#graphicsprogramming результаты поиска

Нет результатов для «#graphicsprogramming»

Project Update: -Terrain LOD using tesselation shader is complete -Shader hot reloading is now a thing -Grass now has multiple colors across the terrain -Minor edits to shadow calculations #OpenGL #GraphicsProgramming #Shaders

MichaelTeschne7's tweet image. Project Update:

-Terrain LOD using tesselation shader is complete
-Shader hot reloading is now a thing
-Grass now has multiple colors across the terrain
-Minor edits to shadow calculations

#OpenGL #GraphicsProgramming #Shaders
MichaelTeschne7's tweet image. Project Update:

-Terrain LOD using tesselation shader is complete
-Shader hot reloading is now a thing
-Grass now has multiple colors across the terrain
-Minor edits to shadow calculations

#OpenGL #GraphicsProgramming #Shaders
MichaelTeschne7's tweet image. Project Update:

-Terrain LOD using tesselation shader is complete
-Shader hot reloading is now a thing
-Grass now has multiple colors across the terrain
-Minor edits to shadow calculations

#OpenGL #GraphicsProgramming #Shaders

Not sure where I saw this, but I had a good laugh. #graphicsprogramming #unrealengine #graphics #vulkan #opengl

MrDrElliot's tweet image. Not sure where I saw this, but I had a good laugh.

#graphicsprogramming #unrealengine #graphics #vulkan #opengl

LOD選択! バウンドを投影して画面のピクセル数を計算し、ピクセルごとのポリ数の目標と比較してLOD選択。 メッシュ全体のポリ数なので理想的ではないけど、簡単な初期実装としては◯ #graphicsprogramming #sdl3


メッシュレットのLOD生成! meshoptimizerは本当に神ライブラリ。 #meshlet #graphicsprogramming


Guitar rendering bug fixed! Now guitars with sunburst finish will look good! #DoubleWhammyGame #graphicsprogramming #shaders #indiedev #indiegame #ue5 #madewithunreal


Learning metal API and Graphics programming #apple #graphicsprogramming #programming

vsantos7331's tweet image. Learning metal API  and Graphics programming #apple #graphicsprogramming #programming

Was busy preparing for a test. Back now! No rest this Sunday Day 13: #Vulkan Progress: 59.4% Completed the Vertex Buffer section 🎯 Chapters covered: ✅ Vertex Input Description ✅ Vertex Buffer Creation ✅ Staging Buffer ✅ Index Buffer #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Was busy preparing for a test.
Back now!
No rest this Sunday

Day 13: #Vulkan
Progress: 59.4% 
Completed the Vertex Buffer section 🎯
Chapters covered:
✅ Vertex Input Description
✅ Vertex Buffer Creation
✅ Staging Buffer
✅ Index Buffer

#GraphicsProgramming #GameDev

Day 12: #Vulkan Finally rendered my first triangle 🎉(around ~50% of tutorial done) Heavy progress today: 🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion 🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation #GraphicsProgramming

MamoonARahman's tweet image. Day 12: #Vulkan
Finally rendered my first triangle 🎉(around ~50% of tutorial done)

Heavy progress today:
🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion
🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation

#GraphicsProgramming

Day 11: #Vulkan Things are progressing fast now 🏎️ Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle' Chapters: Presentation: ✅Window surface, ✅Swap chain, ✅Image Views Graphics Pipeline: ✅Shaders #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Day 11: #Vulkan
Things are progressing fast now 🏎️

Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle'
Chapters:
Presentation: ✅Window surface, ✅Swap chain, ✅Image Views
Graphics Pipeline: ✅Shaders

#GraphicsProgramming #GameDev
MamoonARahman's tweet image. Day 11: #Vulkan
Things are progressing fast now 🏎️

Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle'
Chapters:
Presentation: ✅Window surface, ✅Swap chain, ✅Image Views
Graphics Pipeline: ✅Shaders

