myself into my own game engine. It might not be the prettiest model, the fanciest rendering engine or any of the sorts, but I'm happy I'm making progress. c: #GameDev #Vulkan #GraphicsProgramming
 
                                            Depth of field in only one single pass using the golden angle to iteratively sample in a disc outward to a radius, and clamping the sampling of nearer objects by the nearer objects' circles of confusion to prevent a halo. ---------------------------- #graphicsprogramming #opengl
 
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