#GraphicsProgramming #GameDev

Day 10: #Vulkan 🎉 Back after Midsems Completed the Setup section of 'Draw a Triangle' Added code for: ✅Validation Layers ✅Physical Devices and Queue families ✅Logical Device and queues #Vulkan #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Day 10: #Vulkan

🎉 Back after Midsems
Completed the Setup section of 'Draw a Triangle'
Added code for:
✅Validation Layers
✅Physical Devices and Queue families
✅Logical Device and queues

#Vulkan #GraphicsProgramming #GameDev
MamoonARahman's tweet image. Day 10: #Vulkan

🎉 Back after Midsems
Completed the Setup section of 'Draw a Triangle'
Added code for:
✅Validation Layers
✅Physical Devices and Queue families
✅Logical Device and queues

#Vulkan #GraphicsProgramming #GameDev

Vulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: github.com/nvpro-samples/… #Vulkan #RayTracing #GraphicsProgramming


Нет результатов для «#graphicsprogramming»

An oldie but a goodie showed up in my memories #graphicsprogramming

TheAnimator's tweet image. An oldie but a goodie showed up in my memories #graphicsprogramming

Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊 #gamedev #graphicsprogramming

97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming

Just received my new sweater 😁😁 #graphicsprogramming 3d

withyounotsmwhr's tweet image. Just received my new sweater 😁😁 #graphicsprogramming 3d

Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊 Github: github.com/avilapa/vxr #gamedev #graphicsprogramming

97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming

I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming left - shader computed right - mesh precomputed

97torvic's tweet image. I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming

left - shader computed
right - mesh precomputed
97torvic's tweet image. I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming

left - shader computed
right - mesh precomputed

Rendering some Substance spheres with the current #vxr material model: 1. Standard 2. Standard + Clear Coat 3. Standard + Iridescence 4. Standard + Iridescence + Clear Coat #gramedev #graphicsprogramming

97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming

Path Tracing, here we go ! Time to choose a BRDF 🤔 Thanks @Atrix256 and @daerst for the ressources. #MadeWithUnity #ComputeShader #GraphicsProgramming

Eikins_'s tweet image. Path Tracing, here we go !
Time to choose a BRDF 🤔

Thanks @Atrix256 and @daerst for the ressources.

#MadeWithUnity #ComputeShader #GraphicsProgramming

Hands up🙋‍♂️if you LOVE ♥️ quaternions. #1🥇 mathematical construct that's not confusing at all 💯💯 and doesn't make you want to pull your hair out and never code again 💯💯. #quaternions #graphicsprogramming #enginedev #indiegame #indiegamedev #gamedevelopment #100daysofcode



These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming

CrociDB's tweet image. These clouds in Berlin that look like a low resolution perlin noise.

#graphics #graphicsprogramming

One week ago it was a polygon. Now I've imported and rendered the geometry for a bsp created in Hammer...only without textures so it looks like a magic eye poster. Left: Hammer, Right: My Render. #vulkan #graphicsprogramming

tomsweeney's tweet image. One week ago it was a polygon. Now I've imported and rendered the geometry for a bsp created in Hammer...only without textures so it looks like a magic eye poster. Left: Hammer, Right: My Render. #vulkan #graphicsprogramming
tomsweeney's tweet image. One week ago it was a polygon. Now I've imported and rendered the geometry for a bsp created in Hammer...only without textures so it looks like a magic eye poster. Left: Hammer, Right: My Render. #vulkan #graphicsprogramming

Today, I successfully imported a 3D model that I modeled and textured myself into my own game engine. It might not be the prettiest model, the fanciest rendering engine or any of the sorts, but I'm happy I'm making progress. c: #GameDev #Vulkan #GraphicsProgramming

satellitnorden's tweet image. Today, I successfully imported a 3D model that I modeled and textured myself into my own game engine. It might not be the prettiest model, the fanciest rendering engine or any of the sorts, but I'm happy I'm making progress. c: #GameDev #Vulkan #GraphicsProgramming

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